Music for New Media Composing for Videogames, Web Sites, Presentations and Other Interactive Media

ISBN-10: 0876390645

ISBN-13: 9780876390641

Edition: 2007

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Description: Videogames, web sites, and other new media are creating more opportunities for contemporary music writers than have ever existed before. In this book, you will learn to write effectively for these new forms, mastering the devices, sounds, and techniques for supporting stories and responding to user actions. It details the technical and dramatic requirements necessary for each type of new media. In engaging language, illustrated by countless real-world examples and practical workshops, writers at all levels will find ways to create music for new markets, and find new opportunities for creative expression. Guided hands-on projects will help you create music in all these forms. A CD of examples and practice files illustrates all concepts and lets you practice the techniques.

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Book details

List price: $24.99
Copyright year: 2007
Publisher: Hal Leonard Corporation
Publication date: 1/1/2007
Binding: Mixed Media
Pages: 232
Size: 5.75" wide x 8.75" long x 0.75" tall
Weight: 0.836
Language: English

CD Directory
Introduction
The Basics
Interactive Media
Communicating with Music
Media, Messages, and Content
Linear Content and Media
Interactive Content and Media
Presentations
Games
The World Wide Web
Mobile Media
Composing Interactive Soundtracks
Linear versus Interactive Content
Running Time versus Total Scene Time
How Does Interactivity Affect Music Composition?
Start a Log
What's Next?
Sequences and Loops
Sequences
Sequencers
MIDI Acoustic Instruments
MIDI Synthesizers
MIDI Samplers
Music File Formats
Sequences for Interactive Media
Loops
Make a Looped Sequence
Loop Programs
Loop Transitions
Controlling Transitions
Volume Transition
Tempo Transition
Rhythm Transition
Key Transition
Harmony Transition
Texture Transition
Style Transition
Overall Transition Change
Loop Transitions
Avoid Monotony
Make a Drum Groove
Variations in Loops and Sequence Repetition
Variations in Orchestration
What's Next?
Musical Identities
Marriage of Music and Visual Images
IDs: Logos, Earcons, Themes, Leitmotifs
Identities
Logos
Compose a Musical Logo
Earcons
Compose a Set of Earcons
Themes
Compose a Theme
Leitmotifs
Compose Two Videogame Leitmotifs
Music as a Navigation Aid
What's Next?
Functional Music
Composing Techniques
What Is the Objective of the Scene?
How Can Music Help Achieve That Objective?
What Are the Strengths of the Scene?
What Are the Weaknesses of the Scene?
Steps to Composing
Functional Music Helps Tell a Story
Previewing Music and Images Together
Drama
Score a Dramatic Scene
Action
Score an Action Scene
Humor
Score a Humorous Scene
Characterization
Compose a Character Theme
Narrative
Compose a Narrative Song
Setting: Place, Time, and Culture
Evoke a Setting
Atmosphere
Compose an Ambient Track
Using Functional Categories
What's Next?
The Media
Presentations
Business Presentations
Stripfilms and Slideshows
Presentation Programs
PowerPoint Music
Adding Music to a Presentation Slide
Linear versus Interactive Presentations
Slides = Chapters in a Story
Using Dramatic Arc = Telling a Good Story
Finding Presentation Work
Temping a Project
Temp Score a Presentation
What's Next?
Web Music
The Web and the Internet
Music in Web Sites
Special Considerations for Web Site Music
Orchestration
Web Media Players
MIDI through Browsers
Technical Issues
Web Music Categories
Advertisements
Photography Show Ad
Score a Web Ad
Auto Ads
Autobytel Web Site
Presentations, Mini-Dramas, Sitcoms, etc
Score a Webisode
Animations
Score Another Webisode
Home Page Identities
Glenn Gould Foundation Home Page
Shopping Sites
Information Sites
Promotional Sites
Music for Shoppings Information, and Promotional Sites
Optional Advanced Exercise
Browser Games
HTML Web Authoring
HTML for Playing Music in Web Pages
Add Music to a Web Page
Flash
Example: User Controls of Flash Files
Formats for Flash Authoring
Add Flash Music to a Web Page
To Tech or Not to Tech, That's the Question
What's Next?
Videogame Music
Videogame Structure
Attractor
Startup
Situation
Transition
Success
Failure
Ultimate Failure
Ultimate Success
Closing Credits
Temp a Game
Videogame Platforms
Arcade Games
Arcade Games
Home Gaming Consoles
Differences for Composers
Console Platforms
Home Console Games
Computer Gaming
Differences for Composers
Computer Games
Platform Target Audiences
Game Music Authoring
Sample Sequencers for Auditioning Soundtracks
Auditioning Music with Video
Mock Up a Game Soundtrack
What's Next?
Game Process and Genres
Process
Genres
Twitch (Action) Games
Compose a Twitch Game Music Score
Role-Playing Games (RPGs)
Compose an RPG Game Score
Strategy Games
Compose a Strategy Game Score
Simulation Games (Sims)
Instructional Games
Music and Dance
What's Next?
Mobile Media Music
Mobile and Portable Media
Composing for Mobile Media
Compressed Music
Meta-Music
6-Part MIDI Music
MIDI for Mobiles
Compressed Audio
Playback Sound Quality
Mobile Game Consoles
PIMs
Pocket PCs
Smartphones
What's Next?
Professional Tips
Resthetics
More or Less?
Acoustic or Synthetic Instruments
Getting the Style Right
Unity and Uniqueness
What's Next?
Working Environment
Sharing Creative Space
Lead, Follow, and Collaborate
Be a Good Listener and Interpreter
Accept and Incorporate Criticism
Cautionary Words About Sleep
What's Next?
Finding Work
Your Demo Disk
Marketing Yourself and Your Work
Finding Work
Business Arrangements
Technical Info
Downloading and Streaming Music
Audio File Formats
Sample Rate
Bit Depth
Wet or Dry?
Surround Sound
Delivery and Backup Media
Wrap-up
About the Author
Index
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