Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction

ISBN-10: 0470438347

ISBN-13: 9780470438343

Edition: 2009

Authors: Clark Aldrich
List price: $27.99
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Description: Higher education institutions are increasingly delivering content online, but the content is often not sufficiently engaging. Learning Online with Games, Simulations, and Virtual Worlds provides a simple and practical guide to identifying when and what kind of games, simulations, and virtual environments should be used, how to get them, how to deploy them, and how to measure their effectiveness. Using frameworks, tips, case studies, real examples, and resources, this cutting-edge tool will help faculty members and instructional designers comfortably use games, simulations, and virtual environments to enhance learning.

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Book details

List price: $27.99
Copyright year: 2009
Publisher: John Wiley & Sons, Limited
Publication date: 10/23/2009
Binding: Paperback
Pages: 148
Size: 7.00" wide x 9.00" long x 0.25" tall
Weight: 0.550
Language: English

Preface
The Author
What Are Games, Simulations, and Virtual Worlds Really, and Why Should I Care?
Understanding Highly Interactive Virtual Environments
Do Highly Interactive Virtual Environments Work Better?
The "Why"
Clarifying What We Mean by Highly Interactive Virtual Environments
Embracing Interactivity
Interactivity Levels 0 through 6
Interactivity Levels and Leadership Models
Sims: A New Model of Content
Simulation Elements
Game Elements
Pedagogical Elements
Tasks and Levels
Genres of Stand-Alone Sims
Four Concluding Thoughts
Highly Interactive Content from the Students' and the Instructor's Perspective
Different Culture, Different Rules
Learning to Love Frustration and Anticipate Resolution
When the Most Valuable Thing for a Coach to Do Is Nothing
Choosing and Using a Highly Interactive Virtual Environment
Identifying the Right Approach for the Right Need
Why Use Distance Learning Programs at All?
When to Use Highly Interactive Content
Costs Associated with HIVEs
Doing the Prep Work
Connect with Other Interested Professionals
Access the Content
Infrastructure Selection Criteria
Content Selection Criteria
Self-Paced/Single Player, Asynchronous, or Synchronous
Trust
Might Virtual Worlds Be the Universal Interface to (Other) Sims?
Integrating and Piloting
Technical Support for Students
Chunking Content
Piloting
Conclusion: The Need for Front Loading
A Brief Example of a Simulation Deployment
Peter Shea's Sim for Writing
Online versus Face to Face
Students as Real-Time Evaluators of Sims?
The Processes of Using a HIVE and the Role of Coaching
The Setup
On Ramp: From Real Life to Simulation
Teaching the Interface
First Public Simulation Play
Putting Together Groups for Multiplayer or Team-Based Sims
Coaching during the Student Use
After Action Reviews
Off Ramp: From Simulation Back to Real Life
Into the Breach
Creating Evaluation Strategies
Why Not Measure Experience with a Multiple-Choice Test?
Assessment Strategies
Assessment Techniques for Grading Student Performance
Conclusion
Other Considerations
Selling Interactive Environments Internally-Getting Buy In from Administrators, Department Heads, Colleagues, Parents, and even Students
Building Support for HIVEs
What Does Success Look Like for You?
Epilogue: The New Attraction of Distance Learning
References
Index
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