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About the Author | |
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Credits | |
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Acknowledgments | |
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Introduction | |
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Overview | |
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The Elements of a Sound Track | |
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Scope of Book | |
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Using This Book | |
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Foundations and Theory | |
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Foundations of Audio for Image | |
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Physics of Sound | |
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Overview | |
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The Anatomy of a Sine Wave | |
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Frequency | |
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Amplitude | |
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Timbre | |
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The Volume Envelope | |
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Wavelength | |
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Speed of Sound | |
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Perception of Sound | |
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Hearing Versus Listening | |
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Defining a Space | |
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Stereo Imaging | |
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Rhythm and Tempo | |
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Noise | |
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Silence | |
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Digital Audio | |
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Capturing Audio | |
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Sampling Rates | |
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Bit-Depths | |
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Linear Pulse Code Modulation | |
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Multichannel Audio Compression | |
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MPEG Layer 3 and aacPlus | |
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Sound Design Theory | |
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Overview | |
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Sound Classifications | |
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Differences in Visual and Audio Processing | |
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Influence of Sound on Time Perception | |
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Sounds influence on Spatial Perception | |
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Drawing the Audience into the Narrative | |
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Sound for Character Development | |
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Plausibility Versus Reality | |
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Metaphoric Sound | |
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Off-Screen Sound | |
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Tension and Release | |
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Smoothing Visual Edits | |
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Developing Continuity | |
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Interpreting Picture Edits and Film Conventions | |
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Guided Perception | |
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Conclusion | |
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The Stems: Dialog, Music, and Effects (DM&E) | |
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Dialog | |
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Overview | |
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Narration | |
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Historical Speeches | |
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Synthetic Language | |
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Dialog and Character Development | |
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Dialog and Music | |
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Historical Voice Talent in Animation | |
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Casting Voice Talent | |
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Working with Voice Actors | |
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Recording Dialog | |
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Microphones | |
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Polar Patterns | |
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Microphone Placement | |
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Evaluating Recorded Dialog | |
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Compositing and Editing | |
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Synchronization | |
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Signal Processing | |
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Corrective Measures | |
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Sound Shaping | |
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Futzing Voice-Over | |
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Music | |
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Overview | |
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The Role of Music in Animation | |
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Historical Figures in Animation Scoring | |
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The Temp Track | |
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Underscore | |
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Source Music | |
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Music Effects and Effects Scoring | |
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Music for Emotional Treatment | |
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Subtext Scoring | |
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Music for Continuity and Time Perception | |
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Music To Establish Setting and Scale | |
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Acoustic and Synthetic Instrumentation | |
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The Spotting Session | |
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Creating an Original Score | |
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Demonstrating the Score | |
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Production Music Libraries | |
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Selected list of Production Libraries | |
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Developing a Vocabulary for Scoring | |
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By Emotion | |
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By Musical Styles | |
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By Cinematic Genre | |
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By Musical Instrumentation | |
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The Music Editor | |
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Sound-Editing Terminology | |
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Music Editing | |
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Sound Effects (SFX) | |
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Overview | |
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Functions of SFX | |
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Conceptualizing SFX | |
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The History of SFX | |
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SFX Spotting Session | |
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Sources of SFX | |
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Commercial SFX Libraries | |
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Foley (Performance) Effects | |
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Ambience (Backgrounds) | |
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Searching and Auditioning SFX Libraries | |
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The Vocabulary of SFX | |
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Creating a Production SFX Library | |
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Developing an Original SFX Library | |
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Tools for Field Recording | |
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Field Recorders | |
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Field Microphones | |
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Field Accessories | |
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Suggestions for Recording in the Field | |
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Location Request | |
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Studio Recording | |
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Stereo Recording Techniques | |
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Middle-Side (M/S) Stereo | |
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SFX Editing and Sweetening | |
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SFX Signal Processing | |
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Synchronization | |
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Arts Law | |
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Developing a Legal Sound Track | |
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Overview | |
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Rights Versus License | |
