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Video Production Handbook

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ISBN-10: 024051260X

ISBN-13: 9780240512600

Edition: 1987

Authors: Gerald Millerson

List price: $24.95
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Description:

This practical sourcebook has been specially prepared to give you an at-a-glance guide to quality video program-making on a modest budget. Emphasis throughout is on excellence with economy; whether you are working alone or with a small multi-camera group. The well-tried techniques detailed here will steer you through the hazards of production, helping you to avoid those frustrating, time-wasting problems, and to create an effective video program. For many years Video Production Handbook has helped students and program-makers in a wide range of organizations. Now in its thoroughly revised 3rd edition, Video Production Handbook guides you step-by-step, explaining how to develop your initial…    
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Book details

List price: $24.95
Copyright year: 1987
Publisher: Elsevier Science & Technology Books
Binding: Paperback
Pages: 204
Size: 7.48" wide x 9.84" long
Weight: 0.110
Language: English

Preface to the third edition
What is this book all about?
Who is the book written for?
Do I have sufficient equipment?
Isn't all this equipment complicated to use?
Why do we need to learn 'techniques'?
How can this book be used?
And then?
Remember!
Terminology
A final word
The way ahead
What is video production?
Breaking the ice
The need for 'know-how'
It's designed for you
First impressions
Learning basics
Remember the purpose
Resources
Simplicity
What facilities do I need?
Is there a right way?
Your productional approach
Technicalities
Equipment performance
Technical basics
Meet your camera
A range of designs
Cameracraft
Camera features
Main features
The lens system
Focal length and lens angle
The zoom lens
Changing the lens system
Zoom lens control
Altering the iris
Lens accessories
The image sensor
Sensitivity
The viewfinder
Indicators
Audio circuits
Power
Camera arrangements
Controlling the camera
Handling your camera
Supporting your camera
Hand-held cameras
Shoulder-supported cameras
The monopod
The panning head (pan head, camera mounting head)
Using a tripod
The rolling tripod/tripod dolly
The pedestal
Jib arms
Telescopic columns/motirized elevator pedestal
Special mountings
Other mobile mountings
Handling care
Using your camera
Why bother?
What gets on the screen?
How close should we be?
How much can we see?
Using a different lens angle
So why move around?
The zooming process
Focusing
Auto-focus
Depth of field
Maximum sharpness?
Difficult to focus?
Pre-focusing the zoom lens
Exposure
What is 'exposure'?
Underexposure and overexposure
Automatic exposure
Practical solutions
Handling your camera
Why all these rules?
Panning and tilting
Following moving subjects
Framing movement
Walking
Shooting from vehicles
Picture-making basics
Practical conditions
Selecting the shots
Persuasive shots
What is it all about?
Clutter
I can't see it properly!
Composing pictures
Theory and practice
The brief shot
'Dull' is in the mind
Clever shots
Fitting the frame
The rule of thirds
Well-balanced shots
Good balance
Juggling proportions
Grouping (unity)
Camera viewpoint
Distortions
Anticipating editing
Continuity
Improving flexibility
Crossing the line
Practical lighting
Lighting for everyone
The camera does not compensate
The key factors
The light's intensity
If there is not enough light
If there is too much light
Hard light quality
Soft light quality
Lighting contrast
Light direction
Three-point lighting
Measuring light levels
Typical light levels
Color temperature compensation
Using colored light
Shooting in daylight
Using reflectors
Bounce light
Do we need to light it?
Lighting options
Economy lighting
Makeshift equipment
Lightweight lighting fittings
Supports
Gaffer grip/gaffer clamp/alligator ('gator') clamp/clip-light
Wall-plate
Lightweight lamp tripod/stand
Spring-loaded support pole (Jack tube, Varipole, Acrow, Polecat, Barricuda)
Lamps
Camera light (video light)
Hand-held lamps (sun gun)
Open-bulb fittings
Scoop
Skypan/open pan
Broad
Umbrella
Multi-lamp sources
Lensless spotlight/open-bulb spot
Fresnel spotlights
Practical lighting
The general approach to lighting
Shooting without lamps-in lit surroundings
Using one lamp-the only light available
Using one lamp-in lit surroundings
Using two lamps
Using three lamps
Limited lighting
Using multi-lamp lighting
Audio techniques
The essential component
The nature of sound
Acoustics
Mono sound
Stereo sound
Microphone care
Directional features
