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Preface | |
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About the CD-ROM | |
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Beginning Modeling Techniques | |
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Modeling Simple Objects with Splines/NURBS | |
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Modeling a Knife | |
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Troubleshooting | |
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Modeling a Spoon | |
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Modeling a Spatula | |
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Modeling a Frying Pan | |
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Modeling a Palette Knife | |
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Modeling Simple Objects with Subdivision Surfaces | |
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Modeling a Hammer | |
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Modeling an Armchair | |
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Intermediate Modeling Techniques | |
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Creating a Cartoon Cow with Subdivision Modeling | |
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The Cow Head | |
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The Cow Body | |
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Creating a Cartoon Chicken with Patch Spline/NURBS Modeling | |
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Making the 3-D Template with Box Modeling | |
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Patch Modeling the Chicken | |
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Anatomy of the Human Figure | |
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Proportion | |
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The Skeleton | |
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The Skull | |
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The Skeleton of the Torso | |
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The Bones of the Arm | |
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The Bones of the Leg | |
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The Muscles | |
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The Muscles of the Head | |
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The Muscles of the Neck | |
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The Muscles of the Torso | |
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The Muscles of the Arm | |
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The Muscles of the Leg | |
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Advanced Modeling Techniques, Part 1 | |
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Patch Modeling the Head with Splines/NURBS | |
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Advantages of Patch Modeling | |
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Rules for Patch Modeling | |
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Preparation for Modeling | |
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Splines/NURBS Patch Modeling Procedure | |
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The Female Head | |
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The Male Head | |
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Subdivision Modeling the Head with Polygons | |
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Advanced Modeling Techniques, Part 2 | |
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Modeling the Torso with Splines/NURBS | |
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The Female Torso | |
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The Male Torso | |
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Subdivision Modeling the Torso with Polygons | |
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Helpful Hints for Modeling Details | |
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Completing the Subdivision Torso | |
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Advanced Modeling Techniques, Part 3 | |
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Modeling the Arm and Hand with Splines/NURBS | |
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The Female Arm | |
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The Hand | |
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The Male Arm | |
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Modeling the Arm and Hand with Subdivision Surface Polygons | |
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Advanced Modeling Techniques, Part 4 | |
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Modeling the Leg with Splines/NURBS | |
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The Female Leg | |
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The Male Leg | |
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Converting a Spline/NURBS Model for Subdivision Surface Rendering | |
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Modeling the Leg with Subdivision Surface Polygons | |
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Advanced Modeling Techniques, Part 5 | |
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The Eye | |
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The Eyelashes | |
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The Eyebrows | |
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The Inside of the Mouth | |
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The Teeth | |
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The Gums | |
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The Tongue | |
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The Hair | |
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Helmet Hair | |
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Using a Hair Generator | |
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Hair Generator Settings | |
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Soft-Body Dynamics | |
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Surface Settings | |
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Setting Up the Human Model for Animation | |
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Setting Up a Skeleton | |
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Making a Skeleton | |
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Assigning Weight Maps | |
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Adjusting Weight Maps | |
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Setting Up an Inverse Kinematics Skeleton | |
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Setting Up Facial Expressions | |
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Muscle Groups of the Face | |
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Expressing Emotion | |
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Creating Morph Targets for the Face | |
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Cheeks | |
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Eyebrows | |
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Eyes | |
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Jaw | |
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Mouth | |
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Neck | |
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Nose | |
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Speech | |
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Surfacing and Lighting Details | |
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Surfacing Details | |
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Various Image-Mapping Methods | |
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Procedural Textures | |
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Surface Factors | |
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Surfacing a Human Character | |
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Texturing the Eyes | |
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The Cornea | |
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The Eyeball | |
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The Iris | |
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The Lens | |
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Texturing the Body | |
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Texturing the Face | |
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UV-Mapping a Face in Sections | |
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UV-Mapping an Entire Face | |
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Using a Texture Guide | |
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Working with a 3-D Paint Program | |
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Lighting the Human Model | |
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Types of Lights | |
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Ambient | |
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Key Light | |
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Fill Light | |
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Rim or Back Light | |
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Kicker Light | |
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Top Light | |
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Special Lights | |
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Bounce Lights | |
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Contact Lights | |
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Gobos or Cucaloris Lights | |
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Fundamentals of Human Animation | |
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Some Animation Pointers | |
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Animating in Stages | |
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Dialogue | |
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Dialogue Essentials | |
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Ways of Making Them Talk | |
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Using an Exposure Sheet | |
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Importing Audio into the Animation Program | |
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Importing Video into the Animation Program | |
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Completing the Dialogue | |
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Storyboarding | |
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Rotoscoping | |
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The Graph Editor | |
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Cleaning Up an Animation with the Graph Editor | |
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Animating Within the Graph Editor | |
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Using the Graph Editor for Cycling Actions | |
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Walking | |
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Running | |
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Human Animation Principles | |
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The 12 Principles of Animation | |
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Squash and Stretch (Weight and Recoil) | |
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Methods for Creating Squash and Stretch | |
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Soft Body Dynamics | |
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Manual Adjustments | |
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Anticipation | |
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Staging | |
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Straight-Ahead versus Pose-to-Pose Action | |
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Follow-through and Overlapping action | |
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Slow In and Slow Out | |
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Arcs | |
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Secondary Actions | |
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Timing | |
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Exaggeration | |
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Solid Drawing | |
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Appeal | |
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The Elements of Animation | |
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Pacing and Impact | |
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Action Reaction | |
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Rhythm and Lines of Action | |
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Paths of Action | |
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Spatial Relationships | |
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Accents | |
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Cycles | |
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Postures | |
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The Take | |
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Emotions | |
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Balance/Imbalance | |
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Weight, Mass, and Gravity | |
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Conclusion | |
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Lesson Plans | |
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Animation 1 Lesson Plans | |
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Animation 2 Lesson Plans | |
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Animation 3 Lesson Plans | |
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Bibliography | |
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Index | |
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About the Author | |