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E-Learning by Design

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ISBN-10: 0787984256

ISBN-13: 9780787984250

Edition: 2006

Authors: William Horton

List price: $65.00
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Description:

e-Learning by Design includes a systematic, flexible, and rapid design process covering every phase of designing e-learning. Free of academic jargon and confusing theory, this down-to-earth, hands-on book is filled with hundreds of real-world examples and case studies from dozens of fields. e-Learning by Design guides both industrial trainers and academic educators in: Inventing engaging learning activities Targeting specific goals Designing learning games and simulations Writing online tests and assessments
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Book details

List price: $65.00
Copyright year: 2006
Publisher: John Wiley & Sons, Incorporated
Publication date: 7/28/2006
Binding: Paperback
Pages: 640
Size: 8.00" wide x 9.25" long x 1.25" tall
Weight: 3.036
Language: English

Designing e-learning
What is e-learning?
Definition of e-learning
Varieties of e-learning
What is e-learning design?
Start with good instructional design
Consider multiple perspectives
Design all units of e-learning
Design quickly and reliably
Identify your underlying goal
Set learning objectives
Identify prerequisites
Decide the teaching sequence of your objectives
Create objects to accomplish objectives
Create tests
Select learning activities
Then redesign again and again
Re-design but do not repeat
Not your sequential ADDIE process
Make steady progress
In closing ...
Summary
For more ...
Absorb-type activities
About absorb activities
Common types of absorb activities
When to feature absorb activities
Presentations
About presentations
Types of presentations
Best practices for presentations
Sharing stories
About sharing stories
Tell stories to learners
Have learners tell stories
Best practices for story-sharing activities
Readings
About reading activities
Assign individual documents
Create an online library
Rely on Internet resources
Best practices for reading activities
Field trips
About field trips
Guided tours
Virtual museums
Best practices for field trips
In closing ...
Summary
For more ...
Do-type activities
About do activities
Common types of do activities
When to feature do activities
Practice activities
About practice activities
Drill-and-practice activities
Hands-on activities
Guided-analysis activities
Teamwork activities
Best practices for practice activities
Discovery activities
About discovery activities
Virtual-laboratory activities
Case studies
Role-playing scenarios
Best practices for discovery activities
Games and simulations
About games and simulations
Types of learning games
Design games for learning
Best practices for games
Use games as e-learning courses
In closing ...
Summary
For more ...
Connect-type activities
About connect activities
Common types of connect activities
When to feature connect activities
Ponder activities
About ponder activities
Rhetorical questions
Meditation activities
Cite-example activities
Evaluation activities
Summary activities
Brainstorming activities
Combine ponder activities with other activities
Job aids
About job aids
Glossaries
Calculators
E-consultants
Best practices for job aids
Research activities
About research activities
Scavenger hunts
Guided research
Best practices for research activities
Original-work activities
About original-work activities
Decision activities
Work-document activities
Journal activities
Comparison activities
Group-critique activities
Best practices for original-work activities
In closing
Summary
For more ...
Tests
Decide why you are testing
When are formal tests needed?
Why are you testing?
What do you hope to accomplish?
What do you want to measure?
Select the right type of question
Consider the type question you need
Common types of test questions
True/False questions
Pick-one questions
Pick-multiple questions
Fill-in-the-blanks questions
Matching-list questions
Sequence-type questions
Composition questions
Performance questions
Write effective questions
Follow the standard question format
Ask questions simply and directly
Make answering straightforward
Challenge test-takers
Combine questions effectively
Ask enough questions
Make sure one question does not answer another
Sequence test questions effectively
Vary the form of questions and answers
Give meaningful feedback
Report test scores simply
Provide complete information
Gently correct wrong answers
