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Preface to the third edition | |
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What is this book all about? | |
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Who is the book written for? | |
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Do I have sufficient equipment? | |
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Isn't all this equipment complicated to use? | |
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Why do we need to learn 'techniques'? | |
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How can this book be used? | |
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And then? | |
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Remember! | |
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Terminology | |
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A final word | |
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The way ahead | |
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What is video production? | |
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Breaking the ice | |
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The need for 'know-how' | |
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It's designed for you | |
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First impressions | |
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Learning basics | |
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Remember the purpose | |
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Resources | |
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Simplicity | |
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What facilities do I need? | |
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Is there a right way? | |
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Your productional approach | |
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Technicalities | |
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Equipment performance | |
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Technical basics | |
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Meet your camera | |
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A range of designs | |
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Cameracraft | |
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Camera features | |
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Main features | |
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The lens system | |
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Focal length and lens angle | |
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The zoom lens | |
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Changing the lens system | |
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Zoom lens control | |
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Altering the iris | |
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Lens accessories | |
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The image sensor | |
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Sensitivity | |
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The viewfinder | |
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Indicators | |
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Audio circuits | |
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Power | |
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Camera arrangements | |
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Controlling the camera | |
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Handling your camera | |
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Supporting your camera | |
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Hand-held cameras | |
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Shoulder-supported cameras | |
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The monopod | |
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The panning head (pan head, camera mounting head) | |
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Using a tripod | |
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The rolling tripod/tripod dolly | |
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The pedestal | |
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Jib arms | |
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Telescopic columns/motirized elevator pedestal | |
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Special mountings | |
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Other mobile mountings | |
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Handling care | |
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Using your camera | |
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Why bother? | |
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What gets on the screen? | |
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How close should we be? | |
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How much can we see? | |
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Using a different lens angle | |
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So why move around? | |
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The zooming process | |
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Focusing | |
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Auto-focus | |
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Depth of field | |
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Maximum sharpness? | |
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Difficult to focus? | |
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Pre-focusing the zoom lens | |
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Exposure | |
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What is 'exposure'? | |
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Underexposure and overexposure | |
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Automatic exposure | |
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Practical solutions | |
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Handling your camera | |
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Why all these rules? | |
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Panning and tilting | |
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Following moving subjects | |
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Framing movement | |
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Walking | |
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Shooting from vehicles | |
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Picture-making basics | |
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Practical conditions | |
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Selecting the shots | |
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Persuasive shots | |
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What is it all about? | |
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Clutter | |
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I can't see it properly! | |
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Composing pictures | |
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Theory and practice | |
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The brief shot | |
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'Dull' is in the mind | |
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Clever shots | |
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Fitting the frame | |
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The rule of thirds | |
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Well-balanced shots | |
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Good balance | |
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Juggling proportions | |
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Grouping (unity) | |
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Camera viewpoint | |
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Distortions | |
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Anticipating editing | |
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Continuity | |
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Improving flexibility | |
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Crossing the line | |
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Practical lighting | |
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Lighting for everyone | |
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The camera does not compensate | |
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The key factors | |
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The light's intensity | |
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If there is not enough light | |
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If there is too much light | |
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Hard light quality | |
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Soft light quality | |
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Lighting contrast | |
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Light direction | |
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Three-point lighting | |
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Measuring light levels | |
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Typical light levels | |
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Color temperature compensation | |
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Using colored light | |
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Shooting in daylight | |
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Using reflectors | |
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Bounce light | |
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Do we need to light it? | |
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Lighting options | |
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Economy lighting | |
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Makeshift equipment | |
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Lightweight lighting fittings | |
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Supports | |
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Gaffer grip/gaffer clamp/alligator ('gator') clamp/clip-light | |
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Wall-plate | |
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Lightweight lamp tripod/stand | |
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Spring-loaded support pole (Jack tube, Varipole, Acrow, Polecat, Barricuda) | |
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Lamps | |
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Camera light (video light) | |
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Hand-held lamps (sun gun) | |
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Open-bulb fittings | |
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Scoop | |
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Skypan/open pan | |
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Broad | |
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Umbrella | |
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Multi-lamp sources | |
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Lensless spotlight/open-bulb spot | |
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Fresnel spotlights | |
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Practical lighting | |
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The general approach to lighting | |
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Shooting without lamps-in lit surroundings | |
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Using one lamp-the only light available | |
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Using one lamp-in lit surroundings | |
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Using two lamps | |
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Using three lamps | |
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Limited lighting | |
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Using multi-lamp lighting | |
