Animation Bible A Practical Guide to the Art of Animating from Flipbooks to Flash

ISBN-10: 081099545X
ISBN-13: 9780810995451
Edition: 2008
Authors: Maureen Furniss
List price: $29.95 Buy it from $15.49
30 day, 100% satisfaction guarantee

If an item you ordered from TextbookRush does not meet your expectations due to an error on our part, simply fill out a return request and then return it by mail within 30 days of ordering it for a full refund of item cost.

Learn more about our returns policy

Description: The Animation Bibleis the first book any aspiring animator will want to ownand with increasingly affordable tools for digital animation and the vast forum of the Internet for free distribution, animation is becoming more popular than ever.   More...

Used Starting from $15.71
what's this?
Rush Rewards U
Members Receive:
coins
coins
You have reached 400 XP and carrot coins. That is the daily max!
You could win $10,000

Get an entry for every item you buy, rent, or sell.

Study Briefs

Limited time offer: Get the first one free! (?)

All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.

Add to cart
Study Briefs
Business Ethics Online content $4.95 $1.99
Add to cart
Study Briefs
Business Law Online content $4.95 $1.99
Add to cart
Study Briefs
Management Online content $4.95 $1.99

Customers also bought

Loading
Loading
Loading
Loading
Loading
Loading
Loading
Loading
Loading
Loading

Book details

List price: $29.95
Copyright year: 2008
Publisher: Abrams
Publication date: 4/1/2008
Binding: Paperback
Pages: 340
Size: 8.50" wide x 11.00" long x 1.25" tall
Weight: 3.960
Language: English

The Animation Bibleis the first book any aspiring animator will want to ownand with increasingly affordable tools for digital animation and the vast forum of the Internet for free distribution, animation is becoming more popular than ever. Animation authority Maureen Furniss covers every aspect of production, from finding a concept, choosing a medium, and creating characters all the way to getting the end result screened and distributed. In addition to traditional cel animation, Furniss also examines direct filmmaking, stop-motion animation, and Flash, as well as early motion devices and toys that produce animated images, all with case studies illustrating the successes and difficulties experienced by professional animators. Furniss goes beyond the image on the screen, discussing visual storytelling, sound design, and how to schedule, budget, and pitch an animated film. The Animation Bibleis the essential guide for a new generation of animators.

Preface
Concept, Medium, and Style
Storytelling Strategies
Applications I
Pre-Production
Production and Post-production
Applications II
Early Motion Devices
Applications III
Direct Filmmaking: Practice and Presentation
Direct Filmmaking: Vision, Sound, and Collective Experience
Applications IV
Mixed Media and Drawing
Water- and Oil-based Media
Applications V
Stop-motion Animation: A Survey of Techniques
Animation in Real World Contexts
Applications VI
Digital Media and Computer Animation
Digital Visions
Applications VII
Glossary
Further Reading
Notes
Picture Credits
Index

×
Free shipping on orders over $35*

*A minimum purchase of $35 is required. Shipping is provided via FedEx SmartPost® and FedEx Express Saver®. Average delivery time is 1 – 5 business days, but is not guaranteed in that timeframe. Also allow 1 - 2 days for processing. Free shipping is eligible only in the continental United States and excludes Hawaii, Alaska and Puerto Rico. FedEx service marks used by permission."Marketplace" orders are not eligible for free or discounted shipping.

Learn more about the TextbookRush Marketplace.

×