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Integrating Technology for Meaningful Learning

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ISBN-10: 061863701X

ISBN-13: 9780618637010

Edition: 5th 2007

Authors: Mark Grabe, Cindy Grabe

List price: $174.95
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Description:

Integrating Technology for Meaningful Learning, 5/e, provides a unique, inviting approach to introducing the use of technology in the K–12 classroom. Offering an abundance of authentic, hands-on projects, the text provides future classroom teachers with the essential information and motivation to use technology as an everyday tool. The authors strike an important balance between practical applications and theoretical issues so that teachers can concentrate on the connections between learning tasks and the mental activities of students. This new edition offers expanded coverage of the Internet as a tool for communication and inquiry and includes updated coverage of all emergent technologies.…    
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Book details

List price: $174.95
Edition: 5th
Copyright year: 2007
Publisher: CENGAGE Learning
Publication date: 2/28/2006
Binding: Paperback
Pages: 464
Size: 7.75" wide x 9.75" long x 0.75" tall
Weight: 1.980

Mark Grabe is professor in the psychology department and the instructional design and technology program at the University of North Dakota. He earned his Ph.D. in psychology in 1975 at Iowa State University. He has been developing instructional software for approximately 17 years in support of his own research activities. His present projects include evaluating how students make use of online study tools in large lecture introductory classes and helping the University of North Dakota implement a Department of Education Preparing Tomorrow's Teachers to Use Technology (PT3) grant.

Cindy Grabe is employed by the Grand Forks school district as a technology facilitator. Her position requires her to provide training to district teachers, administrators, and staff members, collaborate on curriculum projects, and conduct demonstration activities with students. She is involved in providing continuing educational experiences for teachers in area schools, and she teaches courses for undergraduate pre-service teachers at the University of North Dakota. She was recently awarded a three-year U.S. Department of Education Grant entitled "Engaging Students in Historical Inquiry."

