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Getting Started with LightWave | |
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Introducing LightWave 7 | |
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A Brief Look at the History of LightWave | |
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A Brief Look at Layout and Modeler | |
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A Brief Look at the Architecture of LightWave | |
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Notable Enhancements to Layout | |
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LightWave 7 Groups in Layout | |
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Notable Enhancements to Modeler | |
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The Next Step | |
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LightWave 7 Surface Editor | |
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Using the Surface Editor | |
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Applying Image Maps to Surfaces | |
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The Next Step | |
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Summary | |
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LightWave 7 Modeler | |
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Understanding Modeler 7 | |
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Modeling Methods | |
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Notable Functions | |
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The Next Step | |
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Summary | |
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LightWave 7 Layout | |
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Understanding the Animation Environment | |
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Understanding Keyframing | |
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Constructing Scenes | |
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Using the Scene Editor | |
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Spreadsheet Scene Manager | |
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The Next Step | |
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Summary | |
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LightWave 7 Graph Editor | |
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Navigating the Graph Editor | |
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Working with the Graph Editor | |
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Navigating the Curve Window | |
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Exploring Additional Commands in the Graph Editor | |
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Using the Curves Tab | |
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Editing Color Channels | |
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The Next Step | |
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Summary | |
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LightWave 7 Cameras | |
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Setting Up Cameras in LightWave | |
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Camera Concepts | |
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The Next Step | |
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Summary | |
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A Project-Based Approach to Creating and Building 3D Scenes | |
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Lighting and Atmospheres | |
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Project Overview | |
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Adding Lights | |
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Global Illumination | |
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Lens Flares | |
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Volumetric Lights | |
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Applying Lights in LightWave | |
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Area Lights | |
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Adding Atmospheres | |
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The Next Step | |
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Summary | |
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Architectural Environments | |
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Project Overview | |
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Building an Architectural Scene in Layout | |
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The Next Step | |
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Summary | |
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Realistic Lighting Environments | |
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Project Overview | |
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Interior Daylight | |
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Volumetric Lighting | |
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Environmental Radiosity | |
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Adding Caustics | |
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The Next Step | |
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Summary | |
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Organic Modeling | |
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Project Overview | |
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Using SubPatch Surfaces to Model the Head | |
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Building the Eyes | |
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Building the Eye Area | |
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Building the Mouth | |
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Building the Jaw | |
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Building the Nose | |
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Completing the Face | |
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Building the Rest of the Head | |
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Finishing Touches | |
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Modeling Summary | |
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Rendering the Head | |
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Surfacing and Lighting the Model | |
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Post Processing: Finishing Touches | |
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Rendering Summary | |
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Further Reading | |
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The Next Step | |
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Summary | |
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Character Construction | |
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Project Overview | |
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Bones | |
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Bone Weights | |
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Skelegons | |
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Bone Up Tags | |
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The Next Step | |
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Summary | |
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A Project-Based Approach to Animating Scenes | |
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Deformations and Movement | |
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Project Overview | |
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Preparing for Facial Animation | |
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Endomorphs in Layout | |
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Endomorphs and the Graph Editor | |
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Additional Lip-Sync Tools | |
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Using SockMonkey | |
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Setting Up Skelegons for Facial Deformation | |
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Animating a Bat with Bones | |
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The Next Step | |
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Summary | |
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Inverse Kinematics | |
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Understanding Kinematics | |
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Basic IK Usage | |
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Introduction to Character Setup | |
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Rigging a Real Character for Full Inverse Kinematics | |
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Configuring the IK Chains | |
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The Next Step | |
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Summary | |
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Expression Applications | |
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An Introduction to Expressions | |
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The Next Step | |
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Summary | |
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Animation with Expressions | |
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Using Expressions to Enhance and Simplify Animation | |
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The Next Step | |
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Summary | |
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Nonlinear Animation | |
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Project Overview | |
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Motion Mixer | |
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The Next Step | |
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Summary | |
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Broadcast-Style Animation | |
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Project Overview | |
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Broadcast-Style Graphics | |
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Lighting Broadcast Animations | |
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Movement and Timing | |
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Rendering for Broadcast | |
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The Next Step | |
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Summary | |
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Animation Post and Effects | |
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Compositing and Rendering | |
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Understanding Compositing | |
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Rendering | |
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The Next Step | |
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Summary | |
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Particle and Fur Animation | |
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Project Overview | |
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Particles in LightWave | |
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The Next Step | |
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Summary | |
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Advanced Particle Animation | |
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Project Overview | |
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Particles for Animation Control | |
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Multiple Objects Using FX_Linker | |
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The Next Step | |
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Summary | |
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Motion Designer Creations | |
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Project Overview | |
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Motion Designer | |
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The Next Step | |
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Summary | |
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Appendixes | |
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Motion Capture and LightWave | |
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Overview | |
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Motion Capture Technology | |
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Using Motion Capture in LightWave | |
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Summary | |
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LightWave 7 Plug-in, Tool, and Technical List | |
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Overview | |
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LightWave Plug-ins | |
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The Complete Plug-in List | |
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Reference Charts | |
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Reference Materials and Tools | |
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Third-Party Plug-ins | |
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Internet Resources | |
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Summary | |
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What's on the CD | |
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System Requirements | |
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Loading the CD Files | |
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Exercise Files | |
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Third-Party Materials | |
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Index | |