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Pictorial Communication in Real and Virtual Environments

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ISBN-10: 0748400826

ISBN-13: 9780748400829

Edition: 2nd 1991

Authors: Stephen R. Ellis, Arthur J. Grunwald

List price: $79.95
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Description:

Current advances in computer processing power and hardware have enabled computer graphics to present new pictorial displays and representations, now popularly understood as virtual reality or VR.; Conceived by and elicited from the laboratory responsibility, according to Howard Rheingold's book "Virtual Reality", for the blast-off of VR technology in the mid 1980s, this book analyzes the communication that develops between human users and machines in both real and synthetic environments. The 39 internatioally authored chapters address the perceptual, physiological, scientific and engineering issues that impact on successful pictorial communication. Specific synthetic environments are…    
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Book details

List price: $79.95
Edition: 2nd
Copyright year: 1991
Publisher: CRC Press LLC
Publication date: 7/13/1993
Binding: Paperback
Pages: 604
Size: 6.25" wide x 9.25" long x 1.25" tall
Weight: 2.332

Foreword
Environments
Prologue
Physics at the edge of the Earth
Pictorial communication: pictures and the synthetic universe
Knowing
Introduction to Knowing
Perceiving environmental properties from motion information: minimal conditions
Distortions in memory for visual displays
Cartography and map displays
Interactive displays in medical art
Efficiency of graphical perception
Volumetric visualization of 3D data
The making of the The Mechanical Universe
Acting
Introduction to Acting
Spatial displays as a means to increase pilot situational awareness
Experience and results in teleoperation of land vehicles
A computer graphics system for visualizing spacecraft in orbit
Design and evaluation of a visual display aid for orbital maneuvering
Telepresence, time delay and adaptation
Multi-axis control in telemanipulation and vehicle guidance
Visual enhancements in pick-and-place tasks: human operators controlling a simulated cylindrical manipulator
Target axis effects under transformed visual-motor mappings
Adapting to variable prismatic displacement
Visuomotor modularity, ontogeny and training high-performance skills with spatial instruments
Separate visual representations for perception and for visually guided behavior
Seeing by exploring
Spatial vision within egocentric and exocentric frames of reference
Comments on "Spatial vision within egocentric and exocentric frames of reference"
Sensory conflict in motion sickness: an Observer Theory approach
Interactions of form and orientation
Optical, gravitational and kinesthetic determinants of judged eye level
Voluntary influences on the stabilization of gaze during fast head movements
Seeing
Introduction to Seeing
The perception of geometrical structure from congruence
The perception of three-dimensionality across continuous surfaces
The effects of viewpoint on the virtual space of pictures
Perceived orientation, spatial layout and the geometry of pictures
On the efficacy of cinema, or what the visual system did not evolve to do
Visual slant underestimation
Direction judgement error in computer generated displays and actual scenes
How to reinforce perception of depth in single two-dimensional pictures
Spatial constraints of stereopsis in video displays
Stereoscopic distance perception
Paradoxical monocular stereopsis and perspective vergence
The eyes prefer real images
Index