Preface
A Teaching and Learning Framework for Integrating Technology in Classrooms
Key Themes and Issues for Using Technology in Your Classroom
Orientation
Uses of Technology: An Introduction to Key Themes
Physics: Probes and Projects
Knowing Nature: Technology as a Tool for the Personal Journey of Learning
E-portfolios: Reflection and Evaluation in the Middle-School Methods Class
Themes of Technology Use in the Classroom
Technology Integrated into Content-Area Instruction
Focus: Creative Tension: What Multiple Parties Want from Digital Portfolios
A Tools Approach
An Active Role for Students
A Facilitative Role for the Teacher
An Integrated or Multidisciplinary Approach
Standards and Performance-Based Assessment
Cooperative Learning
Spotlight on Assessment: Relating Learning and Assessment
Technology in Today's Classroom
Students' Access to Technology
What Students Do with Computers
Resources and Equity
Technology and School Reform
Key Elements for Twenty-first-Century Learning
Restructuring Schools
National Standards: Goals for Learning and Expectations for Technology
What Are Standards?
Standards and Reform
Standards for Learning with Technology
Standards and Educational Equity
Changing the Way Technology Is Used in Schools
Focus: ISTE Technology Standards
Focus: How Standards May Be Shaping What You Learn about the Application of Technology
Three Perspectives on Technology and School Reform
"Influence of Computer and Internet Use on Teachers' Pedagogical Practices"
"High Access and Low Use...: Explaining an Apparent Paradox"
"The Interplay of Teacher Beliefs, Social Dynamics, and Institutional Culture"
Teacher Preparation
Teacher Training
Teacher Attitudes
The Activity-Based Model of Technology Use
Focus: The National Educational Technology Plan
Early Use of Activity-Based Approaches
Today's Use of Activity-Based Approaches and Technology
Summary
Reflecting on Chapter 1
Activities
Key Terms
Resources to Expand Your Knowledge Base
Meaningful Learning in an Information Age
Orientation
Cognitive Models of School Learning
Fundamental Properties of Mental Activity
Memory Stores
Short-Term Memory
Long-Term Memory
Processes: Mental Tools for Doing the Work of Thinking and Learning
Metacognition
Metacognitive Knowledge
Metacognitive Control Functions
Using Technology to Improve Metacognitive Skills
Mental Activity: A Recap
Conceptual Models of School Learning
Meaningful Learning
Reception versus Discovery
Characterizing Typical Learning Activities
When to Use Discovery Techniques
Constructivism
Spotlight on Assessment: Performance Assessment
Reviewing the Common Themes
Focus: Are We Abandoning Truth?
From Theory to Practice: Teaching, Learning, and the Role of Technology
Authentic Activities
Inert Knowledge
Authentic Activities and Technology
Higher-Order Thinking and Transfer
Ways to Teach Higher-Order Thinking
Transfer: The Low Road and the High Road
The Social Context of Learning
Focus: Using the Internet for Authentic Activities
Cognitive Apprenticeship
Cooperative Learning
Learning Communities
Project-Based Learning
Focus: Lev Vygotsky
Previewing Technology Options That May Expand How You Think about Student Learning
Computer Tools and Thinking Behavior
Activities and Projects for Your Classroom: Ideas for Content-Area Projects
Hypermedia Projects
Research about Learning with Technology
Summary
Reflecting on Chapter 2
Activities
Key Terms
Resources to Expand Your Knowledge Base
Learning How to Integrate Technology with Your Teaching
Using Tools: Word Processors, Databases, Spreadsheets, and Data Probes
Orientation
Productivity Tools in the Work of Teachers and Students
The Tools Approach
Word Processing
Characteristics of Word Processing Programs
Text Input
Storage and Retrieval
Formatting
Activities and Projects for Your Classroom: Word Processing Activities for All Grade Levels
Editing
Special Tools
Document Design Capabilities
The Value of Word Processing Features
Writers, Writing, and Word Processing
Focus: Learning Word Processing Features
The Writing Process Approach
Keyboarding
Spotlight on Assessment: Electronic Portfolios
Focus: Using Inspiration to Brainstorm
Spreadsheets
Focus: Publication on the Internet
Emerging Technology: Inexpensive "Keyboard" Computers
Comparing Winter Temperatures: A Spreadsheet Project
Activities and Projects for Your Classroom: Spreadsheet Activities
Focus: Using a Spreadsheet to Help Understand the Solution to an Algebraic Equation
Databases
Developing a Database
Investigating Wildflowers: A Database Project
Reflections on Spreadsheet and Database Programs
Data Collection Devices
Examples of Data Collection
Using Data Collection to Encourage Higher-Order Thinking
Focus: Using a Data Logger to Measure Stress
Emerging Technology: GPS and GIS: Interpreting Data in Relationship to Place
Geocaching: Encouraging Local Explorations Using GPS
