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Digital Cultures Understanding New Media

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ISBN-10: 0335221971

ISBN-13: 9780335221974

Edition: 2008

Authors: Glen Creeber, Royston Martin, Creeber, Martin

List price: $43.00
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Description:

Everything you need to know about new media in one accessible, easy to navigate volume! ..FromFacebookto theiPhone, fromYouTubetoWikipedia, fromGrand Theft AutotoSecond Life- this book explores new medias most important issues and debates in an accessible and engaging text for newcomers to the field...With technological change continuing to unfold at an incredible rate,Digital Culturesrounds-up major events in the medias recent past to help develop a clear understanding of the theoretical and practical debates that surround this emerging discipline. It addresses issues such as: .. What is new media?. How is new media changing our lives?. Is new media having a positive or negative effect on…    
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Book details

List price: $43.00
Copyright year: 2008
Publisher: McGraw-Hill Education
Publication date: 12/1/2008
Binding: Paperback
Pages: 224
Size: 6.69" wide x 9.45" long x 0.47" tall
Weight: 0.946
Language: English

Edith Wharton was a woman of extreme contrasts; brought up to be a leisured aristocrat, she was also dedicated to her career as a writer. She wrote novels of manners about the old New York society from which she came, but her attitude was consistently critical. Her irony and her satiric touches, as well as her insight into human character, continue to appeal to readers today. As a child, Wharton found refuge from the demands of her mother's social world in her father's library and in making up stories. Her marriage at age 23 to Edward ("Teddy") Wharton seemed to confirm her place in the conventional role of wealthy society woman, but she became increasingly dissatisfied with the…    

Acknowledgements
List of contributors
Introduction
Digital Theory: Theorizing New Media
On The Net: Navigating the World Wide Web
Digital Television: High definitions
Digital Cinema: Virtual screens
Video Games: Platforms, programmes and players
Digital Music: Production, distribution and consumption
Participatory Culture: Mobility, interactivity and identity Matt Hills Case Study: Social networking & self-identity
The Digital Divide: Scarcity, inequality and conflict
Digital Democracy: Enhancing the public sphere
After New Media: Everywhere always on
Appendix: 'New Media - a timeline'
Bibliography
Index