STL Pocket Reference

ISBN-10: 0596005563
ISBN-13: 9780596005566
Edition: 2003
Authors: Ray Lischner
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Description: The "STL Pocket Reference describes the functions, classes, and templates in that part of the C++ standard library often referred to as the Standard Template Library (STL). The STL encompasses containers, iterators, algorithms, and function objects,  More...

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Book details

List price: $9.95
Copyright year: 2003
Publisher: O'Reilly Media, Incorporated
Publication date: 10/25/2003
Binding: Paperback
Pages: 130
Size: 4.25" wide x 6.75" long x 0.50" tall
Weight: 0.242
Language: English

The "STL Pocket Reference describes the functions, classes, and templates in that part of the C++ standard library often referred to as the Standard Template Library (STL). The STL encompasses containers, iterators, algorithms, and function objects, which collectively represent one of the most important and widely used subsets of standard library functionality. The C++ standard library, even the subset known as the STL, is vast. It's next to impossible to work with the STL without some sort of reference at your side to remind you of template parameters, function invocations, return types--indeed, the entire myriad of details you need to know in order to use the STL effectively and get work done. You need a memory-aid. Books that cover the standard library and the STL tend to be quite heavy and large, describing each aspect of the STL in detail. Such books are great when you're not familiar with the library, but get in the way when you simply need to remind yourself of a function name, or the order in which you pass arguments to a function. Programmers familiar with the STL need a small, lightweight memory-aid. That's what the "STL Pocket Reference is. It's small, lightweight, and chock-full of information that you can take in at a glance, so you can get on with your work.

Ray Lischner began his career as a software developer, but dropped out of the corporate rat race to become an author. He started using C++ in the late 1980s, working at a company that was rewriting its entire product line in C++. Over the years, he has witnessed the evolution of C++ from cfront to native compilers to integrated development environments to visual, component-based tools. Ray has taught C++ at Oregon State University. He is the author of Delphi in a Nutshell and O'Reilly's upcoming C++ in a Nutshell, as well as other books.

Introduction
Containers
Standard Containers
Container Adapters
Values
Common Members
Exceptions
Deques
Lists
Maps
Priority Queues
Queues
Sets
Stacks
Strings
Vectors
Iterators
Iterator Categories
Using Iterators
Iterator Traits
@const_iterators
Insertion Iterators
I/O Stream Iterators
Raw Storage Iterator
Reverse Iterators
Iterator Function Templates
Algorithms
Nonmodifying Operations
Comparison
Searching
Binary Search
Modifying Sequence Operations
Uninitialized Sequence Operations
Sorting
Merging
Set Operations
Heap Operations
Permutations
Miscellaneous
Numerics
Function Objects
Using Functors
Functor Foundations
Adapters
Binders
Arithmetic and Logical Functors
Comparison Functors
Miscellaneous
Allocators
Bitset
Pairs
Smart Pointer
Boost
Arrays
Dynamic Bitsets
Binders
Composition
Adapters
Functional Header Replacement
Lambda Functions
Smart Pointers
Index

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