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How to Cheat in Maya 2013 Tools and Techniques for Character Animation

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ISBN-10: 0240525906

ISBN-13: 9780240525907

Edition: 2013

Authors: Eric Luhta, Kenny Roy

List price: $50.95
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Description:

All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly. From menus to modeling, lipsync to lighting, How to Cheat in Maya 2013 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats for the latest version of Maya, "How to Cheat in Maya" is an essential guide for amateur and professional 3D…    
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Book details

List price: $50.95
Copyright year: 2013
Publisher: Routledge
Publication date: 7/9/2012
Binding: Paperback
Pages: 320
Size: 7.48" wide x 9.69" long x 0.63" tall
Weight: 1.760

Eric Luhta is a professional animator whose recent credits include "Bioshock 2", "Cloudy With A Chance of Meatballs", "Horton Hears A Who!", and numerous television commercials. Eric has extensive experience with Autodesk's Maya, including teaching it, as an instructor for the Maya Training Program at AnimationMentor.com. He currently lives in Los Angeles, CA with his wife and 3 computers.

How to Cheat and Why
Acknowledgments
How to Use This Book
Animation Principles
Squash and Stretch
Anticipation
Staging
Straight Ahead/Pose to Pose
Overlapping Action/Follow-through
Slow In/Slow Out
Arcs
Secondary Action
Timing
Exaggeration
Solid Drawing
Appeal
Interlude: What Is "Workflow"?
Splines
How Splines Work
Splines and Spacing
Tangent Types
Tangent Handles
Spline Technique
Spline Reference
Interlude: To School or Not to School?
Graph Editor
Graph Editor Windup
Visual Tools
Working with Keys
Value Operators
Buffer Curves
Speed Cheats
Techniques
Auto Key
Timeline Techniques
Cartoony Motion
Trax Editor
Copying Curves
Editable Motion Trails
IK and FK
IK/FK Switching
Character Sets
Multiple Pivot Points
Reblocking
Interlude: Office Etiquette
Constraints
Parenting
Parent Constraints
Constraining a Prop
Constraint Weights
Animating with Constraints
Interlude: The Right Stuff
Rigging Cheats
Rig Testing
Sprucing It Up
Visual Switches
Interlude: Holding Your Own
Cameras and Layout
Framing and Lenses
Camera Sequencer
UberCam
Animating Cameras
Interlude: Finding Inspiration
Workflow
Planning/Reference
FCheck Trick
Stepped Keys
Checking Silhouette
Moving Holds When Splining
Moving Holds w/ Retime Tool
Refining Arcs in Polish
Final Texture
Spotlight-�zg�r Aydogdu 202
Cycles
Cycle Basics
Stride Length
Walk Cycle
Flying Cycle
Quad cycles
Referencing
Referencing Basics
Offline Edits
Saving Reference Edits
Interlude: Giving Feedback
Facial Animation
Planning and Prep
Core Poses
Lip Sync 1 - Jaw Motion
Lip Sync 2 - Mouth Corners
Lip Sync 3 - Mouth Shapes
Lip Sync 4 - Tongue
Blinks
Blink and Brows
Eye Darts
Final Touches
Interlude: Repetitive Stress-Injury
Animation Layers
How Animation Layers Work
Animation Layer Basics
Creating Variations
Creating Variations 2
Layers for Texture
Interlude: Your Demo Reel
Animator Interviews
Index