Java for Dummies

ISBN-10: 0470087161

ISBN-13: 9780470087169

Edition: 4th 2007 (Revised)

Authors: Barry Burd

List price: $29.99
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Description:

Start building powerful programs with Java 6 - fast!Get an overview of Java 6 and begin building your own programsEven if you're new to Java programming - or to programming in general - you can get up and running on this wildly popular language in a hurry. This book makes it easy! From how to install and run Java to understanding classes and objects and juggling values with arrays and collections, you will get up to speed on the new features of Java 6 in no time.All on the bonus CD-ROMCustom build of JCreator and all the code files used in the bookBonus chapters not included in the bookTrial version of Jindent, WinOne, and NetCaptor freewareSystem Requirements: For details and complete system requirements, see the CD-ROM appendix.Discover how toUse object-oriented programmingWork with the changes in Java 6 and JDK 6Save time by reusing codeMix Java and Javascript with the new scripting toolsTroubleshoot code problems and fix bugs
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Book details

List price: $29.99
Edition: 4th
Copyright year: 2007
Publisher: John Wiley & Sons, Incorporated
Publication date: 12/11/2006
Binding: Paperback
Pages: 384
Size: 7.25" wide x 9.25" long x 1.00" tall
Weight: 1.298
Language: English

Introduction
How to Use This Book
Conventions Used in This Book
What You Don't Have to Read
Foolish Assumptions
How This Book Is Organized
Getting Started
Writing Your Own Java Programs
Working with the Big Picture: Object-Oriented Programming
Savvy Java Techniques
The Part of Tens
Appendices
Bonus Chapters on the CD-ROM!
Icons Used in This Book
Where to Go from Here
Getting Started
All about Java
What You Can Do with Java
Why You Should Use Java
Getting Perspective: Where Java Fits In
Object-Oriented Programming (OOP)
Object-oriented languages
Objects and their classes
What's so good about an object-oriented language?
Refining your understanding of classes and objects
What's Next?
Running Canned Java Programs
Downloading and Installing the Java Development Kit (JDK)
Downloading Java
Installing Java on your computer
Preparing to Use an Integrated Development Environment
JCreator
Running JCreator for the first time
Running Java Programs
Running a text-based program
Running a GUI on its own
Running a GUI on a Web page (a Java applet)
Using the Basic Building Blocks
Speaking the Java Language
The grammar and the common names
The words in a Java program
Checking Out Java Code for the First Time
Understanding a Simple Java Program
The Java class
The Java method
The main method in a program
How you finally tell the computer to do something
Curly braces
And Now, a Few Comments
Adding comments to your code
What's Barry's excuse?
Finding javadoc pages
Using comments to experiment with your code
Typing Your Own Code
Writing Your Own Java Programs
Making the Most of Variables and Their Values
Varying a Variable
Assignment Statements
Understanding the Types of Values That Variables May Have
An Import Declaration
Displaying Text
Numbers without Decimal Points
Combining Declarations and Initializing Variables
The Atoms: Java's Primitive Types
The char type
The boolean type
The Molecules and Compounds: Reference Types
Creating New Values by Applying Operators
Initialize once, assign often
The increment and decrement operators
Assignment operators
Controlling Program Flow with Decision-Making Statements
Making Decisions (Java if Statements)
Guess the number
She controlled keystrokes from the keyboard
Creating randomness
The if statement
The double equal sign
Brace yourself
Indenting if statements in your code
Elseless in Ifrica
Forming Conditions with Comparisons and Logical Operators
Comparing numbers; comparing characters
Comparing objects
Importing everything in one fell swoop
Java's logical operators
Building a Nest
Choosing among Many Alternatives (Java switch Statements)
Your basic switch statement
To break or not to break
Controlling Program Flow with Loops
Repeating Instructions Over and Over Again (Java while Statements)
Repeating a Certain Number of Times (Java for Statements)
The anatomy of a for statement
The world premiere of "Al's All Wet"
Repeating Until You Get What You Want (Java do Statements)
Reading a single character
File handling in Java
Variable declarations and blocks
Loops Made Painless
Don't need no stinking counters
Grouping things together
Anatomy of an enhanced for loop
