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Preface | |
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Introduction | |
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Songs vs. Laws | |
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Limbic Perception | |
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The Limbic-Cortical Tangle | |
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Reevaluating Decision Making | |
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The ThinkingFeeling Axis | |
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Too Little Emotion Impairs Decision Making | |
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Tests of Thinking and Intelligence | |
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Affective Communication | |
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Example: The Effective and Affective Tutor | |
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Book Overview | |
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Envisioning Affective Computing | |
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Emotions Are Physical and Cognitive | |
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Physical vs. Cognitive | |
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The Wheelchair Scenario | |
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Terminology | |
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Physical Aspects of Emotion: Sentic Modulation | |
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Facial Expression | |
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Vocal Intonation | |
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Motor Forms of Expression | |
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Other Physiological Responses | |
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Complicating Conditions: Physical Aspects of Emotion | |
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"Person-independent" Emotion Recognition | |
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Studies out of the Laboratory | |
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Cognitive Aspects of Emotion | |
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Primary vs. Secondary Emotions | |
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Developing and Learning Emotions | |
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Complicating Conditions: Cognitive Aspects of Emotion | |
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Emotions and Creativity | |
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Emotions and Memory | |
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Intentional vs. Spontaneous Smiles | |
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Inducement of Emotion | |
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Summary | |
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Affective Computers | |
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Developing Emotions | |
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Computers that Recognize Emotions | |
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Evaluating Affect Recognition | |
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Differences in Human and Computer Recognition | |
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Affect Recognition, without other Affective Abilities? | |
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Summary of Criteria for Recognition | |
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Computers that Express Emotions | |
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Evaluating Affect Expression | |
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Differences in Human and Computer Expression | |
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Affect Expression, without other Affective Abilities? | |
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Summary of Criteria for Expression | |
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Computers that "Have" Emotions | |
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Emergent Emotions and Emotional Behavior | |
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Fast Primary Emotions | |
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Cognitively Generated Emotions | |
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Emotional Experience | |
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Body-Mind Interactions | |
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Evaluating Performance | |
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Summary of Components of an Emotion System | |
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Computers with Minds and Bodies | |
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Emotions and Consciousness | |
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Systems that have Emotional Intelligence | |
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Evaluating Emotional Intelligence | |
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Differences in Human and Computer Emotional Intelligence | |
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Example: Lottery Scenario | |
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Eeyond Emotional Intelligence | |
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A Note on Imitating vs. Duplicating | |
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Summary | |
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Applications of Affective Computing | |
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Affective Mirror | |
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Beyond Emoticons | |
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Text to Speech | |
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Helping Autistic People | |
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Consumer Feedback | |
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Points for Courage | |
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Emotions in Learning | |
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"No Pain, No Gain" | |
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Classroom Barometer | |
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Emotions on the Virtual Stage | |
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Music: Listening to What you Like | |
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"Fast Forward to the Interesting Part" | |
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Agents that Learn your Preferences | |
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Learning when to Interrupt | |
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Small Talk | |
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Animated Agent Faces | |
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The Audience Performance | |
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Film/Video | |
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Sensitive Toys | |
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Summary | |
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Potential Concerns | |
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Expectations in Interfaces | |
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Juvenile Beginnings | |
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Human Privacy | |
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Accuracy, Lie Detection, and Computer Objectivity | |
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Symmetry in Communication | |
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Centralized Recognition and Control | |
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Computers Acting Emotionally | |
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Who or What is Responsible? | |
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Computer Rights? | |
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Considerations for the Computer Designer | |
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Summary | |
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Building Affective Computing | |
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Affective Signals and Systems | |
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Modeling an Affective System | |
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A Signal Representation for Emotions and Moods | |
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Ringing a Bell | |
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Property of Response Decay | |
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Property of Repeated Strikes | |
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Property of Temperamental Influence | |
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Property of Linearity and Time-Invariance | |
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Property of Activation and Saturation | |
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Property of Cognitive and Physical Feedback | |
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Representing Mood | |
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Example: Rafe | |
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Summary of Properties | |
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Physiological Signals | |
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Summary | |
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Recognizing and Expressing Affect | |
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Key Issues for Characterizing Affective Patterns | |
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Basic Emotions and Discrete Categories | |
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Emotion Spaces and Continuous Dimensions | |
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Universal vs. Person-Specific | |
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Pure vs. Mixed | |
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Modeling Affective Patterns | |
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Recognizing and Synthesizing Facial Expressions | |
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Synthesizing and Recognizing Affective Vocal Intonation | |
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Combinations of Face and Voice | |
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Physiological Pattern Recognition | |
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Models for Affective Behavior | |
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Additional Models and Learning | |
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Summary | |
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Emotion Synthesis | |
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Emotion Synthesis via Cognitive Mechanisms | |
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The Ortony Clore Collins (OCC) Cognitive Model | |
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Poker-Playing Agents with Facial Expressions | |
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Emotions and Moods for Animated Characters | |
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Emotions in Social Relationships | |
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Roseman's Cognitive Appraisal Model | |
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Emotion Synthesis via Multiple Mechanisms | |
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Four Elicitors for Emotion Synthesis | |
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A Three-Layer Architecture | |
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Emotions, Hormones, and Homeostasis | |
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Synthesizing Emotion's Influences | |
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Realizing Multiple Concerns | |
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Emotions Influencing Learning and Behavior | |
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Affective Decision Making | |
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Emotions that Interact with Memory | |
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Emotion as an Umbrella | |
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Summary | |
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Affective Wearables | |
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Consumer Wearables | |
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Augmenting Human Memory | |
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Digital Disc Jockey | |
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Prototype of an Affective Wearable Computer | |
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Technology, Interface, and Human Factors Issues | |
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Out of the Lab and into the World | |
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Emotion Theory for Ambulatory People | |
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Anxiety on the Move | |
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Intimacy and Privacy | |
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Summary | |
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Summary | |
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Does it Have to Have "Emotions"? | |
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When Will we Have Affective Computing? | |
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Manifesto | |
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Summary | |
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Notes | |
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References | |
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Index | |