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Research Methods for Human-Computer Interaction

ISBN-10: 0521690315
ISBN-13: 9780521690317
Edition: 2008
List price: $57.00 Buy it from $43.00
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Description: Human-Computer Interaction draws on the fields of computer science, psychology, cognitive science, and organisational and social sciences in order to understand how people use and experience interactive technology. Until now, researchers have been  More...

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Book details

List price: $57.00
Copyright year: 2008
Publisher: Cambridge University Press
Publication date: 8/21/2008
Binding: Paperback
Pages: 260
Size: 6.75" wide x 10.00" long x 0.50" tall
Weight: 1.012
Language: English

Human-Computer Interaction draws on the fields of computer science, psychology, cognitive science, and organisational and social sciences in order to understand how people use and experience interactive technology. Until now, researchers have been forced to return to the individual subjects to learn about research methods and how to adapt them to the particular challenges of HCI. This is the first book to provide a single resource through which a range of commonly used research methods in HCI are introduced. Chapters are authored by internationally leading HCI researchers who use examples from their own work to illustrate how the methods apply in an HCI context. Each chapter also contains key references to help researchers find out more about each method as it has been used in HCI. Topics covered include experimental design, use of eyetracking, qualitative research methods, cognitive modelling, how to develop new methodologies and writing up your research.

Paul Cairns is Senior Lecturer in Human-Computer Interaction at the University of York's Department of Computer Science, and was previously a lecturer at the UCL Interaction Centre. He has strong interests in sound research methods for human-computer interaction with an emphasis on different statistical analysis and modelling methods, and is also very interested in the experience of playing games, specifically what it means for a player to be immersed in the game.

Anna L. Cox is Lecturer in Human-Computer Interaction at the UCL Interaction Centre, University College London.

List of figures
List of tables
List of contributors
Preface
Controlled experiments
Questionnaires, in-depth interviews and focus groups
Eyetracking in HCI
Cognitive modelling in HCI research
Formal analysis of interactive systems: opportunities and weaknesses
Using statistics in usability research
A qualitative approach to HCI research
Methodological development
Theoretical analysis and theory creation
Write now!
Applying old research methods to new problems
References
Index

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