Avoid wimpy feedback
Give feedback at the right time
Perfect your testing
Hint first
Use advanced testing capabilities
Monitor results
Make tests fair to all learners
Test early and often
Set the right passing score
Define a scale of grades
Pre-test to propel learners
Explain the test
Prepare learners to take the test
Keep learners in control
Consider alternatives to formal tests
Use more than formal, graded tests
Help learners build portfolios
Have learners collect tokens
Gauge performance in live online meetings
And in discussion-forum activities
In closing ...
Summary
For more ...
Topics
What are topics?
Examples of topics
Anatomy of a topic
Design the components of the topic
Title the topic
Introduce the topic
Test learning for the topic
Specify learning activities for the topic
Summarize the topic
Link to related material
Write metadata
Design reusable topics
Craft recombinant building blocks
Design consistent topics
Avoid the "as-shown-above" syndrome
Integrate foreign modules
Example of a docking module
What to include in a docking module
In closing ...
Summary
For more ...
Lessons
Combine learning activities
Ways of organizing lessons
Common kinds of lessons
Classic tutorials
Book-like structures
Scenario-centered lessons
Essential-learning tutorials
Exploratory tutorials
Subject-specific structures
Designing lessons as learning objects
Lessons as objects
When to divide a lesson into objects
Composing lessons of objects
In closing ...
Summary
For more ...
Strategic decisions
What is a course?
Framework and content
A hierarchy of learning objects
Choose the kind of e-learning
Instructor-led or learner-led?
Synchronous or asynchronous?
What size class?
What devices will learners use to take e-learning?
Where will learners take e-learning?
Consider alternatives to pure e-learning
Blended learning
Embedded e-learning
Plan for reuse
Build from reusable parts
Reuse in different ways
Follow standards for reuse
Avoid a naive view of reuse
Follow quality standards
Standards for quality of design
Standards for accessibility
Set your own technology standards
Designate target browsers
Specify file formats for materials
Limit file sizes
Title courses carefully
In closing ...
Summary
For more ...
Design for the virtual classroom
Create a virtual classroom
Why create a virtual classroom?
Courses, meetings, presentations
Select and use collaboration tools
Select your collaboration tools
Slide shows
E-mail
Discussion forums
Chat and instant messaging
Whiteboards
Web tours
Application sharing
Polls
Audio-conferencing
Video-conferencing
Breakout rooms
Conduct online meetings
Plan the meeting
Prepare for the meeting
Announce the meeting
Manage the live portion
Activate meetings
Include make-up activities for missed meetings
Guide discussion activities
Design meaningful discussion activities
Ensure learners have necessary skills
Moderate discussion activities
Perform message maintenance
Manage virtual courses
Select a qualified instructor
Teach the class, don't just let it happen
Plan predictable learning cycles
Provide complete instructions
Simplify tasks for learners
Manage teams
Deal with problem learners
Adapt collaboration for small and asynchronous classes
Follow up after the course
In closing
Summary
For more
Visual display
Fundamental design decisions
Whole screen or window?
Full-screen course
Course in a window
Consider related decisions
Number of windows
Use separate windows sparingly
When to display in the same window
When to display a new window
Window characteristics
Window size
Window shape
Scrolling or non-scrolling display
Fixed or variable-sized display
Legibility
Keep text legible
Ensure foreground-background contrast
Layout
Zone the display
Define a flexible scheme
Focus attention on content
Unity
Case study in unity
Design emblems and theme graphics
In closing
Summary
For more
Navigation
How should learners navigate?
Overcome the one-path-for-all syndrome
Sparse or rich navigation?
Navigation mechanisms
Paging
Menus
Indexes
Maps
Search facilities
Hypertext links
Autoscanning
Location indicators
Bookmarks
Balance navigation mechanisms
Implement navigation mechanisms
Let your LMS/LCMS provide a framework
Use your authoring tool for standard features
Hand-build custom navigation
Best practices for navigation
Make navigation predictable
Provide intra-topic navigation
Design pathways for efficient learning
Shorten pathways
In closing
Summary
For more
Conclusion
The new model of learning
The publishing model is our past
The catalyst model is our future
How we will learn
Just the beginning
Index