Preface | |
Conference Committees | |
Issues with Lip Sync Animation: Can You Read My Lips? | p. 3 |
Making Discourse Visible: Coding and Animating Conversational Facial Displays | p. 11 |
CoArt: Co-Articulation Region Analysis for Control of 2D Characters | p. 17 |
Haptics Technologies and Cultural Heritage Applications | p. 25 |
Virtual Climbing Plants Competing for Space | p. 33 |
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion | p. 43 |
Interactively Evolving Virtual Environment Maps with Continuous Layered Pattern Functions | p. 49 |
Point Representation Augmented to Surface Reconstruction in Image-Based VR | p. 55 |
Polyhedral Object Detection and Pose Estimation for Augmented Reality Applications | p. 65 |
From Visual Input to Modeling Humans | p. 73 |
Evaluating video-Based Motion Capture | p. 75 |
GENESIS: Generation of E-Population Based on Statistical Information | p. 81 |
Homotopic Database Animation | p. 89 |
AMOBA: A Database System for Annotating Captured Human Movements | p. 98 |
Extensive and Efficient Search of Human Movements with Hierarchical Reinforcement Learning | p. 103 |
Formational Parameters and Adaptive Prototype Instantiation for MPEG-4 Compliant Gesture Synthesis | p. 111 |
A Web3D Toolbox for Creating H-Anim Compatible Actors | p. 120 |
Specifying MPEG-4 Body Behaviors | p. 126 |
Representing and Parameterizing Agent Behaviors | p. 133 |
Behavioural Animation of Virtual Humans: What Kind of Laws and Rules? | p. 144 |
A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation | p. 154 |
Building Artificial Memory to Autonomous Agents using Dynamic and Hierarchical Finite State Machine | p. 164 |
Knowledge Discovery and Memory Space as Asymmetric Information - The Architecture of the Internet Media Lab netzspannung.org | p. 173 |
Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation | p. 183 |
Avenues of Research in Dynamic Clothing | p. 193 |
Bilayered Approximate Integration for Rapid and Plausible Animation of Virtual Cloth with Realistic Wrinkles | p. 203 |
Accurate Simulation of Hip Joint Range of Motion | p. 215 |
Anatomy-Based Joint Models for Virtual Human Skeletons | p. 220 |
Removing Tetrahedra from a Manifold Mesh | p. 225 |
Lip Synchronization for Song | p. 233 |
Conversational Virtual Character for the Web | p. 240 |
Prototyping and Transforming Visemes for Animated Speech | p. 248 |
Model-Based Animation of Coverbal Gesture | p. 252 |
Spacetime Sweeping: An Interactive Dynamic Constraints Solver | p. 261 |
Author Index | p. 271 |
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