Summary
Reflecting on Chapter 3
Activities
Key Terms
Resources to Expand Your Knowledge Base
Using Instructional Software and Multimedia for Content-Area Learning
Orientation
"Sniffy, the Virtual Rat": An Example of Learning from the Computer
Computer-Based Instruction
The Process of Instruction
Categories of Instructional Software
Tutorials
How Tutorials Function
Evaluating Tutorials
Simulations
Operation: Frog-An Example of a Simulation
Attributes of Simulations, Learning, and Transfer
Advantages of Simulations
Drill and Practice
Applications of Drill-and-Practice Software
Focus of Drill and Practice
Educational Games
Examples of Educational Games
Classroom Uses of Games
Exploratory Environments
Characteristics of Exploratory Environments
Hypermedia Environments
Effectiveness of Exploratory Environments
Multimedia and Hypermedia in the Delivery of Computer-Assisted Instruction
What Are Multimedia, Hypermedia, and Hypertext?
What Are CD-ROM and DVD?
CD-ROM Technology
DVD Technology
Other Forms of Multimedia Found in Classrooms
Talking Books
Multimedia References
Learning from Multimedia Instructional Resources
Emerging Technology: The Evolution of Multimedia Encyclopedias
Strengths and Weaknesses of Multimedia and Hypermedia
Advantages of Multiple Formats and Alternative Perspectives
Concerns about Multimedia in Classrooms
The Evaluation of Computer-Assisted Instruction
Summary of Research on CAI
Interpreting Contradictory Research Findings: The Arguments about CAI Effectiveness
Evaluating Software
Evaluation Forms
Constructivism and Cooperative Learning with Instructional Software
Keeping Current: Locating Appropriate Software
Summary
Reflecting on Chapter 4
Activities
Key Terms
Resources to Expand Your Knowledge Base
The Internet as a Tool for Communication
Orientation
What Is the Internet?
What Roles Can the Internet Play in Education?
Internet Tools for Communication
Internet Tools for Inquiry
Internet Tools for Construction
Learning by Communicating
E-mail
Focus: Making the Connection
Mailing Lists
Conferences
Focus: Joining a List Maintained by a Server
Keeping Current: Finding Useful Mailing Lists
Chat and Instant Messaging
Videoconferencing
Telecomputing Activity Structures
Advantages and Disadvantages of Computer-Mediated Communication
Focus: Capitalizing on Volunteerism through Telementoring
CMC's Impact on Discussion
Potential Problems with CMC
Focus: Netiquette Guidelines
Facilitating Online Discussion
Your Technical Role
Your Social Role
Your Managerial Role
Your Pedagogical Role
Focus: Key Issues for Online Discussions
Gaining Experience
Summary
Reflecting on Chapter 5
Activities
Key Terms
Resources to Expand Your Knowledge Base
The Internet as a Tool for Inquiry
Orientation
A Classroom Example of an Authentic Inquiry Task
The World Wide Web and Web Exploration Tools
Focus: Internet Addresses
Web Browsers
Keeping Track of Online Resources
Making Bookmarks More Informative
Exporting Bookmarks
Locating Information on the Web: Browsing versus Searching
An Example of Browsing
Types of Search Services
Search Engine and Directory Combinations
Index Search Engines
Meta-Index Searches
Which Type of Search Engine Should I Use?
Conducting a Search
Using the Web in Your Classroom
Categories of Web Resources
Online Tutorials
Instructional Resources
Primary Sources
Focus: Doing History: Supporting History Teachers in Promoting Historical Inquiry
Keeping Current: Subscription Information Services
Strategies for Using Primary Sources on the Web
The Big Six
Focus: Issues in Classroom Use of Web Resources
Focus: Information Literacy Standards
The Big Six and the Internet
Information Seeking on the Internet
Locating and Accessing Internet Resources
Using Internet Information
Focus: Citing Internet Sources
Evaluating Web Information
Editorial Review and Screening of Internet Resources
Searching a Database of Reviewed Sites
Using Resources Identified by an Educational Portal
Digitized Primary Sources from Reputable Institutions
Making Your Own Decisions
Who Is the Author?
Is There an Organizational Sponsor?
Additional Evaluation Criteria
Using the Web for Active Learning
Obtaining Current Weather Data: An Internet Project
Scaffolding Web Exploration
The Snow Goose Crisis: A WebQuest Example
Background
Instructional Tasks
WebQuest Presentation
Conclusion: New Challenges for Teachers
Summary
Reflecting on Chapter 6
Activities
Key Terms
Resources to Expand Your Knowledge Base
Using Multimedia Tools
Orientation
Who Wants to Be a Millionaire?
A System for Classifying Student Multimedia Projects
Embellished Documents
Linear Multimedia Presentations or Slide Shows
Hypermedia
Thinking Beyond What Your Projects Will Look Like
Activities and Projects for Your Classroom: Slide Show Activities
Software Tools for Creating Multimedia Projects
