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Designing e-learning | |
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What is e-learning? | |
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Definition of e-learning | |
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Varieties of e-learning | |
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What is e-learning design? | |
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Start with good instructional design | |
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Consider multiple perspectives | |
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Design all units of e-learning | |
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Design quickly and reliably | |
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Identify your underlying goal | |
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Set learning objectives | |
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Identify prerequisites | |
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Decide the teaching sequence of your objectives | |
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Create objects to accomplish objectives | |
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Create tests | |
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Select learning activities | |
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Then redesign again and again | |
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Re-design but do not repeat | |
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Not your sequential ADDIE process | |
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Make steady progress | |
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In closing ... | |
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Summary | |
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For more ... | |
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Absorb-type activities | |
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About absorb activities | |
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Common types of absorb activities | |
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When to feature absorb activities | |
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Presentations | |
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About presentations | |
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Types of presentations | |
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Best practices for presentations | |
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Sharing stories | |
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About sharing stories | |
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Tell stories to learners | |
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Have learners tell stories | |
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Best practices for story-sharing activities | |
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Readings | |
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About reading activities | |
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Assign individual documents | |
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Create an online library | |
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Rely on Internet resources | |
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Best practices for reading activities | |
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Field trips | |
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About field trips | |
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Guided tours | |
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Virtual museums | |
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Best practices for field trips | |
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In closing ... | |
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Summary | |
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For more ... | |
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Do-type activities | |
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About do activities | |
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Common types of do activities | |
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When to feature do activities | |
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Practice activities | |
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About practice activities | |
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Drill-and-practice activities | |
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Hands-on activities | |
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Guided-analysis activities | |
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Teamwork activities | |
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Best practices for practice activities | |
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Discovery activities | |
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About discovery activities | |
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Virtual-laboratory activities | |
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Case studies | |
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Role-playing scenarios | |
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Best practices for discovery activities | |
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Games and simulations | |
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About games and simulations | |
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Types of learning games | |
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Design games for learning | |
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Best practices for games | |
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Use games as e-learning courses | |
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In closing ... | |
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Summary | |
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For more ... | |
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Connect-type activities | |
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About connect activities | |
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Common types of connect activities | |
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When to feature connect activities | |
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Ponder activities | |
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About ponder activities | |
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Rhetorical questions | |
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Meditation activities | |
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Cite-example activities | |
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Evaluation activities | |
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Summary activities | |
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Brainstorming activities | |
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Combine ponder activities with other activities | |
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Job aids | |
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About job aids | |
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Glossaries | |
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Calculators | |
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E-consultants | |
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Best practices for job aids | |
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Research activities | |
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About research activities | |
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Scavenger hunts | |
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Guided research | |
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Best practices for research activities | |
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Original-work activities | |
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About original-work activities | |
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Decision activities | |
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Work-document activities | |
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Journal activities | |
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Comparison activities | |
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Group-critique activities | |
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Best practices for original-work activities | |
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In closing | |
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Summary | |
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For more ... | |
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Tests | |
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Decide why you are testing | |
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When are formal tests needed? | |
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Why are you testing? | |
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What do you hope to accomplish? | |
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What do you want to measure? | |
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Select the right type of question | |
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Consider the type question you need | |
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Common types of test questions | |
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True/False questions | |
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Pick-one questions | |
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Pick-multiple questions | |
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Fill-in-the-blanks questions | |
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Matching-list questions | |
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Sequence-type questions | |
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Composition questions | |
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Performance questions | |
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Write effective questions | |
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Follow the standard question format | |
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Ask questions simply and directly | |
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Make answering straightforward | |
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Challenge test-takers | |
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Combine questions effectively | |
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Ask enough questions | |
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Make sure one question does not answer another | |
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Sequence test questions effectively | |
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Vary the form of questions and answers | |
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Give meaningful feedback | |
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Report test scores simply | |
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Provide complete information | |
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Gently correct wrong answers | |
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Avoid wimpy feedback | |
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Give feedback at the right time | |
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Perfect your testing | |
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Hint first | |
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Use advanced testing capabilities | |
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Monitor results | |
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Make tests fair to all learners | |
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Test early and often | |
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Set the right passing score | |
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Define a scale of grades | |
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Pre-test to propel learners | |
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Explain the test | |
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Prepare learners to take the test | |
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Keep learners in control | |
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Consider alternatives to formal tests | |
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Use more than formal, graded tests | |
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Help learners build portfolios | |
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Have learners collect tokens | |
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Gauge performance in live online meetings | |
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And in discussion-forum activities | |
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In closing ... | |
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Summary | |
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For more ... | |
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Topics | |
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What are topics? | |
