Creating Digital Music and Sound An Inspirational Introduction for Musicians, Web Designers, Animators, Videomakers, and Game Designers

ISBN-10: 0240808320
ISBN-13: 9780240808321
Edition: 2006
Authors: Chris Middleton
List price: $47.95
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Description: If you are serious about music, this is the guide to get you started! Creating Digital Music and Sound covers the basic principles of digital music-making, from playing around with prerecorded, royalty-free loops and samples to full-on multitrack  More...

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Book details

List price: $47.95
Copyright year: 2006
Publisher: Taylor & Francis Group
Publication date: 6/16/2006
Binding: Paperback
Pages: 176
Size: 7.50" wide x 9.75" long x 0.75" tall
Weight: 1.430
Language: English

If you are serious about music, this is the guide to get you started! Creating Digital Music and Sound covers the basic principles of digital music-making, from playing around with prerecorded, royalty-free loops and samples to full-on multitrack recording, synthesis, sampling, MIDI sequencing, surround sound, and mastering. Unlike any comparable music and sound title this book also explores how to record and create soundtracks for videos, movies, animations, and games, and how to add audio to websites. It even includes a look at music-making suites for mobile phones. Every page includes highly visual color coverage of the principles of using music-making and audio recording software from fun tools to professional suites, how to record and edit voices, and how to incorporate instruments both real and virtual into musical work, together with music-making hardware from keyboards and workstations to microphones, headphones, leads, and next-generation storage media. * Learn the complete process from switching on your computer and connecting devices to producing professionally mastered soundtracks and publishing and sharing them * Be inspired to create by interviews with top industry professionals, well-known musicians and composers * Learn from the non-technical, easy to understand hints, tips, and expert work-throughs

Introduction
All About Sound
Soundwaves (amplitude; decibels; velocity; wavelength; dynamic range; phase; envelope; harmonics)
Analog recording
Digital recording (sampling; sample rates; bit depth; latency)
The Computer in Your Studio
Macs, PCs, Linux: specifications; issues; maintenance; file management
External music hardware: controllers
Soundcards and external interfaces
Multitrackers, workstations, and control surfaces
Audio and Recording Terms
Audio and recording terms
Synthesis
Audio and data connectivity
The Studio in Your Computer
Timelines and sequencing
Sequencers that record audio
Integrated suites: Pro Tools
MIDI basics
Music-only tools
Loops and beatmatching
Editing audio and MIDI
Effects and processors: time based
Effects and processors: dynamic
Plugins; plugin formats; virtual instruments
Recording the Real World
Designing a space
Mics: types and polar patterns
Mic usage
Recording and manipulating voices
The virtual guitarist
Mixdown
Monitors and monitoring
Mixing concepts
Mixing strategies
Mixing with dynamic effects
Multiple levels
Mixing with reverb
EQ hotspots
The anatomy of a remix
Interview: Hakan Lidbo
Mastering and remastering: by Andrew Walter, Abbey Road studios
File formats for audio, the Web, and multimedia
Disk formats, burning, and storage
Blu-Ray and HD-DVD compared
Internet Audio and Mobility
Internet audio FAQs and tips
Media players
Internet radio: creative strategies and technology choices
Podcasting: creative strategies and technology choices
Generative music for the Web
Interview: Tim Didymus, generative music composer
Make and mix music on your cellphone
Interview: Tim Cole, double BAFTA Award-winning software developer
Digital rights, publishing, and sharing
Online music collaboration software
Building a sound toy in Flash: Paul Farrington workshop
Music and sound in Flash
Depeche Mode sound toy
Audio for Video and Movies
Music and sound in movies and videos
Sound in video software (including soundtrack software)
Location sound: creative strategies and technology tips
Interview: Simon Fisher Turner, movie soundtrack composer
Music for low-budget movies and videos
Sound design for movies
Interview: Kant Pan, Academy Award nominee
Synching sound to video
Surround sound creative strategies and technology choices
Abbey Road surround sound tips
VJing: D-Fuse interview
Glossary
Web Sites and Resources
Index

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