Popular types of microphone
Other types of microphone
Supporting the mike
Camera microphones
The hand mike/baton mike
The shotgun (rifle) microphone
Using the shotgun (rifle) microphone
Personal microphones
Wireless microphones (radio microphones)
Fishpole microphones
Small booms
Desk mikes
Stand mikes
Hanging or slung mikes
Hidden mikes
Controlling dynamics
Dynamic range
Automatic control
Manual control
Monitoring sound
The audio mixer
Using the audio mixer
Sound complexity
Live sound
Recorded inserts
Sync and non-sync sound
Why alter the soundtrack?
Making the changes
Discontinuous shooting
Getting organized
Preparations
Working single-handed
Practical methods
Variations on a theme
Anticipation or 'doing the obvious'
Improvizing
Audio dubbing
Anticipating sound editing
Music and effects track
Filtered sound
Reverberation
Program music
MIDI systems
Sound effects
Backgrounds
The importance of the background
The impact of the background
Real and unreal backgrounds
The neutral background
Economical settings
The location as a background
Keep a lookout
Camera height
Foreground pieces
The location as the subject
Versions of 'reality'
What can we do about the background?
Rearranging the background
Altering the background
Auxiliary backgrounds
Partial settings
Typical examples
Creating depth
Permanent sets
Adjustable permanent setting
Facing reality
Chroma key backgrounds
Titling
The basics of videotape recording
Various designs
Incompatibility
Recording principles
Helical scanning
Cue pulses
Audio on videotape
Standards conversion
Magnetic disk recording
Editing
The need to edit
The editing process
Editing equipment
Editing opportunities
Organization
Editing begins
Selecting required sections
The order of shots
Cutting points
Transitions
Good continuity
Editing during shooting
Generations
Electronic splicing
The editing process
Off-line and on-line editing
Edit controllers
Linear and non-linear editing
Post-production editing
Good editing techniques
People
Talent
Inexperienced talent
The presenter
When there are problems
The camera's viewpoint
People passing by
Organizing your production
Art conceals craft
How techniques develop
The problem of familiarity
The problem of quality
Elaboration
Communication can be elusive!
Begin at the end
Develop a system
The empirical approach
The planned approach
Storyboards
Why plan?
Thinking it out
Start with an idea
Coverage
Building an outline
Broad treatment
Finding out
Remote surveys (the 'recce')
Developing the contents
Freedom to plan
Writing the script
The script's purpose
Is a script needed?
Basic script formats
The full script
The drama script
Hints on script-writing
Be visual
Assimilation rate
Relative pace
Style
Copyright and contracts
Production techniques
Single- and multi-camera production
Multi-camera variations
What is the aim?
The camera's role
The camera as an observer
The persuasive camera
Beginning and ending
Production methods
There is nothing there!
Shooting objects
Shooting people
A single person
Conventional arrangements
Effective shots
Concentration
Interviews
Editing continuous interviews
Shooting groups
Car interviews
Walking interviews
Shooting demonstrations
Typical demonstrations
Approaches to demonstrations
Thinking it through
The problem of time
Visual effects
Using effects
Using filters
Distorted images
Mattes
Reflections
Pepper's ghost
Projected backgrounds
Color medium ('gels')
Light effects
Scenic effects
Electronic effects
Effects can extend horizons
Opportunities for improvement
Adjusting picture quality
Electronic effects sources
Matting or keying
Using mattes
The special effects generator (SEG)
SEG adjustments
Luminance keying
The chroma key process
What is chroma key?
What can chroma key do?
Inserting people
Display panel
'Magic paint'
Camera mattes
Transformation
Abstract effects
Staging with chroma key
Taking care
Background selection
Coping with problems
Compatibility
Practical chroma key staging
Shot-by-shot production
What is 'virtual reality'?
Further video effects
Desktop video
Extending facilities
Desktop video formats
Operation
Memory limitations
Broadcast quality
Video basics
Technical details
Producing video
Reproducing the picture
How we see color
How the camera sees color
The color picture
Practical cameras
Scanning
Sync pulses
Color video
Transmitting the signal
Forms of video signal
Program sound
Reproduced quality
Units
Monitors and receivers
The digital world
Battery care
Types of power
Battery basics
Using batteries
Cell capacity
Types of cell
Battery care
Battery charging
Useful data
Power consumption
Typical light levels
Typical color temperatures
Lens angle
Shot heights
Hyperfocal distance
Aspect ratio
Audio tape formats
Camera set-up graph
Index