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UML 2 Toolkit

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ISBN-10: 0471463612

ISBN-13: 9780471463610

Edition: 2nd 2004 (Revised)

Authors: Hans-Erik Eriksson, Magnus Penker, Brian Lyons, David Fado

List price: $60.00
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Description:

Gain the skills to effectively plan software applications and systems using the latest version of UML UML 2 represents a significant update to the UML specification, from providing more robust mechanisms for modeling workflow and actions to making the modeling language more executable. Now in its second edition, this bestselling book provides you with all the tools you'll need for effective modeling with UML 2. The authors get you up to speed by presenting an overview of UML and its main features. You'll then learn how to apply UML to produce effective diagrams as you progress through more advanced topics such as use-case diagrams, classes and their relationships, dynamic diagrams, system…    
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Book details

List price: $60.00
Edition: 2nd
Copyright year: 2004
Publisher: John Wiley & Sons, Incorporated
Publication date: 10/24/2003
Binding: Paperback
Pages: 552
Size: 7.25" wide x 9.25" long x 1.00" tall
Weight: 1.848
Language: English

OMG Press Books in Print
About the OMG
2003 OMG Press Advisory Board
Preface for the Second Edition
About the Authors
Acknowledgments
What Is UML?
The Purpose of Modeling
Software Development, Methods, and Models
The Method Wars
Acceptance of UML
The Object Management Group
Unified Modeling Language Elements
Methods and Modeling Languages
Object-Oriented Software Development
Concepts of Object Orientation
Business Engineering
Disciplines of System Development
Requirements
Analysis
Design
Implementation
Test
Relevant Changes in UML 2
Summary
An Overview of UML
Views
Use-Case View
Logical View
Implementation View
Process View
Deployment View
Diagrams
Use-Case Diagram
Class Diagram
Object Diagram
State Machines
Activity Diagram
Interaction Diagrams
Sequence Diagram
Communication Diagram
Interaction Overview Diagram
Component Diagram
Deployment Diagram
Composite Structure Diagram
Model Elements
General Mechanisms
Adornments
Comments
Specifications
Extending UML
Stereotypes
Tagged Values
Constraints
Model Driven Architecture with UML
Software Development Process and UML
Tools
Drawing Support
Model Repository
Navigation
Multiuser Support
Code Generation
Reverse Engineering
Integration
Interchange of Models
Tool Options
Relevant Changes in UML 2
Summary
Use-Case Modeling
Basics of Use Cases
Use-Case Diagram
System
Actors
Finding Actors
Actors in UML
Relationships between Actors
Use Cases
Finding Use Cases
Use Cases in UML
Relationships between Use Cases
Generalization Relationship
Extend Relationship
Include Relationship
Organizing Use Cases
Describing Use Cases
Assessing Use Cases
Testing Use Cases
Use Cases and Requirements Management
Realizing Use Cases
Relevant Changes in UML 2
Summary
Classes, Objects, and Their Relationships
Classes and Objects
Class Diagram
Finding Classes
Name Compartment
Attributes Compartment
Java Implementation
Operations Compartment
Using Primitive Types
Relationships
Associations
Normal Association
Object Diagram
Recursive Association
Java Implementation
Roles in an Association
Qualified Association
Xor Constraint
Ordered Association
Association Class
Ternary Association
Aggregation
Aggregate
Shared Aggregation
Composition Aggregation
Generalization
Basic Generalization
Advanced Generalization
Generalization Set
Powertype
Dependencies and Abstractions
Constraints, Expressions, and Derivations
Interfaces and Ports
Java Implementation
Ports
Packages
Templates
Relevant Changes in UML 2
Summary
Dynamic Modeling
State Machines
States and Transitions
Event-Signature
Guard-Condition
Action-Expression
Send-Clause
Events
Java Implementation
Sending Messages Between State Machines
Substates
Entry, Exit, and Terminate Indicators
History Indicator
Activity Diagrams
Actions and Edges
Activity Partitions
Objects
Signals
Pins
Business Modeling with Activity Diagrams
Interaction Diagrams
Sequence Diagrams
Generic and Instance Form
Concurrent Objects
Combined Fragments
Interaction Occurrences
Creating and Destroying Objects
Recursion
Interaction Overviews
Communication Diagrams
Message Labels
Using Communication Diagrams
Relevant Changes in UML 2
Summary
Advanced Dynamic Modeling Illustrated by Real-Time Systems
What Is a Real-Time System?
Attributes of a Real-Time System
Types of Real-Time Systems
Concepts in UML for Real-Time Systems
Active Classes and Active Objects
Active Class Implementation
Active Object Interactions
Communication
Events and Triggers
Signals
Messages