Creating Embellished Documents with Word Processing Programs
Creating Multimedia Slide Shows
KidPix Slideshow
Presentation Software
Example of a Classroom Presentation
Multimedia Authoring Environments for Hypermedia
eZediaMX
Elements of the eZediaMX System
Is PowerPoint a Multimedia Authoring Environment?
Emerging Technology: eZediaQTI
Other Multimedia Authoring Environments
Summary
Reflecting on Chapter 7
Activities
Key Terms
Resources to Expand Your Knowledge Base
Learning to Work with Images, Sound, and Video
Orientation
The Case of the Missing Gerbil
Tools for Creating and Manipulating Images
Paint and Draw Programs
Creating Original Images
Modifying Existing Images
Saving Images That Can Be Used by Application Programs
Organizing and Saving Large Image Collections
Comparing Paint and Draw Programs
Using Graphics Tools in a Writing Assignment
Focus: Screen Capture
Understanding Graphics File Formats
Tools for Capturing Still Images
Focus: Graphics for the Web
Flatbed Scanners
Digital Cameras
Still Images from Video
Activities and Projects for Your Classroom: Video Images to Capture
Locating Image Sources
Coloring Books
World Wide Web
Student Art
Clip Art Collections
Organizing Your Image Collection
iPhoto
Working with Video
Digital Camcorders
Video Production
Planning Phase
Collecting Primary Sources and Generating Interpretive Products
Editing
Focus: Camcorder Tips
Activities and Projects for Your Classroom: Video Productions
Clay Animation: Creating Video by Sequencing Images of Clay Characters
Capturing and Storing Sounds for Multimedia Projects
Emerging Technology: Background Music
Emerging Technology: Digital Audio Recording and Podcasts
Learning with Sound and Graphics Tools
Summary
Reflecting on Chapter 8
Activities
Key Terms
Resources to Expand Your Knowledge Base
Learning from Student Projects: Knowledge as Design and the Design of Hypermedia
Orientation
"Is This the Way It Is?": Creating a Geography Project for an Authentic Audience
Knowledge as Design
Looking at Student-Authored Hypermedia
Principles of Hypermedia Design: The Process of Developing Software
Content Organization
Experiencing Content in a Variety of Ways
Organizational Structure
Graphic Design
Screen Layout
Text Presentation and Writing Style
User Interface and Navigation
Menus and Maps
Buttons
Student Cooperation: Fundamentals for Design Teams
Going Beyond Factual Information
Group Investigation
Hypercomposition Design Model
Activities and Projects for Your Classroom: Planets
Planning
Transforming and Translating
Collecting Information
Spotlight on Assessment Evaluating Projects
Generating Knowledge
Evaluating and Revising
Focus: Experimenting with Different Structures and Linking Systems
Focus: Alternative: A Filmmaking Model
The Teacher's Role in the Design Process
Works of Mind
Apprenticeship Method
Project Quality
Student Projects, Standards, and Restructuring
Student Projects on the Web
Basic Features and Skills
Alternative Ways to Construct Web Pages
Word Processing Programs
Web Authoring Software for Students
Emerging Technology: Blogs and Blogging
General-Purpose Web Authoring Software
Design Tips for Web Pages
Navigation System
Page Layout
Use of Graphics and Video
Text Presentation
Learning through Design: The Canada Project
Overview and Project Goals
Project Specifics
Evaluation and Outcomes
Summary
Reflecting on Chapter 9
Activities
Key Terms
Resources to Expand Your Knowledge Base
Looking at Issues for the Present and Future
Responsible Use of Technology
Orientation
Equity of Educational Opportunity
Equity and SES
Educational Testing Service (ETS) Mathematics Study
Role of Educators' Perceptions
Equity and the Classroom Teacher
Equity and Gender
Focus: The E-rate as a Solution for Disadvantaged Schools
Equity and Student Ability
Adapting Technology for Equal Access
Adaptations for Mobility Impairments
Adaptations for Visual Impairments
Adaptive Web Page Design
Emerging Technology: Adaptations for Visually Impaired Web Users
Copyright Law and Respect for Intellectual Property
Education and Copyright: Issues and Problems
Copyright Law
Establishing a Copyright
Rights, Licenses, and Permissions
Copying Computer Software
Fair Use
Focus: Obtaining Permission to Copy
Using Student Work on Web Sites
Rules of Thumb: Suggested Answers for the Copyright Questions
Protecting Students from Inappropriate Material and Experiences
Potential Dangers and Reasonable Protection
Focus: Digital Cheating
Balancing Freedom and Protection
Safe Areas of the Internet
Filtering
Firewall
Stand-Alone Filtering Software
Safety Guidelines, Acceptable-Use Policies, and Supervision
Safety Guidelines
Acceptable-Use Policies
Supervision
Focus: Rules for the Safe and Appropriate Use of the Internet
Summary
Reflecting on Chapter 10
Activities
Key Terms
Resources to Expand Your Knowledge Base
Glossary
References
Index