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Museums in a Digital Age

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ISBN-10: 041540262X

ISBN-13: 9780415402620

Edition: 2010

Authors: Ross Parry

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Examining a range of articles, 'Museums in the Digital Age' explores the developments, functions and meanings that are associated with the museums' use of new media technologies.
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Book details

Copyright year: 2010
Publisher: Taylor & Francis Group
Publication date: 12/4/2009
Binding: Paperback
Pages: 496
Size: 6.75" wide x 9.50" long x 1.00" tall
Weight: 2.2
Language: English

Series Preface
Acknowledgements
The Practice of Digital Heritage and the Heritage of Digital Practice
Information: Data, Structure and Meaning
Introduction to Part one
A Brief History of Museum Computerization
The Changing Role of Information Professionals in Museums
What is Information in the Museum Context?
The World of (Almost) Unique Objects
Standards for Networked Cultural Heritage
Database as Symbolic Form
The Museum as Information Utility
Museum Collections, Documentation and Shifting Knowledge Paradigms
Semantic Dissonance: do we need (and do we understand) the semantic web?
Building a Universal Digital Memory
Space: Visits, Virtuality and Distance
Introduction to Part Two
On the Origins of the Virtual Museum
From Malraux's Imaginary Museum to the Virtual Museum
Virtual Spaces and Museums
The Virtual Visit: towards a new concept for the electronic science centre
Empowering the Remote Visitor: supporting social museum experiences among local and remote visitors
Museums Outside Wails: mobile phones and the museum in the everyday
Access: Ability, Usability And Connectivity
Introduction to Part Three
Access to Digital Heritage in Africa: bridging the digital divide
My Dream of an Accessible Web Culture for Disabled People
My Dream of an Accessible Web Culture for Disabled People: a re-evaluation
Implementing a Holistic Approach to E-Learning Accessibility
Usability Evaluation for Museum Websites
Culture as a Driver of Innovation
Interpretation: Communication, Interactivity And Learning
Introduction to Part Four
The Web and the Unassailable Voice
When the Object is Digital: properties of digital surrogate objects and implications for learning
Learning by Doing and Learning Through Play: an exploration of interactivity in virtual environments for children
Interactivity and Collaboration: new forms of participation in museums, galleries and science centres
Visitors' Use of Computer Exhibits: findings from five gruelling years of watching visitors getting it wrong
Object: Authenticity, Authority And Trust
Introduction to Part Five
Museums and Virtuality
When All You've Got is 'The Real Thing': museums and authenticity in the networked world
Authenticity and Integrity in the Digital Environment: an exploratory analysis of the central role of trust
Why Museums Matter
Defining the Problem of Our Vanishing Memory: background, current status, models for resolution
Curating New Media
Delivery: Production, Evaluation and Sustain Ability
Introduction to Part Six
Managing New Technology Projects in Museums and Galleries
Rationale for Digitization and Preservation
'Speaking for Themselves': new media and 'Making the Modern World'
The Evaluation of Museum Multimedia Applications: lessons from research
A Survey on Digital Cultural Heritage Initiatives and Their Sustainability Concerns
Futures: Priorities, Approaches and Aspirations
Introduction to Part Seven
Making the Total Museum Possible
Museums in the Information Era: cultural connectors of time and space
The Shape of Things to Come: museums in the technological landscape
Digital Heritage and the Rise of Theory in Museum Computing