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U.S. Copyright Act of 1976 | |
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Exclusive Rights Granted to Copyright Holders | |
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Nonexclusive Rights (Fair Use) | |
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Parody | |
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Public Domain | |
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Locating the Copyright Holder | |
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U.S. Copyright Office | |
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Performing Rights Organizations | |
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Synchronization License | |
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Master License | |
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Mechanical License | |
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Videogram License | |
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Potential Consequences of Infringement | |
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Frequently Asked Questions | |
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Legal Terms | |
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Obtaining Copyright Protection | |
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International Copyright Law | |
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Tools and Techniques | |
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The Project Studio | |
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Overview | |
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Platform | |
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Host Audio Application | |
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Hard-Disk Recording | |
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Waveform Editing | |
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Automation | |
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Desktop Media Players | |
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MIDI Sequencers | |
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Virtual Instruments: Synthesis and Sampling | |
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Audio Encoding | |
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DVD-V Authoring | |
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Media File Exchange (OMFI and AAF) | |
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Audio Interfaces | |
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Control Surfaces | |
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Audio Monitors | |
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Video Monitors | |
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Audio Cables and Connectors | |
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Media Drives | |
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Signal Path and Signal Processing | |
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Overview | |
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Signal Path | |
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Source Audio | |
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Inserts | |
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Sends | |
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Prefade/Postfade | |
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Auxiliary Inputs | |
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Master Faders (Main Out) | |
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Signal Processing | |
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Plug-ins | |
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Rendered Effects | |
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Real-Time Effects | |
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The Source-Quality Rule | |
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Types of Signal Processing | |
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Equalization | |
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Compression | |
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Reverb | |
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Reverse | |
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Pitch Shifting | |
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Time-Scaling | |
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Doppler | |
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Noise Reduction | |
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The Production Path | |
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Preproduction | |
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Overview | |
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Phases of Pre-Production | |
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Concept Development | |
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Script Analysis: "Hearing Between the Lines" | |
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Concept Art | |
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Treatment | |
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Understanding Genre | |
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Storyboard | |
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Developing the Temp Track and Pre-Score | |
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Producing the Animatic | |
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Enlisting a Sound Designer | |
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Determining the Release Format | |
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Developing an Audio Production Budget | |
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Developing an Audio Production Schedule | |
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Maintaining Synchronization | |
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Project Management | |
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Session Management | |
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File Sharing | |
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Production | |
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Overview | |
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Production Timeline for Two-Dimensional Animation | |
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Production Timeline for Three-Dimensional Animation | |
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The Evolving Workprint | |
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Production Tasks for the Sound Designer | |
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Audio Research | |
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SFX Acquisition | |
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Score Considerations | |
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Temp Tracks | |
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Built-Up (Sweetened) Sound Effects | |
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Postproduction | |
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Overview | |
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Developing the Elements of a Sound Track | |
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The Premixes | |
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The Final Mix (Rerecording) | |
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Understanding Channels and Loudspeakers | |
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The Stereo Mix | |
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The Multichannel Mix | |
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Multichannel Panning | |
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Panning Dialog in 5.1 | |
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Panning SFX in 5.1 | |
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Panning Ambience in 5.1 | |
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Panning Music in 5.1 | |
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Signal Processing at the Final Mix | |
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Setting Mix Levels | |
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Mastering | |
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Suggestions for the Final Mix | |
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Sound Characteristics of Various Release Formats | |
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Mono Formats | |
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Stereo Formats | |
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Multichannel Formats | |
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Sound Design and the DVD-V Menu | |
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Creating a Release Print | |
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Case Studies | |
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Case Study: A Trip to Granny's | |
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Synopsis | |
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Production Overview | |
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The Dialog Stem | |
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The Music Stem | |
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The SFX Stem | |
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Case Study: Sam | |
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Synopsis | |
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Production Overview | |
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The Dialog Stem | |
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The Music Stem | |
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The SFX Stem | |
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Bibliography | |
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Index | |
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DVD Navigation Outline | |