| |
| |
Introduction | |
| |
| |
Dedication and Thanks | |
| |
| |
| |
Getting Started | |
| |
| |
| |
First, Catch Your Rabbit | |
| |
| |
Linear and Nonlinear Storytelling | |
| |
| |
Setting Limitations and Finding Liberation | |
| |
| |
Shopping for Story: Creating Lists | |
| |
| |
Nothing Is Normal: Researching Action | |
| |
| |
All Thumbs: Quick Sketch and Thumbnails | |
| |
| |
Reality Is Overrated | |
| |
| |
Past and Present: Researching Settings and Costumes | |
| |
| |
| |
Vive la Difference! Animation and Live-action Storyboards | |
| |
| |
Comic Boards and Animation Boards | |
| |
| |
Television Boards and Feature Boards | |
| |
| |
| |
Putting Yourself Into Your Work | |
| |
| |
The Use of Symbolic Animals and Objects | |
| |
| |
The Newsman's Guide: Who, What, When, Where, and Why | |
| |
| |
| |
Situation and Character-driven Stories | |
| |
| |
Stop if You've Heard This One | |
| |
| |
Defining Conflict | |
| |
| |
Log Lines | |
| |
| |
Stealing the Show | |
| |
| |
Parodies and Pastiches | |
| |
| |
| |
What If? Contrasting the Possible and the Fanciful | |
| |
| |
Beginning at the Ending: The Tex Avery "Twist" | |
| |
| |
Establishing Rules | |
| |
| |
| |
Appealing or Appalling? Beginning Character Design | |
| |
| |
Reading the Design: Silhouette Value | |
| |
| |
Construction Sights | |
| |
| |
Foundation Shapes and Their Meaning | |
| |
| |
The Shape of Things | |
| |
| |
Going Organic | |
| |
| |
Creating Characters from Inanimate Objects | |
| |
| |
Across the Universe | |
| |
| |
| |
Size Matters: The Importance of Scale | |
| |
| |
Practicing Your Scales | |
| |
| |
Stereotypes of Scale | |
| |
| |
Triple Trouble: Working with Similar Character Silhouettes | |
| |
| |
Getting Pushy | |
| |
| |
| |
Beauties and Beasts: Creating Character Contrasts in Design | |
| |
| |
The Great Dictator: Charlie Chaplin's Character Acting | |
| |
| |
I Feel Pretty! Changing Standards of Beauty | |
| |
| |
A Face That Only a Mother Could Love? | |
| |
| |
Gods and Monsters: Contrasting Appearance and Personality | |
| |
| |
| |
Location, Location, Location: Art Direction and Storytelling | |
| |
| |
| |
Technique | |
| |
| |
| |
Starting Story Sketch: Compose Yourself | |
| |
| |
Tonal Sketches | |
| |
| |
Graphic Images Ahead! | |
| |
| |
The Drama in the Drawings: Using Contrast to Direct the Eye | |
| |
| |
The Best Laid Floor Plans | |
| |
| |
Structure: The Mind's Eye | |
| |
| |
| |
Roughing It: Basic Staging | |
| |
| |
I'm Ready for My Close-up: Storyboard Cinematography | |
| |
| |
| |
Boarding Time: Getting With the Story Beat | |
| |
| |
Working to the Beat: Story Beats and Boards | |
| |
| |
Do You Want To Talk About It? | |
| |
| |
| |
The Big Picture: Creating Story Sequences | |
| |
| |
Panels and Papers: A Word about Storyboard Materials | |
| |
| |
Acting Out: Structuring Your Sequences | |
| |
| |
A-B-C Sequences: Prioritizing the Action | |
| |
| |
Arcs and Triumphs | |
| |
| |
Naming Names | |
| |
| |
| |
Patterns in Time: Pacing Action on Rough Boards | |
| |
| |
Climactic Events | |
| |
| |
| |
Present Tense: Creating a Performance on Storyboard | |
| |
| |
Working with Music | |
| |
| |
Visualizing the Script | |
| |
| |
| |
Diamond in the Rough Model Sheet: Refining Character Designs | |
| |
| |
Tying It Down: Standardizing Your Design | |
| |
| |
Your Cheatin' Part: Nonliteral Design | |
| |
| |
| |
Color My World: Art Direction and Storytelling | |
| |
| |
Fishing for Complements | |
| |
| |
Saturation Point: Colors and Tonal Values | |
| |
| |
Writing the Color: Color Scripts | |
| |
| |
O Tempora, O More or Less | |
| |
| |
| |
Presentation | |
| |
| |
| |
Show and Tell: Pitching Your Storyboards | |
| |
| |
The More Things Change: The Turnover Session | |
| |
| |
| |
Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track | |
| |
| |
This Is Only a Test: Refining Story Reels | |
| |
| |
| |
Build a Better Mouse: Creating Cleanup Model Sheets | |
| |
| |
| |
Maquette Simple: Modeling Characters in Three Dimensions | |
| |
| |
| |
Am I Blue? Creating Character Through Color | |
| |
| |
Creating Color in Context | |
| |
| |
It's a Setup: Testing Your Color Models | |
| |
| |
| |
Screen and Screen Again: Preparing for Production | |
| |
| |
| |
Further Reading: Books, Discs, and Websites | |
| |
| |
| |
Appendices: Animated Interviews | |
| |
| |
| |
Discussion with A. Kendall O'Connor | |
| |
| |
| |
Caricature Discussion with T. Hee | |
| |
| |
| |
Interview with Ken Anderson | |
| |
| |
Glossary of Animation Preproduction Terms | |
| |
| |
Index | |