Head First Software Development

ISBN-10: 0596527357
ISBN-13: 9780596527358
Edition: 2007
List price: $49.99 Buy it from $3.92
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Description: Even the best developers have seen well-intentioned software projects fail -- often because the customer kept changing requirements, and end users didn't know how to use the software you developed. Instead of surrendering to these common problems,  More...

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Book details

List price: $49.99
Copyright year: 2007
Publisher: O'Reilly Media, Incorporated
Publication date: 12/30/2007
Binding: Paperback
Pages: 498
Size: 8.25" wide x 9.25" long x 1.25" tall
Weight: 2.574
Language: English

Even the best developers have seen well-intentioned software projects fail -- often because the customer kept changing requirements, and end users didn't know how to use the software you developed. Instead of surrendering to these common problems, let Head First Software Development guide you through the best practices of software development. Before you know it, those failed projects will be a thing of the past. With its unique visually rich format, this book pulls together the hard lessons learned by expert software developers over the years. You'll gain essential information about each step of the software development lifecycle -- requirements, design, coding, testing, implementing, and maintenance -- and understand why and how different development processes work. This book is for you if you are: Tired of your customers assuming you're psychic. You'll learn not only how to get good requirements, but how to make sure you're always building the software that customers want (even when they're not sure themselves) Wondering when the other 15 programmers you need to get your project done on time are going to show up. You'll learn how some very simple scheduling and prioritizing will revolutionize your success rate in developing software. Confused about being rational, agile, or a tester. You'll learn not only about the various development methodologies out there, but how to choose a solution that's right for your project. Confused because the way you ran your last project worked so well, but failed miserably this time around. You'll learn how to tackle each project individually, combine lessons you've learned on previous projects with cutting-edge development techniques, and end up with great software on every project. Head First Software Development is here to help you learn in a way that your brain likes... and you'll have a blast along the way. Why pick up hundreds of boring books on the philosophy of this approach or the formal techniques required for that one? Stick with Head First Software Development , and your projects will succeed like never before. Go on, get started... you'll learn and have fun. We promise.

Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management, software design, and software engineering at The Catholic University in Washington D.C. Dan has written several books on software development, including "UML 2.0 in a Nutshell" (0-596-00795-7) and "UML 2.0 Pocket Reference" (0-596-10208-9), both O'Reilly.

Russell Miles is a software engineer for General Dynamics UK where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and in particular AspectJ. To ensure that he has as little spare time as possible, Russ contributes to various open source projects while working on books for O'Reilly. He currently is studying at Oxford University in England for an MSc in Software Engineering.

Intro: Your brain on Software Development
Great Software Development: Pleasing your customer
Gathering Requirements: Knowing what the customer wants
Project Planning: Planning for success
User Stories and Tasks: Getting to the real work
Good-enough Design: Getting it done with great design
Version Control: Defensive development
Building Your Code: Insert tab a into slot b...
Testing and Continuous Integration: Things fall apart
Test-driven Development: Holding your code accountable
Ending an Iteration: It's all coming together...
The Next Iteration: If it ain't broke...you still better fix it
Bugs: Squashing bugs like a pro
The Real World: Having a process in life
Leftovers: The top 5 things (we didn't cover)
Techniques and Principles: Tools for the experienced software developer

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