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Game Sound An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

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ISBN-10: 026203378X

ISBN-13: 9780262033787

Edition: 2008

Authors: Karen Collins

List price: $36.00
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Description:

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound,Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the…    
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Book details

List price: $36.00
Copyright year: 2008
Publisher: MIT Press
Publication date: 8/8/2008
Binding: Hardcover
Pages: 216
Size: 8.00" wide x 9.00" long x 1.00" tall
Weight: 1.430

Karen Collins is Canada Research Chair in Interactive Audio at the University of Waterloo. She is the author of Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press).

Preface
Introduction
Games Are Not Films! But . . .
Push Start Button: The Rise of Video Games
Invaders in Our Homes: The Birth of Home Consoles
"Well It Needs Sound": The Birth of Personal Computers
Conclusion
Insert Quarter to Continue: 16-Bit and the Death of the Arcade
Nintendo and Sega: The Home Console Wars
Personal Computers Get Musical
MIDI and the Creation of iMUSE
Amiga and the MOD Format
Conclusion
Press Reset: Video Game Music Comes of Age
Home Console Audio Matures
Other Platforms: Rhythm-Action, Handhelds, and Online Games
Conclusion
Game Audio Today: Technology, Process, and Aesthetic
The Process of Taking a Game to Market
The Audio Production Process
The Pre-Production Stage
The Production Stage
The Post-Production Stage
Conclusion
Synergy in Game Audio: Film, Popular Music, and Intellectual Property
Popular Music and Video Games
The Impact of Popular Music on Games, and of Games on Popular Music
Conclusion
Gameplay, Genre, and the Functions of Game Audio
Degrees of Player Interactivity in Dynamic Audio
The Functions of Game Audio
Immersion and the Construction of the "Real"
Conclusion
Compositional Approaches to Dynamic Game Music
Nonlinearity in Games
Ten Approaches to Variability in Game Music
Conclusion
Conclusion
Notes
Glossary
References
Index