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Examples of topics | |
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Anatomy of a topic | |
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Design the components of the topic | |
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Title the topic | |
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Introduce the topic | |
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Test learning for the topic | |
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Specify learning activities for the topic | |
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Summarize the topic | |
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Link to related material | |
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Write metadata | |
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Design reusable topics | |
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Craft recombinant building blocks | |
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Design consistent topics | |
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Avoid the "as-shown-above" syndrome | |
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Integrate foreign modules | |
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Example of a docking module | |
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What to include in a docking module | |
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In closing ... | |
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Summary | |
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For more ... | |
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Lessons | |
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Combine learning activities | |
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Ways of organizing lessons | |
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Common kinds of lessons | |
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Classic tutorials | |
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Book-like structures | |
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Scenario-centered lessons | |
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Essential-learning tutorials | |
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Exploratory tutorials | |
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Subject-specific structures | |
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Designing lessons as learning objects | |
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Lessons as objects | |
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When to divide a lesson into objects | |
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Composing lessons of objects | |
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In closing ... | |
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Summary | |
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For more ... | |
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Strategic decisions | |
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What is a course? | |
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Framework and content | |
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A hierarchy of learning objects | |
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Choose the kind of e-learning | |
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Instructor-led or learner-led? | |
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Synchronous or asynchronous? | |
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What size class? | |
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What devices will learners use to take e-learning? | |
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Where will learners take e-learning? | |
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Consider alternatives to pure e-learning | |
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Blended learning | |
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Embedded e-learning | |
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Plan for reuse | |
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Build from reusable parts | |
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Reuse in different ways | |
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Follow standards for reuse | |
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Avoid a naive view of reuse | |
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Follow quality standards | |
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Standards for quality of design | |
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Standards for accessibility | |
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Set your own technology standards | |
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Designate target browsers | |
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Specify file formats for materials | |
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Limit file sizes | |
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Title courses carefully | |
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In closing ... | |
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Summary | |
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For more ... | |
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Design for the virtual classroom | |
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Create a virtual classroom | |
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Why create a virtual classroom? | |
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Courses, meetings, presentations | |
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Select and use collaboration tools | |
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Select your collaboration tools | |
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Slide shows | |
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E-mail | |
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Discussion forums | |
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Chat and instant messaging | |
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Whiteboards | |
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Web tours | |
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Application sharing | |
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Polls | |
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Audio-conferencing | |
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Video-conferencing | |
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Breakout rooms | |
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Conduct online meetings | |
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Plan the meeting | |
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Prepare for the meeting | |
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Announce the meeting | |
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Manage the live portion | |
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Activate meetings | |
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Include make-up activities for missed meetings | |
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Guide discussion activities | |
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Design meaningful discussion activities | |
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Ensure learners have necessary skills | |
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Moderate discussion activities | |
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Perform message maintenance | |
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Manage virtual courses | |
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Select a qualified instructor | |
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Teach the class, don't just let it happen | |
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Plan predictable learning cycles | |
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Provide complete instructions | |
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Simplify tasks for learners | |
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Manage teams | |
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Deal with problem learners | |
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Adapt collaboration for small and asynchronous classes | |
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Follow up after the course | |
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In closing | |
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Summary | |
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For more | |
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Visual display | |
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Fundamental design decisions | |
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Whole screen or window? | |
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Full-screen course | |
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Course in a window | |
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Consider related decisions | |
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Number of windows | |
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Use separate windows sparingly | |
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When to display in the same window | |
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When to display a new window | |
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Window characteristics | |
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Window size | |
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Window shape | |
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Scrolling or non-scrolling display | |
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Fixed or variable-sized display | |
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Legibility | |
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Keep text legible | |
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Ensure foreground-background contrast | |
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Layout | |
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Zone the display | |
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Define a flexible scheme | |
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Focus attention on content | |
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Unity | |
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Case study in unity | |
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Design emblems and theme graphics | |
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In closing | |
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Summary | |
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For more | |
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Navigation | |
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How should learners navigate? | |
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Overcome the one-path-for-all syndrome | |
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Sparse or rich navigation? | |
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Navigation mechanisms | |
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Paging | |
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Menus | |
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Indexes | |
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Maps | |
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Search facilities | |
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Hypertext links | |
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Autoscanning | |
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Location indicators | |
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Bookmarks | |
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Balance navigation mechanisms | |
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Implement navigation mechanisms | |
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Let your LMS/LCMS provide a framework | |
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Use your authoring tool for standard features | |
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Hand-build custom navigation | |
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Best practices for navigation | |
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Make navigation predictable | |
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Provide intra-topic navigation | |
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Design pathways for efficient learning | |
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Shorten pathways | |
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In closing | |
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Summary | |
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For more | |
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Conclusion | |
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The new model of learning | |
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The publishing model is our past | |
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The catalyst model is our future | |
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How we will learn | |
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Just the beginning | |
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Index | |