Working with the Big Picture: Object-Oriented Programming
Thinking in Terms of Classes and Objects
Defining a Class (What It Means to Be an Account)
Declaring variables and creating objects
Initializing a variable
Using variables
Compiling and Running More Than One Class
Defining a Method within a Class (Displaying an Account)
An account that displays itself
The display method's header
Sending Values to and from Methods (Calculating Interest)
Passing a value to a method
Returning a value from the getInterest method
Making numbers look good
Hiding Details with Accessor Methods (Why You Shouldn't Micromanage a Bank Teller)
Good programming
Public lives and private dreams: Making a variable name inaccessible
Enforcing rules with accessor methods
Saving Time and Money: Reusing Existing Code
Defining a Class (What It Means to Be an Employee)
The last word on employees
Putting your class to good use
Cutting a check
Working with Disk Files (A Brief Detour)
Storing data in a file
Copying and pasting code
Reading from a file
Who moved my file?
Adding directory names to your filenames
Reading a line at a time
Defining Subclasses (What It Means to Be a Full-Time Employee or a Part-Time Employee)
Creating a subclass
Creating subclasses is habit-forming
Using Subclasses
A program for the minimalist
A program for the maximalist
Overriding Existing Methods (Changing the Payments for Some of Your Employees)
Constructing New Objects
Defining Constructors (What It Means to Be a Temperature)
What is a temperature?
What you can do with a temperature
Calling new Temperature (32.0): A case study
Enum types as first-class citizens
Some things never change
More Subclasses (Doing Something about the Weather)
Building better temperatures
Constructors for subclasses
Using all this stuff
The default constructor
An invisible constructor call
A Constructor That Does More
Savvy Java Techniques
Putting Variables and Methods Where They Belong
Defining a Class (What It Means to Be a Baseball Player)
Another way to beautify your numbers
Using the Player class
Nine, count 'em, nine
Don't get all GUI on me
Tossing an exception from method to method
Making Static (Finding the Team Average)
Why is there so much static?
Displaying the overall team average
Static is old hat
Could cause static; handle with care
Experiments with Variables
Putting a variable in its place
Telling a variable where to go
Passing Parameters
Pass by value
Returning a result
Pass by reference
Returning an object from a method
Epilogue
Using Arrays and Collections to Juggle Values
Getting Your Ducks All in a Row
Creating an array in two easy steps
Storing values
Tab stops and other special things
Using an array initializer
Stepping through an array with the enhanced for loop
Searching
Arrays of Objects
Using the Room class
Yet another way to beautify your numbers
The conditional operator
Command Line Arguments
Using command line arguments in a Java program
Checking for the right number of command line arguments
Setting up JCreator for command line arguments
Using Java Collections
Collection classes to the rescue
Using an ArrayList
Using generics (hot stuff!)
Testing for the presence of more data
Looking Good When Things Take Unexpected Turns
Handling Exceptions
The parameter in a catch clause
Exception types
Who's going to catch the exception?
Throwing caution to the wind
Doing useful things
Our friends, the good exceptions
Handle an Exception or Pass the Buck
Finishing the Job with a finally Clause
The Part of Tens
Ten Ways to Avoid Mistakes
Putting Capital Letters Where They Belong
Breaking Out of a switch Statement
Comparing Values with a Double Equal Sign
Adding Components to a GUI
Adding Listeners to Handle Events
Defining the Required Constructors
Fixing Non-Static References
Staying within Bounds in an Array
Anticipating Null Pointers
Helping Java Find Its Files
Ten Sets of Web Resources for Java
The Horse's Mouth
Finding News, Reviews, and Sample Code
Improving Your Code with Tutorials
Finding Help on Newsgroups
Checking the FAQs for Useful Info
Reading Documentation with Additional Commentary
Opinions and Advocacy
Looking for Java Jobs
Becoming Certified in Java
Everyone's Favorite Sites
Using the CD-ROM
What You Can Expect to Find on the CD-ROM
System Requirements
Using the CD with Microsoft Windows
Using the CD with Mac OS
Running the Java Code That's in This Book
Freeware, Shareware, and Just Plain Ware
JCreator
Adobe Acrobat Reader
Jindent
NetCaptor
WinOne
And, If You Run into Any Trouble
Index
End-User License Agreement
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