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From Technological to Virtual Art

ISBN-10: 026216230X
ISBN-13: 9780262162302
Edition: 2005
Authors: Frank Popper
List price: $55.95
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Description: In From Technological to Virtual Art, respected historian of art and technology Frank Popper traces the development of immersive, interactive new media art from its historical antecedents through today's digital, multimedia, and networked art.  More...

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Book details

List price: $55.95
Copyright year: 2005
Publisher: MIT Press
Publication date: 12/22/2006
Binding: Hardcover
Pages: 504
Size: 7.00" wide x 9.25" long x 1.25" tall
Weight: 1.980
Language: English

In From Technological to Virtual Art, respected historian of art and technology Frank Popper traces the development of immersive, interactive new media art from its historical antecedents through today's digital, multimedia, and networked art. Popper shows that contemporary virtual art is a further refinement of the technological art of the late twentieth century and also a departure from it. What is new about this new media art, he argues, is its humanization of technology, its emphasis on interactivity, its philosophical investigation of the real and the virtual, and its multisensory nature. He argues further that what distinguishes the artists who practice virtual art is their combined commitment to aesthetics and technology. Their "extra-artistic" goals -- linked to their aesthetic intentions -- concern not only science and society but also basic human needs and drives. Defining virtual art broadly as art that allows us, through an interface with technology, to immerse ourselves in the image and interact with it, Popper identifies an aesthetic-technological logic of creation that allows artistic expression through integration with technology. After describing artistic forerunners of virtual art from 1918 to 1983 -- including art that used light, movement, and electronics -- Popper looks at contemporary new media forms and artists. He surveys works that are digital-based but materialized, multimedia offline works, interactive digital installations, and multimedia online works (net art) by many artists, among them John Maeda, Jenny Holzer, Brenda Laurel, Agnes Hegedus, Stelarc, and Igor Stromajer. The biographical details included reinforce Popper's idea that technology is humanized by art. Virtual art, he argues, offers a new model for thinking about humanist values in a technological age.

Frank Popper is Professor Emeritus of Aesthetics and the Science of Art at the University of Paris VIII. He is the author of Origins and Development of Kinetic Art, Art, Action, and Participation, Art of the Electronic Age, and other influential works on art and technology.

Series Forward
Foreward
Acknowledgments
Introduction
The Emergence of Virtual Art (1918-1983)
Historical Antecedents (1918-1967)
Artistic Sources
Modern Light Art
Spectator Participation
Environmental Artistic Commitments
Technical Sources (such as Engineering and Inventions)
Other Sources (such as Science and Linguistics)
Technological Art and Artists (1968-1983)
Laser Art
Holographic Art
Eco-technological Art
Computer Art
Communication Art
Current Virtual Art and Artists (1983-2004)
Materialized Digital-Based Work
Plastic Issues
Cognition Issues
Bioaesthetic Issues
Multimedia and Multisensorial Off-Line Works
Language, Narration, Hypertext
Plastic Multimedia Issues
Synesthesia
Sociopolitical and Security Issues
Interactive Digital Installations
Sensory Immersion
Reciprocal Aesthetic Propositions
Individual Commitments to Interactivity
Social, Environmental, and Scientific Commitments to Interactivity
Multimedia Online Works (Net Art)
The Internet as a Social Communications Option
Personal Presence Online
Critical Artistic Attitudes on the Net
Telematic and Telerobotic Human Commitments
Conclusion
Notes
Bibliography
Artists List
Index

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