Synchronization and Concurrency
Synchronization Issues
Synchronization Mechanisms
Fault Tolerance
Implementation in Java
UML Time Elements
Real-Time Modeling in UML Diagrams
Activity Diagrams
The Token Flow Model in Activity Diagrams
Chocolate Factory: Streaming Input and Output Example
Processing Applications: Expansion Regions and Structured Activities
Investment Simulation: Interruptible Regions and Storage
House Alarm: Static Structure for Dynamic Messages
Static Diagrams
Detailed Activity Diagram Showing Message Handling
Interaction Diagrams
Communication Diagrams
Basic Sequence Diagram
Advanced Sequence Diagrams with Combined Fragments
Timing Diagrams
Behavioral State Machines
Handling Active Classes and Objects
State Machine Regions and Concurrency
Handling Triggers on Events in Composite States
Transitions and Synchronization
Complex State Machines and Run-to-Completion Semantics
State Machine Redefinition and Reuse
Protocol State Machines
Advanced Modeling, Design, and Optimization
Design Overview
Modeling Processes and Threads with Objects
Designing Active Classes
Design and the Implementation Environment
Approaches to Showing Behavioral Diagrams
Performance Optimization
Design Optimization
Optimization and the Operating System
Relevant Changes in UML 2
Summary
Representing Architecture
Logical Architecture
Logical Architecture Structure
Components
Collaborations
Composite Structure Diagrams
Patterns in Architecture
The Proxy Pattern
Modeling Patterns in UML
Showing Patterns in Diagrams
Patterns and Use Cases
Physical Architecture
Hardware
Software
Component Diagram
Deployment Diagram
Nodes
Communication Paths
Deployed Artifacts
Allocating Artifacts to Nodes
Relevant Changes in UML 2
Summary
Extending UML
Standard Extensions Overview
Tagged Values and Properties
Standard Tag Value Examples
Tag Value from a Profile
Defining Your Own Tagged Values
Stereotypes
Creating a Stereotype
Examples of UML Stereotypes
Metainformation
Dependency Stereotypes
Customization with Components
Stereotypes Applied to Deployment Artifacts
Utility
Use Case Stereotypes
Signal
Control, Boundary, and Entity
Stereotypes for Creation and Destruction
Retired Standard Stereotypes
Defining Your Own Stereotypes
Constraints
Examples of UML Constraints
Constraints for Associations
Constraints for Association Roles and Properties
Defining Your Own Constraints
A Language for Expressing Constraints
OCL Metamodel
Basic Structure of OCL Expressions
Invariants, Preconditions, and Postconditions
Language Architecture and Kernel Overview
High-Level Language Constructs
Reviewing the UML Kernel
The Profile Package
Architecture Overview Summary and Observations
Relevant Changes in UML 2
Summary
Model Driven Architecture
MDA Evolution and Goals
Background and General Goals
Model Levels
Model Compilers
Mapping the Many Elements of MDA
From the Business Model to PIM and PSM
The High-Level Review
Defining Functionality with No Platform
Platform-Specific Models
Information Management Solution
Tips for Modeling in the MDA World
Modeling for Business and Functional Analysis
Modeling for the Software Architect
Modeling for the Developer
High-Level Assessment of MDA Opportunities
Opportunities
A Necessary Evolutionary Step for Increased Coordination
Cost-Aware MDA
Warnings
Too Much Modeling Overhead and Complexity
Lack of Universality in Tool Implementation
Untested Behavioral Modeling
Misuse of MDA
Summary
A Process for Using UML
Defining and Understanding Software-Engineering Processes
Process Context
Process User
Process Steps
Problem Formulation
Solution Design
Implementation Design
Process Evaluation
The Basis for a UML Process
Use-Case-Driven Systems
Architecture-Centric Approach
Iterative Approach
Incremental Approach
A Traditional Object-Oriented Method
Requirements
Analysis
Design
Implementation
Test
The Unified Process
The Life Cycle
Inception
Elaboration
Construction
Transition
Comparing the Unified Process to a Traditional Process
Process Tools
Model Quality
What Is a Good Model?
Can You Communicate the Model?
Does the Model Fit Its Purpose?
Does the Model Capture the Essentials?
Naming Conventions
Model Coordination
Model Complexity
Summary
Case Study
Requirements
Developing a Vision
Modeling Use Cases
Establishing the Domain Model
Analysis
Performing Use-Case Analysis
Not UML? How Can That Be?
Design
Designing the Architecture
System Structure
Architectural Mechanisms
Design Patterns
Design Policies
Performing Detailed Design
Business Package
Presentation Package
Use-Case Design
Designing the User Interface
Implementation
Test and Deployment
Summary
Exercises
Requirements and Analysis Exercises
Design and Construction Exercises
Visual Glossary
Glossary
References
What's on the CD-ROM?
Index
End-User License Agreement
GNU General Public License