Java Swing

ISBN-10: 0596004087
ISBN-13: 9780596004088
Edition: 2nd 2002
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Description: Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing  More...

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Book details

List price: $59.99
Edition: 2nd
Copyright year: 2002
Publisher: O'Reilly Media, Incorporated
Publication date: 11/30/2002
Binding: Paperback
Pages: 1260
Size: 6.75" wide x 9.00" long x 2.00" tall
Weight: 3.498
Language: English

Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code. This second edition of "Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing. All these features mean that there's a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit--it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces. "Java Swing, 2nd edition includes: A new chapter on Drag and Drop Accessibility features for creating a user interface meeting the needs of all users Coverage of the improved key binding infrastructure introduced in SDK 1.3 A new chapter on JFormattedTextField and input validation Mac OS X coverage and examples Coverage of the improved focus system introduced in SDK 1.4 Pluggable Look-and-Feel coverage Coverage of the new layout manager, SpringLayout, from SDK 1.4 Properties tables that summarize important features of each component Coverage of the 1.4 Spinner component Details about using HTML in components A new appendix listing boundactions for each component A supporting web site with utilities, examples, and supplemental materials Whether you're a seasoned Java developer or just trying to find out what Java can do, you'll find "Java Swing, 2nd edition an indispensable guide.

has been working with Java since its early days and teaches the language at venues ranging from Sun Microsystems to public high school. He has a BA from Oberlin College and an M.S. from the University of Wisconsin-Madison.

Marc Loy is a trainer and media specialist in Cincinnati, OH. When he's not working with digital video and DVDs, he's programming in Java-land. (In the interest of full disclosure, he does vacation in Ruby-world.) He can still be found teaching the odd Perl and Java course out in Corporate America, but even on the road he'll have his MacBook Pro and a video project with him.

Robert Eckstein has worked with Java since its first release. In aprevious life, he has been an editor for O'Reilly Media, Inc. and aprogrammer for Motorola's cellular technology division. He hasauthored, co-authored, or edited a number of books, including Java Swing, JavaEnterprise Best Practices, Using Samba, XML Pocket Reference, andWebmaster in a Nutshell. In his spare time he has been known to tinkerwith filmmaking and digital photography, as well as collecting vintagevideo game consoles. He currently lives in Austin, Texas with his wifeMichelle, his children Lauren and Nathan, and their talking dogGinger.

Preface
Introducing Swing
What Is Swing?
Swing Features
Swing Packages and Classes
The Model-View-Controller Architecture
Working with Swing
The Swing Set Demo
Reading This Book
Jump-Starting a Swing Application
Upgrading Your AWT Programs
A Simple AWT Application
Including Your First Swing Component
Beyond Buttons
What Is an Internal Frame?
A Bigger Application
Swing Component Basics
Understanding Actions
Graphical Interface Events
Graphics Environments
Sending Change Events in Swing
The JComponent Class
Responding to Keyboard Input
Labels and Icons
Labels
Working with Images
Support for HTML
Icons
Implementing Your Own Icons
Dynamic Icons
The ImageIcon Class
Buttons
The ButtonModel Interface
The DefaultButtonModel Class
The AbstractButton Class
The JButton Class
The JToggleButton Class
The JToggleButton. ToggleButtonModel Class
The JCheckBox Class
The JRadioButton Class
The ButtonGroup Class
Bounded-Range Components
The Bounded-Range Model
The JScrollBar Class
The JSlider Class
The JProgressBar Class
Monitoring Progress
Lists, Combo Boxes, and Spinners
Lists
Representing List Data
Handling Selections
Displaying Cell Elements
The JList Class
Combo Boxes
The JComboBox Class
Spinners
Spinner Models
Spinner Editors
Swing Containers
A Simple Container
The Root Pane
Basic RootPaneContainers
The JFrame Class
The JWindow Class
The JApplet Class
Internal Frames
Simulating a Desktop
The JInternalFrame Class
The JDesktopPane Class
The DesktopManager Interface
Building a Desktop
Swing Dialogs
The JDialog Class
The JOptionPane Class
Using JOptionPane
Simple Examples
Getting the Results
A Comparison: Constructors Versus Static Methods
Using Internal Frame Dialogs with JDesktopPane
Specialty Panes and Layout Managers
The JSplitPane Class
The JScrollPane Class
The JTabbedPane Class
Layout Managers
The SpringLayout Class
Other Panes
Chooser Dialogs
The JFileChooser Class
The File Chooser Package
The Color Chooser
The JColorChooser Class
Developing a Custom Chooser Panel
Developing a Custom Preview Panel
Developing a Custom Dialog
Borders
Introducing Borders
Painting Borders Correctly
Swing Borders
Creating Your Own Border
Menus and Toolbars
Introducing Swing Menus
Menu Bar Selection Models
The JMenuBar Class
The JMenuItem Class
The JPopupMenu Class
The JMenu Class
Selectable Menu Items
Toolbars
Tables
The JTable Class
Implementing a Column Model
Table Data
Selecting Table Entries
Rendering Cells
Editing Cells
Next Steps
Advanced Table Examples
A Table with Row Headers
Large Tables with Paging
A Table with Custom Editing and Rendering
Charting Data with a TableModel
Trees
A Simple Tree
Tree Models
The JTree Class
Tree Nodes and Paths
Tree Selections
Tree Events
Rendering and Editing
What Next?
Undo
The Swing Undo Facility
The UndoManager Class
Extending UndoManager
Text 101
The Swing Text Components
The JTextComponent Class
The JTextField Class
A Simple Form
The JPasswordField Class
The JTextArea Class
How It All Works
Formatted Text Fields
The JFormattedTextField Class
Handling Numerics
The DefaultFormatter Class
The MaskFormatter Class
The InternationalFormatter Class
The DateFormatter Class
The NumberFormatter Class
The DefaultFormatterFactory Class
Formatting with Regular Expressions
The InputVerifier Class
Carets, Highlighters, and Keymaps
Carets
Highlighters
Keymaps
Styled Text Panes
The JTextPane Class
AttributeSets and Styles
The Document Model
Document Events
Views
The DocumentFilter Class
The NavigationFilter Class
Editor Panes and Editor Kits
The JEditorPane Class
Overview of the Editor Kits
HTML and JEditorPane
Hyperlink Events
The HTMLEditorKit Class
Extending HTMLEditorKit
Editing HTML
Writing HTML
Reading HTML
A Custom EditorKit
Drag and Drop
What Is Drag and Drop?
The Drop API
The Drag Gesture API
The Drag API
Rearranging Trees
Finishing Touches
Programming with Accessibility
How Accessibility Works
The Accessibility Package
Other Accessible Objects
Types of Accessibility
Classes Added in SDK 1.3 and 1.4
The Accessibility Utility Classes
Interfacing with Accessibility
Look and Feel
Mac OS X and the Default Look-and-Feel
How Does It Work?
Key Look-and-Feel Classes and Interfaces
The MultiLookAndFeel
Auditory Cues
Look-and-Feel Customization
Creation of a Custom Look-and-Feel
Swing Utilities
Utility Classes
The Timer Class
Tooltips
Rendering Odds and Ends
Event Utilities
Swing Under the Hood
Working with Focus
Multithreading Issues in Swing
Lightweight Versus Heavyweight Components
Painting and Repainting
Creating Your Own Component
Look-and-Feel Resources
Component Actions
Index

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