3D Game Environments Create Professional 3D Game Worlds

ISBN-10: 0240808959
ISBN-13: 9780240808956
Edition: 2007
Authors: Luke Ahearn
List price: $49.95
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Description: The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and  More...

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Book details

List price: $49.95
Copyright year: 2007
Publisher: Taylor & Francis Group
Publication date: 5/5/2008
Binding: Paperback
Pages: 400
Size: 7.50" wide x 9.00" long x 1.00" tall
Weight: 1.342
Language: English

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds. From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with: * The entire game world development process: from planning to modeling and texturing. * Exercises and projects to practice with: each section includes projects to practice creating different world genres. * CD with source art to practice with and use in your own projects, program demos, and plug-ins.

Dedication
Acknowledgments
The Author
Introduction
Orientation to Game World Optimizations
3D Concepts
Shaders and Materials
Planning the Low Polygon Urban Environment
Modeling the Large Urban Environment
Texturing the Large Urban Environment
Introduction to Natural Environments
Terrain
Filling the World-Trees, Plants, Rocks, Water, and Sky
Modeling and Texturing the Jungle Base
Focus on the Futuristic Interior-Normal Maps and Multipass Shaders
Index

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