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New Media in the White Cube and Beyond Curatorial Models for Digital Art

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ISBN-10: 0520255976

ISBN-13: 9780520255975

Edition: 2008

Authors: Christiane Paul

List price: $36.95
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Description:

This provocative, cutting-edge anthology addresses the challenges of curating, presenting, and preserving new-media art--artworks that use digital technologies as media and emphasize process over object. As an art form that is inherently time based, dynamic, interactive, collaborative, customizable, and variable, new-media art resists objectification. It boldly challenges the traditional art world's customary methods of presentation and documentation as well as its approach to collection and preservation. Edited and introduced by Christiane Paul and featuring contributions by prominent practitioners in the field--institutional and independent curators, theorists, and conservators--this…    
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Book details

List price: $36.95
Copyright year: 2008
Publisher: University of California Press
Publication date: 12/15/2008
Binding: Paperback
Pages: 288
Size: 6.00" wide x 9.50" long x 0.75" tall
Weight: 1.188
Language: English

Christiane Paul is Professor of Visual Art at The New School. Her recent books include Context Providers--Conditions of Meaning in Media Arts, coedited with Margot Lovejoy and Victoria Vesna, and New Media in the White Cube and Beyond.

Acknowledgments
Introduction
Positioning New Media Art and Curatorial Models
New Media Art and the Gallery in the Digital Age
Immateriality and Its Discontents: An Overview of Main Models and Issues for Curating New Media
Interfacing New Media
Challenges for a Ubiquitous Museum: From the White Cube to the Black Box and Beyond
Curating Net Art: A Field Guide
From Object to Process and System
Distributed Curating and Immateriality
Death by Wall Label
Autonomous Cultural Zones
Participation, Flow, and the Redistribution of Authorship: The Challenges of Collaborative Exchange and New Media Curatorial Practice
Reconfiguring Curation: Noninstitutional New Media Curating and the Politics of Cultural Production
Case Studies
Serious Games
(re)distributions: PDA, Information Appliance, and Nomadic Arts as Cultural Intervention
Seeing Double: Emulation in Theory and Practice
games: Computerspiele von KunstlerInnen (games: Computer games by artists)
Contributors
List of Illustrations
Index