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Alien Phenomenology, or What It's Like to Be a Thing

ISBN-10: 0816678987
ISBN-13: 9780816678983
Edition: 2012
Authors: Ian Bogost
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Description: Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast  More...

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Book details

List price: $19.95
Copyright year: 2012
Publisher: University of Minnesota Press
Publication date: 3/19/2012
Binding: Paperback
Pages: 168
Size: 5.50" wide x 8.50" long x 0.50" tall
Weight: 0.880
Language: English

Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast majority of the stuff in our universe, and even in our lives, remains beyond serious philosophical concern.InAlien Phenomenology, or What It’s Like to Be a Thing, Ian Bogost develops an object-oriented ontology that puts things at the center of being—a philosophy in which nothing exists any more or less than anything else, in which humans are elements but not the sole or even primary elements of philosophical interest. And unlike experimental phenomenology or the philosophy of technology, Bogost’s alien phenomenology takes for granted thatallbeings interact with and perceive one another. This experience, however, withdraws from human comprehension and becomes accessible only through a speculative philosophy based on metaphor.Providing a new approach for understanding the experience of thingsasthings, Bogost also calls on philosophers to rethink their craft. Drawing on his own background as a videogame designer, Bogost encourages professional thinkers to become makers as well, engineers who construct things as much as they think and write about them.

Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).

Alien Phenomenology
Ontography
Metaphorism
Carpentry
Wonder
Acknowledgments
Notes
Bibliography
Index

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