Object-Oriented Programming in C++

ISBN-10: 0672323087
ISBN-13: 9780672323089
Edition: 4th 2002 (Revised)
Authors: Robert Lafore
List price: $64.99 Buy it from $12.21
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Description: Robert Lafore's guide to object-oriented programming using the C++ language has been thoroughly revised and updated. It now includes UML models to illustrate program structure and flow and reflects the latest trends in programming.

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Book details

List price: $64.99
Edition: 4th
Copyright year: 2002
Publisher: Pearson Education
Publication date: 12/19/2001
Binding: Paperback
Pages: 1040
Size: 7.25" wide x 9.00" long x 2.00" tall
Weight: 3.696
Language: English

Robert Lafore's guide to object-oriented programming using the C++ language has been thoroughly revised and updated. It now includes UML models to illustrate program structure and flow and reflects the latest trends in programming.

Introduction
The Big Picture
Why Do We Need Object-Oriented Programming?
Characteristics of Object-Oriented Languages
C++ and C
Laying the Groundwork
The Unified Modeling Language (UML)
Summary
Questions
C++ Programming Basics
Getting Started
Basic Program Construction
Output Using cout
Directives
Comments
Integer Variables
Character Variables
Input with cin
Floating Point Types
Type bool
The setw Manipulator
Variable Type Summary
Type Conversion
Arithmetic Operators
Library Functions
Summary
Questions
Exercises
Loops and Decisions
Relational Operators
Loops
Decisions
Logical Operators
Precedence Summary
Other Control Statements
Summary
Questions
Exercises
Structures
Structures
Enumerations
Summary
Questions
Exercises
Functions
Simple Functions
Passing Arguments to Functions
Returning Values from Functions
Reference Arguments
Overloaded Functions
Recursion
Inline Functions
Default Arguments
Scope and Storage Class
Returning by Reference
const Function Arguments
Summary
Questions
Exercises
Objects and Classes
A Simple Class
C++ Objects as Physical Objects
C++ Objects as Data Types
Constructors
Objects as Function Arguments
The Default Copy Constructor
Returning Objects from Functions
A Card-Game Example
Structures and Classes
Classes, Objects, and Memory
Static Class Data
const and Classes
What Does It All Mean?
Summary
Questions
Exercises
Arrays and Strings
Array Fundamentals
Arrays as Class Member Data
Arrays of Objects
C-Strings
The Standard C++ string Class
Summary
Questions
Exercises
Operator Overloading
Overloading Unary Operators
Overloading Binary Operators
Data Conversion
UML Class Diagrams
Pitfalls of Operator Overloading and Conversion
Keywords explicit and mutable
Summary
Questions
Exercises
Inheritance
Derived Class and Base Class
Derived Class Constructors
Overriding Member Functions
Which Function Is Used?
Inheritance in the English Distance Class
Class Hierarchies
Inheritance and Graphics Shapes
Public and Private Inheritance
Levels of Inheritance
Multiple Inheritance
private Derivation in Empmult
Ambiguity in Multiple Inheritance
Aggregation: Classes Within Classes
Inheritance and Program Development
Summary
Questions
Exercises
Pointers
Addresses and Pointers
The Address-of Operator and
Pointers and Arrays
Pointers and Functions
Pointers and C-Type Strings
Memory Management: new and delete
Pointers to Objects
A Linked List Example
Pointers to Pointers
A Parsing Example
Simulation: A Horse Race
UML State Diagrams
Debugging Pointers
Summary
Questions
Exercises
Virtual Functions
Virtual Functions
Friend Functions
Static Functions
Assignment and Copy Initialization
The this Pointer
Dynamic Type Information
Summary
Questions
Exercises
Streams and Files
Stream Classes
Stream Errors
Disk File I/O with Streams
File Pointers
Error Handling in File I/O
File I/O with Member Functions
Overloading the Extraction and Insertion Operators
Memory as a Stream Object
Command-Line Arguments
Printer Output
Summary
Questions
Exercises
Multifile Programs
Reasons for Multifile Programs
Creating a Multifile Program
Inter-File Communication
A Very Long Number Class
A High-Rise Elevator Simulation
Summary
Questions
Projects
Templates and Exceptions
Function Templates
Class Templates
Exceptions
Summary
Questions
Exercises
The Standard Template Library
Introduction to the STL
Algorithms
Sequence Containers
Iterators
Specialized Iterators
Associative Containers
Storing User-Defined Objects
Function Objects
Summary
Questions
Exercises
Object-Oriented Software Development
Evolution of the Software Development Processes
Use Case Modeling
The Programming Problem
The Elaboration Phase for the Landlord Program
From Use Cases to Classes
Writing the Code
Interacting with the Program
Final Thoughts
Summary
Questions
Projects
ASCII Chart
C++ Precedence Table and Keywords
Precedence Table
Keywords
Microsoft Visual C++
Screen Elements
Single-File Programs
Multifile Programs
Building Console Graphics Lite Programs
Debugging
Borland C++Builder
Running the Example Programs in C++Builder
Cleaning Up the Screen
Creating a New Project
Naming and Saving a Project
Starting with Existing Files
Compiling, Linking, and Executing
Adding a Header File to Your Project
Projects with Multiple Source Files
Console Graphics Lite Programs
Debugging
Console Graphics Lite
Using the Console Graphics Lite Routines
The Console Graphics Lite Functions
Implementations of the Console Graphics Lite Functions
Source Code Listings
STL Algorithms and Member Functions
Algorithms
Member Functions
Iterators
Answers to Questions and Exercises
Bibliography
Advanced C++
Defining Documents
The Unified Modeling Language
The History of C++
Other Topics
Index

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