Skip to content

Inside Lightwave 7

Best in textbook rentals since 2012!

ISBN-10: 0735711348

ISBN-13: 9780735711341

Edition: 2002

Authors: Dan Ablan

List price: $59.99
Blue ribbon 30 day, 100% satisfaction guarantee!
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

Inside LightWave 7 takes the reader beyond their basic knowledge of the features of LightWave to learn how to apply their knowledge to create professional-level scenes and animations. Inspirational graphics combined with real-world tutorials and insider tips make Inside LightWave 7 a must-have for every LightWave user. LightWave is growing in popularity in the 3D marketplace. Currently New Riders controls the LightWave marketplace. Based on the success of previous LightWave books and that Dan Ablan is the most sought after LightWave author, this book is sure to be well received in the LightWave community. The CD includes all of the material needed to work with the author as he steps…    
Customers also bought

Book details

List price: $59.99
Copyright year: 2002
Publisher: New Riders Publishing
Publication date: 12/28/2001
Binding: Mixed Media
Pages: 1200
Size: 7.00" wide x 8.75" long x 2.75" tall
Weight: 4.290
Language: English

Getting Started with LightWave
Introducing LightWave 7
A Brief Look at the History of LightWave
A Brief Look at Layout and Modeler
A Brief Look at the Architecture of LightWave
Notable Enhancements to Layout
LightWave 7 Groups in Layout
Notable Enhancements to Modeler
The Next Step
LightWave 7 Surface Editor
Using the Surface Editor
Applying Image Maps to Surfaces
The Next Step
Summary
LightWave 7 Modeler
Understanding Modeler 7
Modeling Methods
Notable Functions
The Next Step
Summary
LightWave 7 Layout
Understanding the Animation Environment
Understanding Keyframing
Constructing Scenes
Using the Scene Editor
Spreadsheet Scene Manager
The Next Step
Summary
LightWave 7 Graph Editor
Navigating the Graph Editor
Working with the Graph Editor
Navigating the Curve Window
Exploring Additional Commands in the Graph Editor
Using the Curves Tab
Editing Color Channels
The Next Step
Summary
LightWave 7 Cameras
Setting Up Cameras in LightWave
Camera Concepts
The Next Step
Summary
A Project-Based Approach to Creating and Building 3D Scenes
Lighting and Atmospheres
Project Overview
Adding Lights
Global Illumination
Lens Flares
Volumetric Lights
Applying Lights in LightWave
Area Lights
Adding Atmospheres
The Next Step
Summary
Architectural Environments
Project Overview
Building an Architectural Scene in Layout
The Next Step
Summary
Realistic Lighting Environments
Project Overview
Interior Daylight
Volumetric Lighting
Environmental Radiosity
Adding Caustics
The Next Step
Summary
Organic Modeling
Project Overview
Using SubPatch Surfaces to Model the Head
Building the Eyes
Building the Eye Area
Building the Mouth
Building the Jaw
Building the Nose
Completing the Face
Building the Rest of the Head
Finishing Touches
Modeling Summary
Rendering the Head
Surfacing and Lighting the Model
Post Processing: Finishing Touches
Rendering Summary
Further Reading
The Next Step
Summary
Character Construction
Project Overview
Bones
Bone Weights
Skelegons
Bone Up Tags
The Next Step
Summary
A Project-Based Approach to Animating Scenes
Deformations and Movement
Project Overview
Preparing for Facial Animation
Endomorphs in Layout
Endomorphs and the Graph Editor
Additional Lip-Sync Tools
Using SockMonkey
Setting Up Skelegons for Facial Deformation
Animating a Bat with Bones
The Next Step
Summary
Inverse Kinematics
Understanding Kinematics
Basic IK Usage
Introduction to Character Setup
Rigging a Real Character for Full Inverse Kinematics
Configuring the IK Chains
The Next Step
Summary
Expression Applications
An Introduction to Expressions
The Next Step
Summary
Animation with Expressions
Using Expressions to Enhance and Simplify Animation
The Next Step
Summary
Nonlinear Animation
Project Overview
Motion Mixer
The Next Step
Summary
Broadcast-Style Animation
Project Overview
Broadcast-Style Graphics
Lighting Broadcast Animations
Movement and Timing
Rendering for Broadcast
The Next Step
Summary
Animation Post and Effects
Compositing and Rendering
Understanding Compositing
Rendering
The Next Step
Summary
Particle and Fur Animation
Project Overview
Particles in LightWave
The Next Step
Summary
Advanced Particle Animation
Project Overview
Particles for Animation Control
Multiple Objects Using FX_Linker
The Next Step
Summary
Motion Designer Creations
Project Overview
Motion Designer
The Next Step
Summary
Appendixes
Motion Capture and LightWave
Overview
Motion Capture Technology
Using Motion Capture in LightWave
Summary
LightWave 7 Plug-in, Tool, and Technical List
Overview
LightWave Plug-ins
The Complete Plug-in List
Reference Charts
Reference Materials and Tools
Third-Party Plug-ins
Internet Resources
Summary
What's on the CD
System Requirements
Loading the CD Files
Exercise Files
Third-Party Materials
Index