Fundamentals of Game Design

ISBN-10: 0321643372
ISBN-13: 9780321643377
Edition: 2nd 2010
Authors: Ernest Adams
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Description: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric  More...

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Book details

List price: $99.99
Edition: 2nd
Copyright year: 2010
Publisher: Pearson Education
Publication date: 9/14/2009
Binding: Paperback
Pages: 700
Size: 7.50" wide x 9.25" long x 1.50" tall
Weight: 2.794
Language: English

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industryrsquo;s leading authorities, Ernest Adams, who offers a first-hand look into the process, from initial concept to the final tuning. Now in its second edition, this updated classic reference offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. Yoursquo;ll learn the specific design challenges unique to all the major game genres and how to apply the principles of game design to each one. In this thorough and easy-to-follow guide, yoursquo;ll learn to: Define the challenges and actions at the heart of the gameplay Write a high-concept document, a treatment, and a full design script Understand the essentials of user interface design and how to define a gamersquo;s look and feel Construct a gamersquo;s core mechanics and flow of resources (money, points, ammunition, etc.) Design for new input mechanisms such as the Wii controller and multi-touch iPhone Incorporate an engaging story into your game Develop appealing game characters, and worlds that players will want to visit, including persistent worlds Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players.

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