Learning UML 2. 0

ISBN-10: 0596009828
ISBN-13: 9780596009823
Edition: 2006
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Description: Since its original introduction in 1997, the Unified Modeling Language has revolutionized software development. Every integrated software development environment in the world -- open-source, standards-based and proprietary -- now supports UML, and  More...

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Book details

List price: $44.99
Copyright year: 2006
Publisher: O'Reilly Media, Incorporated
Publication date: 5/5/2006
Binding: Paperback
Pages: 290
Size: 6.75" wide x 9.00" long x 0.75" tall
Weight: 0.550
Language: English

Since its original introduction in 1997, the Unified Modeling Language has revolutionized software development. Every integrated software development environment in the world -- open-source, standards-based and proprietary -- now supports UML, and more importantly the model-driven approach to software development. This makes learning the newest UML standard UML 2.0, critical for all software developers -- and there isn't a better choice than this clear, step-by-step guide to learning the language. Richard Mark Soley Chairman and CEO OMG If you're like most software developers you're building systems that are increasingly complex. Whether you're creating a desktop application or an enterprise system, complexity is the big hairy monster you must manage. The Unified Modeling Language (UML) helps you manage this complexity. Whether you are looking to use UML as a blueprint language, a sketch tool or as a programming language, this book will give you the need to know information on how to apply UML to your project. While there are plenty of books available that describe UML, Learning UML 2.0 will show you how to use it. Topics covered include: Capturing your system's requirements in your model to help you ensure that your designs meet your users' needs Modeling the parts of your system and their relationships Modeling how the parts of your system work together to meet your system's requirements Modeling how your system moves into the real world, capturing how your system will be deployed Engaging and accessible, this book shows you how to use UML to craft and communicate your project's design. Russ Miles and Kim Hamilton have written a pragmaticintroduction to UML; based on hard earned practice, not theory. Regardless of the software process or methodology you use, this book is the one source you need to get up and running with UML 2.0. Additional information including exercises can be found at http: //www.learninguml2.com Russ Miles is a software engineer for General Dynamics UK where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and in particular AspectJ. Kim Hamilton is a senior software engineer at Northrop Grumman, where she's designed and implemented a variety of systems including web applications and distributed systems, with frequent detours into algorithms development.

Russell Miles is a software engineer for General Dynamics UK where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and in particular AspectJ. To ensure that he has as little spare time as possible, Russ contributes to various open source projects while working on books for O'Reilly. He currently is studying at Oxford University in England for an MSc in Software Engineering.

Preface
Introduction
What's in a Modeling Language?
Why UML 2.0?
Models and Diagrams
"Degrees" of UML
UML and the Software Development Process
Views of Your Model
A First Taste of UML
Want More Information?
Modeling Requirements: Use Cases
Capturing a System Requirement
Use Case Relationships
Use Case Overview Diagrams
What's Next?
Modeling System Workflows: Activity Diagrams
Activity Diagram Essentials
Activities and Actions
Decisions and Merges
Doing Multiple Tasks at the Same Time
Time Events
Calling Other Activities
Objects
Sending and Receiving Signals
Starting an Activity
Ending Activities and Flows
Partitions (or Swimlanes)
Managing Complex Activity Diagrams
What's Next?
Modeling a System's Logical Structure: Introducing Classes and Class Diagrams
What Is a Class?
Getting Started with Classes in UML
Visibility
Class State: Attributes
Class Behavior: Operations
Static Parts of Your Classes
What's Next
Modeling a System's Logical Structure: Advanced Class Diagrams
Class Relationships
Constraints
Abstract Classes
Interfaces
Templates
What's Next
Bringing Your Classes to Life: Object Diagrams
Object Instances
Links
Binding Class Templates
What's Next?
Modeling Ordered Interactions: Sequence Diagrams
Participants in a Sequence Diagram
Time
Events, Signals, and Messages
Activation Bars
Nested Messages
Message Arrows
Bringing a Use Case to Life with a Sequence Diagram
Managing Complex Interactions with Sequence Fragments
What's Next?
Focusing on Interaction Links: Communication Diagrams
Participants, Links, and Messages
Fleshing out an Interaction with a Communication Diagram
Communication Diagrams Versus Sequence Diagrams
What's Next?
Focusing on Interaction Timing: Timing Diagrams
What Do Timing Diagrams Look Like?
Building a Timing Diagram from a Sequence Diagram
Applying Participants to a Timing Diagram
States
Time
A Participant's State-Line
Events and Messages
Timing Constraints
Organizing Participants on a Timing Diagram
An Alternate Notation
What's Next?
Completing the Interaction Picture: Interaction Overview Diagrams
The Parts of an Interaction Overview Diagram
Modeling a Use Case Using an Interaction Overview
What's Next?
Modeling a Class's Internal Structure: Composite Structures
Internal Structure
Showing How a Class Is Used
Showing Patterns with Collaborations
What's Next?
Managing and Reusing Your System's Parts: Component Diagrams
What Is a Component?
A Basic Component in UML
Provided and Required Interfaces of a Component
Showing Components Working Together
Classes That Realize a Component
Ports and Internal Structure
Black-Box and White-Box Component Views
What's Next?
Organizing Your Model: Packages
Packages
Namespaces and Classes Referring to Each Other
Element Visibility
Package Dependency
Importing and Accessing Packages
Managing Package Dependencies
Using Packages to Organize Use Cases
What's Next?
Modeling an Object's State: State Machine Diagrams
Essentials
States
Transitions
States in Software
Advanced State Behavior
Composite States
Advanced Pseudostates
Signals
Protocol State Machines
What's Next?
Modeling Your Deployed System: Deployment Diagrams
Deploying a Simple System
Deployed Software: Artifacts
What Is a Node?
Hardware and Execution Environment Nodes
Communication Between Nodes
Deployment Specifications
When to Use a Deployment Diagram
What's Next?
Object Constraint Language
Adapting UML: Profiles
A History of UML
Index

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