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Designing Sound for Animation

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ISBN-10: 0240807332

ISBN-13: 9780240807331

Edition: 2006

Authors: Robin Beauchamp

List price: $44.95
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Description:

This guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides examples for how to use sound to enliven your films with professional sound.
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Book details

List price: $44.95
Copyright year: 2006
Publisher: A K Peters, Limited
Publication date: 7/18/2005
Binding: Paperback
Pages: 216
Size: 9.50" wide x 7.25" long x 0.75" tall
Weight: 1.232
Language: English

Robin Beauchamp is a professor of sound design at the Savannah College of Art and Design. As a founding member of the department, Mr. Beauchamp designed in the curriculum for the first Undergraduate Program in Sound Design in the World. There he teaches courses in sounde design, music editing and supervision, Foley recording, and mixing. In 2005, he released his first book, Designing Sound for Animation, Focal Press. He is expert certified in Pro Tools Post Production and teaches certification courses for Avid. Mr. Beauchamp continues to work as a freelance sound designer and composer for independent animations.

About the Author
Credits
Acknowledgments
Introduction
Overview
The Elements of a Sound Track
Scope of Book
Using This Book
Foundations and Theory
Foundations of Audio for Image
Physics of Sound
Overview
The Anatomy of a Sine Wave
Frequency
Amplitude
Timbre
The Volume Envelope
Wavelength
Speed of Sound
Perception of Sound
Hearing Versus Listening
Defining a Space
Stereo Imaging
Rhythm and Tempo
Noise
Silence
Digital Audio
Capturing Audio
Sampling Rates
Bit-Depths
Linear Pulse Code Modulation
Multichannel Audio Compression
MPEG Layer 3 and aacPlus
Sound Design Theory
Overview
Sound Classifications
Differences in Visual and Audio Processing
Influence of Sound on Time Perception
Sounds influence on Spatial Perception
Drawing the Audience into the Narrative
Sound for Character Development
Plausibility Versus Reality
Metaphoric Sound
Off-Screen Sound
Tension and Release
Smoothing Visual Edits
Developing Continuity
Interpreting Picture Edits and Film Conventions
Guided Perception
Conclusion
The Stems: Dialog, Music, and Effects (DM&E)
Dialog
Overview
Narration
Historical Speeches
Synthetic Language
Dialog and Character Development
Dialog and Music
Historical Voice Talent in Animation
Casting Voice Talent
Working with Voice Actors
Recording Dialog
Microphones
Polar Patterns
Microphone Placement
Evaluating Recorded Dialog
Compositing and Editing
Synchronization
Signal Processing
Corrective Measures
Sound Shaping
Futzing Voice-Over
Music
Overview
The Role of Music in Animation
Historical Figures in Animation Scoring
The Temp Track
Underscore
Source Music
Music Effects and Effects Scoring
Music for Emotional Treatment
Subtext Scoring
Music for Continuity and Time Perception
Music To Establish Setting and Scale
Acoustic and Synthetic Instrumentation
The Spotting Session
Creating an Original Score
Demonstrating the Score
Production Music Libraries
Selected list of Production Libraries
Developing a Vocabulary for Scoring
By Emotion
By Musical Styles
By Cinematic Genre
By Musical Instrumentation
The Music Editor
Sound-Editing Terminology
Music Editing
Sound Effects (SFX)
Overview
Functions of SFX
Conceptualizing SFX
The History of SFX
SFX Spotting Session
Sources of SFX
Commercial SFX Libraries
Foley (Performance) Effects
Ambience (Backgrounds)
Searching and Auditioning SFX Libraries
The Vocabulary of SFX
Creating a Production SFX Library
Developing an Original SFX Library
Tools for Field Recording
Field Recorders
Field Microphones
Field Accessories
Suggestions for Recording in the Field
Location Request
Studio Recording
Stereo Recording Techniques
Middle-Side (M/S) Stereo
SFX Editing and Sweetening
SFX Signal Processing
Synchronization
Arts Law
Developing a Legal Sound Track
Overview
Rights Versus License
U.S. Copyright Act of 1976
Exclusive Rights Granted to Copyright Holders
Nonexclusive Rights (Fair Use)
Parody
Public Domain
Locating the Copyright Holder
U.S. Copyright Office
Performing Rights Organizations
Synchronization License
Master License
Mechanical License
Videogram License
Potential Consequences of Infringement
Frequently Asked Questions
Legal Terms
Obtaining Copyright Protection
International Copyright Law
Tools and Techniques
The Project Studio
Overview
Platform
Host Audio Application
Hard-Disk Recording
Waveform Editing
Automation
Desktop Media Players
MIDI Sequencers
Virtual Instruments: Synthesis and Sampling
Audio Encoding
DVD-V Authoring
Media File Exchange (OMFI and AAF)
Audio Interfaces
Control Surfaces
Audio Monitors
Video Monitors
Audio Cables and Connectors
Media Drives
Signal Path and Signal Processing
Overview
Signal Path
Source Audio
Inserts
Sends
Prefade/Postfade
Auxiliary Inputs
Master Faders (Main Out)
Signal Processing
Plug-ins
Rendered Effects
Real-Time Effects
The Source-Quality Rule
Types of Signal Processing
Equalization
Compression
Reverb
Reverse
Pitch Shifting
Time-Scaling
Doppler
Noise Reduction
The Production Path
Preproduction
Overview
Phases of Pre-Production
Concept Development
Script Analysis: "Hearing Between the Lines"
Concept Art
Treatment
Understanding Genre
Storyboard
Developing the Temp Track and Pre-Score
Producing the Animatic
Enlisting a Sound Designer
Determining the Release Format
Developing an Audio Production Budget
Developing an Audio Production Schedule
Maintaining Synchronization
Project Management
Session Management
File Sharing
Production
Overview
Production Timeline for Two-Dimensional Animation
Production Timeline for Three-Dimensional Animation
The Evolving Workprint
Production Tasks for the Sound Designer
Audio Research
SFX Acquisition
Score Considerations
Temp Tracks
Built-Up (Sweetened) Sound Effects
Postproduction
Overview
Developing the Elements of a Sound Track
The Premixes
The Final Mix (Rerecording)
Understanding Channels and Loudspeakers
The Stereo Mix
The Multichannel Mix
Multichannel Panning
Panning Dialog in 5.1
Panning SFX in 5.1
Panning Ambience in 5.1
Panning Music in 5.1
Signal Processing at the Final Mix
Setting Mix Levels
Mastering
Suggestions for the Final Mix
Sound Characteristics of Various Release Formats
Mono Formats
Stereo Formats
Multichannel Formats
Sound Design and the DVD-V Menu
Creating a Release Print
Case Studies
Case Study: A Trip to Granny's
Synopsis
Production Overview
The Dialog Stem
The Music Stem
The SFX Stem
Case Study: Sam
Synopsis
Production Overview
The Dialog Stem
The Music Stem
The SFX Stem
Bibliography
Index
DVD Navigation Outline