Virtual Teams People Working Across Boundaries with Technology

ISBN-10: 0471388254
ISBN-13: 9780471388258
Edition: 2nd 2000 (Revised)
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Description: Praise for the First Edition of Virtual Teams'60;P'62;"If you want to see where organizational communications are going in the future, heed what these pioneers have written today." -Howard Rheingold, author, The Virtual Community, and founder,  More...

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Book details

List price: $58.00
Edition: 2nd
Copyright year: 2000
Publisher: John Wiley & Sons, Incorporated
Publication date: 9/13/2000
Binding: Hardcover
Pages: 352
Size: 6.25" wide x 9.25" long x 1.25" tall
Weight: 1.672
Language: English

Praise for the First Edition of Virtual Teams'60;P'62;"If you want to see where organizational communications are going in the future, heed what these pioneers have written today." -Howard Rheingold, author, The Virtual Community, and founder, Electric Mind'60;P'62;"Lipnack and Stamps have written an important book for the twenty-first-century corporation." -Regis McKenna, The McKenna Group, author, Relationship Marketing'60;P'62;"This book provides a long overdue perspective on how to apply the discipline of real teams in the fast-moving, increasingly dispersed information age of the future." -Jon R. Katzenbach, author, The Wisdom of Teams'60;P'62;"For those who want to lead the movement, catch up with it, or simply know where it is going, this book is packed with useful information and interesting stories." -Dee W. Hock, founder and chairman emeritus, VISA'60;P'62;"Virtual Teams provides valuable insights into global teamwork and management through network technologies now available to all companies, large or small." -Jim Lynch, director, corporate quality, Sun Microsystems, Inc.

List of Illustrations
Introduction
Why The Way to Work
Shapeshifters
eSun
How It Feels
The Virtue of Virtual
Growth
Networks From Tribes to Networks
It's Official
The Networked Community
What's Old, What's New?
Network the Ages
Managing
The New
Personally Speaking
Teams Toward the Twenty-Second Century
Our Company Never Closes
Team 101
Four Ages of Small
Crossing Boundaries
The People Boundary
Trust Virtual Relationships
Benefits
Two Paths, Two Societies
New Gold
Capital Across the Ages
Creating Social Capital
Place Home Is Where the Site Is
Sun's Corporate DNA
Moving from Place to Place
Two Places
Time The Virtual Pulse
Dimensions
On the Wings of a Big Bid
Five Phases of Flight
Life Cycle
Together and Apart
Stretching Time
Purpose Why We Work
Turning Hierarchy on Its Side
Authority
Why Cooperate?
Discovering Purpose
People On the Ice Together
"All of Us Smarter than Any of Us"
Reinventing Government
Stress
Members
Leaders
Levels
Links Being in Touch
Connecting across Centuries
Circa 2086
Four Ages of Media
Atoms and Bits
Communicating
Launch Do It Yourself
Your Journey
Seven Steps
Play It Again, Sam
Navigate Course Correction for Cyberspace
The Virtual Team Room
Holding the Whole
Theory A System Science of Virtual Teams
The Periodic Table
Pattern Language for Virtual Teams
Systems
Smart Teams
Think Reaching for Possibilities Together
Mind
How Groups Think
Group Reality
A Place to Think
Learning
Future
Star Maker
Searching for Intelligence
At the Frontier
Islands of Trust
The Biological Internet
Notes
About the Authors
Index

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