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Plasma Physics Via Computer Simulation

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ISBN-10: 0750310251

ISBN-13: 9780750310253

Edition: 1991

Authors: C. K. Birdsall, A. B. Langdon

List price: $120.00
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Description:

Plasma Physics via Computer Simulation provides an unrivalled introduction to the subject with its combination of theory and practical projects.Divided into three main parts, the book guides the reader to an understanding of the basic concepts in this fascinating field of research. Part 1 introduces you to the fundamental concepts of simulation. It examines one-dimensional electrostatic codes and electromagnetic codes, and describes the numerical methods and analysis. Part 2 explores the mathematics and physics behind the algorithms used in Part 1. In Part 3, the authors address some of the more complicated simulations in two and three dimensions. The book introduces projects to encourage…    
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Book details

List price: $120.00
Copyright year: 1991
Publisher: CRC Press LLC
Publication date: 10/1/2004
Binding: Paperback
Pages: 504
Size: 7.01" wide x 9.02" long x 1.10" tall
Weight: 1.540
Language: English

Primer : one dimensional electrostatic and electromagnetic codes
Why attempting to do plasma physics via computer simulation using particles makes good physical sense
Overall view of a one dimensional electrostatic program
A one dimensional electrostatic program ES1
Introduction to the numerical methods used
Projects for ES1
A 1d electromagnetic program EM1
Projects for EM1
Theory : plasma simulation using particles in spatial grids with finite time steps - warm plasma
Effects of the spatial grid
Effects of the finite time step
Energy-conserving simulation models
Multipole models
Kinetic theory for fluctuations and noise; collisions
Kinetic properties : theory, experience, and heuristic estimates
Practice : programs in two and three dimensions : design considerations
Electrostatic programs in two and three dimensions
Electromagnetic programs in two and three dimensions
Particle loading, injection; boundary conditions and external circuit
Appendices
Fast Fourier transform subroutines
Compensating and attenuating functions used in ES1
Digital filtering in 1d and 2d
Direct finite difference equation solutions
Differencing operators; local and nonlocal [actual symbol not reproducible]