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Foreword to Alan B. Craig's Understanding Augmented Reality | |
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Preface | |
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About the Author | |
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Acknowledgments | |
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What Is Augmented Reality? | |
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Introduction | |
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Where Did Augmented Reality Come From? | |
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Other Enhancements | |
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Why Digital Enhancement of the Real World Rather Than Physical Enhancement? | |
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Augmented Reality | |
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The Physical World Is Augmented by Digital Information That is Superimposed on a View of the Physical World | |
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The Information Is Displayed in Registration with the Physical World | |
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The Information Displayed Is Dependent on the Geographic Location of the Real World and the Physical Perspective of the Person in the Physical World | |
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The Relationship Between Augmented Reality and Other Technologies | |
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Media | |
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Technologies | |
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Other Ideas Related to the Spectrum Between Real and Virtual Worlds | |
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Summary of Related Technologies | |
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Summary | |
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Augmented Reality Concepts | |
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Introduction | |
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How Does Augmented Reality Work? | |
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The Two-Step Process of Augmented Reality Applications | |
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Sensor(s) | |
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Processor | |
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Display | |
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Concepts Related to Augmented Reality | |
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Computer Graphics | |
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Dimensionality | |
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Depth Cues | |
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Registration and Latency | |
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Ingredients of an Augmented Reality Experience | |
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Augmented Reality Application | |
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Content | |
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Interaction | |
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Technology | |
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The Physical World | |
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Participant(s) | |
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Summary | |
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Augmented Reality Hardware | |
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Introduction | |
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Major Hardware Components for Augmented Reality Systems | |
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Sensors | |
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Processors | |
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Displays | |
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Augmented Reality System | |
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Summary | |
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Augmented Reality Software | |
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Introduction | |
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Major Software Components for Augmented Reality Systems | |
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Software Involved Directly in the Augmented Reality Application | |
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Software Used to Create the Augmented Reality Application | |
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Software used to Create Content for the Augmented Reality Application | |
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Software for Creating and Editing Three-Dimensional Graphics | |
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Other Software Related to Augmented Reality | |
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Putting It All Together | |
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Summary | |
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Content Is Key!-Augmented Reality Content | |
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Introduction | |
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What Is Content? | |
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Attributes of Different Ways of Representing Content | |
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Creating Visual Content | |
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Three-Dimensional Objects | |
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Two-Dimensional Images | |
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Visual Elements That Vary with Time (Animation) | |
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Creating Audio Content | |
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Creating Content for Other Senses (Touch, Taste, Smell) | |
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Representation and Perceptual Issues | |
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Representation and Our Senses | |
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Summary | |
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Interaction in Augmented Reality | |
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Introduction | |
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What Is Interaction? | |
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Interaction in the Real World | |
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Manipulation | |
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Navigation | |
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Communication and Multiperson Augmented Reality Applications | |
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Interaction in Projected Augmented Reality Environments | |
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Subjective vs Objective Point of View | |
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Summary | |
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Mobile Augmented Reality | |
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Introduction | |
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What Is Mobile Augmented Reality? | |
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Advantages and Disadvantages of Mobile Augmented Reality | |
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Advantages of Mobile Augmented Reality Applications | |
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Disadvantages of Mobile Augmented Reality Applications | |
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Architectures for Mobile Augmented Reality Systems | |
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Summary | |
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Augmented Reality Applications | |
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Introduction | |
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What Makes a Good Augmented Reality Application? | |
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Application Areas | |
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Magic Books | |
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Magic Mirrors | |
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Magic Windows and Doors | |
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Magic Lens | |
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Navigation Assistance | |
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Nonreferential Augmentation | |
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Objective View Augmented Reality | |
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Collaborative Augmented Reality | |
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Applying Augmented Reality to a Problem | |
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Evaluating Augmented Reality Applications | |
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Why Evaluate Augmented Reality Applications? | |
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Evaluation Questions | |
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Example Augmented Reality Applications | |
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The Ethnobotany Workbook. | |
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colAR-Amazing Animals of New Zealand | |
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T. rex | |
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Anatomy | |
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Summary | |
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The Future of Augmented Reality | |
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Introduction | |
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The Current State of Augmented Reality | |
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The State of Augmented Reality Applications | |
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The State of Augmented Reality Technology | |
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The State of Augmented Reality Content Development | |
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Why Consider the Future? | |
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Trends in Augmented Reality | |
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Trends Toward Mobile Augmented Reality Applications | |
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A Trend Away from Specialized Fiducial Markers | |
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A Trend Toward improved Tracking and Hybrid Tracking Technologies | |
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A Trend Toward Less Encumbrance with Augmented Reality Systems | |
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A Trend Toward Display to More Senses with Augmented Reality Systems | |
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A Trend Toward Higher Fidelity Representations and Displays | |
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A Slow Trend Toward Projection Augmented Reality Systems | |
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A Trend Toward More Control Being Done in the Real World | |
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A Trend Toward Multiperson Applications and Private Applications | |
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A Trend Toward Applications with Readily Swappable Content | |
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A Trend Toward Repositories of Augmented Reality Content and Applications | |
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A Trend Toward More Application Areas | |
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A Trend Toward Ubiquitous Content and Channels of Augmentations | |
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A Trend Toward New Mechanisms for Augmentation Discovery | |
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A Trend Toward Easy-to-Use Authoring Tools for Augmented Reality Experiences | |
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A Trend Toward Attention to Disabilities and Challenges | |
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A Trend Toward Better, More Formal Evaluation of Augmented Reality Experiences | |
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Intellectual Property in Augmented Reality Applications | |
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Summary | |
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Index | |