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Foreword | |
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Environments | |
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Prologue | |
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Physics at the edge of the Earth | |
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Pictorial communication: pictures and the synthetic universe | |
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Knowing | |
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Introduction to Knowing | |
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Perceiving environmental properties from motion information: minimal conditions | |
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Distortions in memory for visual displays | |
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Cartography and map displays | |
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Interactive displays in medical art | |
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Efficiency of graphical perception | |
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Volumetric visualization of 3D data | |
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The making of the The Mechanical Universe | |
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Acting | |
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Introduction to Acting | |
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Spatial displays as a means to increase pilot situational awareness | |
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Experience and results in teleoperation of land vehicles | |
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A computer graphics system for visualizing spacecraft in orbit | |
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Design and evaluation of a visual display aid for orbital maneuvering | |
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Telepresence, time delay and adaptation | |
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Multi-axis control in telemanipulation and vehicle guidance | |
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Visual enhancements in pick-and-place tasks: human operators controlling a simulated cylindrical manipulator | |
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Target axis effects under transformed visual-motor mappings | |
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Adapting to variable prismatic displacement | |
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Visuomotor modularity, ontogeny and training high-performance skills with spatial instruments | |
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Separate visual representations for perception and for visually guided behavior | |
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Seeing by exploring | |
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Spatial vision within egocentric and exocentric frames of reference | |
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Comments on "Spatial vision within egocentric and exocentric frames of reference" | |
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Sensory conflict in motion sickness: an Observer Theory approach | |
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Interactions of form and orientation | |
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Optical, gravitational and kinesthetic determinants of judged eye level | |
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Voluntary influences on the stabilization of gaze during fast head movements | |
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Seeing | |
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Introduction to Seeing | |
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The perception of geometrical structure from congruence | |
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The perception of three-dimensionality across continuous surfaces | |
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The effects of viewpoint on the virtual space of pictures | |
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Perceived orientation, spatial layout and the geometry of pictures | |
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On the efficacy of cinema, or what the visual system did not evolve to do | |
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Visual slant underestimation | |
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Direction judgement error in computer generated displays and actual scenes | |
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How to reinforce perception of depth in single two-dimensional pictures | |
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Spatial constraints of stereopsis in video displays | |
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Stereoscopic distance perception | |
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Paradoxical monocular stereopsis and perspective vergence | |
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The eyes prefer real images | |
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Index | |