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Audio techniques | |
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The essential component | |
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The nature of sound | |
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Acoustics | |
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Mono sound | |
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Stereo sound | |
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Microphone care | |
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Directional features | |
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Popular types of microphone | |
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Other types of microphone | |
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Supporting the mike | |
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Camera microphones | |
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The hand mike/baton mike | |
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The shotgun (rifle) microphone | |
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Using the shotgun (rifle) microphone | |
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Personal microphones | |
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Wireless microphones (radio microphones) | |
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Fishpole microphones | |
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Small booms | |
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Desk mikes | |
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Stand mikes | |
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Hanging or slung mikes | |
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Hidden mikes | |
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Controlling dynamics | |
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Dynamic range | |
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Automatic control | |
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Manual control | |
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Monitoring sound | |
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The audio mixer | |
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Using the audio mixer | |
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Sound complexity | |
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Live sound | |
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Recorded inserts | |
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Sync and non-sync sound | |
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Why alter the soundtrack? | |
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Making the changes | |
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Discontinuous shooting | |
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Getting organized | |
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Preparations | |
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Working single-handed | |
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Practical methods | |
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Variations on a theme | |
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Anticipation or 'doing the obvious' | |
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Improvizing | |
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Audio dubbing | |
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Anticipating sound editing | |
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Music and effects track | |
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Filtered sound | |
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Reverberation | |
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Program music | |
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MIDI systems | |
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Sound effects | |
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Backgrounds | |
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The importance of the background | |
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The impact of the background | |
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Real and unreal backgrounds | |
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The neutral background | |
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Economical settings | |
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The location as a background | |
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Keep a lookout | |
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Camera height | |
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Foreground pieces | |
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The location as the subject | |
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Versions of 'reality' | |
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What can we do about the background? | |
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Rearranging the background | |
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Altering the background | |
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Auxiliary backgrounds | |
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Partial settings | |
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Typical examples | |
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Creating depth | |
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Permanent sets | |
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Adjustable permanent setting | |
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Facing reality | |
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Chroma key backgrounds | |
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Titling | |
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The basics of videotape recording | |
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Various designs | |
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Incompatibility | |
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Recording principles | |
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Helical scanning | |
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Cue pulses | |
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Audio on videotape | |
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Standards conversion | |
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Magnetic disk recording | |
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Editing | |
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The need to edit | |
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The editing process | |
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Editing equipment | |
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Editing opportunities | |
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Organization | |
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Editing begins | |
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Selecting required sections | |
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The order of shots | |
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Cutting points | |
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Transitions | |
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Good continuity | |
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Editing during shooting | |
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Generations | |
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Electronic splicing | |
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The editing process | |
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Off-line and on-line editing | |
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Edit controllers | |
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Linear and non-linear editing | |
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Post-production editing | |
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Good editing techniques | |
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People | |
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Talent | |
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Inexperienced talent | |
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The presenter | |
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When there are problems | |
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The camera's viewpoint | |
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People passing by | |
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Organizing your production | |
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Art conceals craft | |
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How techniques develop | |
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The problem of familiarity | |
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The problem of quality | |
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Elaboration | |
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Communication can be elusive! | |
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Begin at the end | |
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Develop a system | |
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The empirical approach | |
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The planned approach | |
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Storyboards | |
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Why plan? | |
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Thinking it out | |
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Start with an idea | |
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Coverage | |
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Building an outline | |
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Broad treatment | |
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Finding out | |
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Remote surveys (the 'recce') | |
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Developing the contents | |
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Freedom to plan | |
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Writing the script | |
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The script's purpose | |
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Is a script needed? | |
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Basic script formats | |
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The full script | |
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The drama script | |
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Hints on script-writing | |
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Be visual | |
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Assimilation rate | |
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Relative pace | |
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Style | |
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Copyright and contracts | |
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Production techniques | |
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Single- and multi-camera production | |
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Multi-camera variations | |
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What is the aim? | |
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The camera's role | |
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The camera as an observer | |
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The persuasive camera | |
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Beginning and ending | |
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Production methods | |
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There is nothing there! | |
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Shooting objects | |
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Shooting people | |
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A single person | |
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Conventional arrangements | |
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Effective shots | |
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Concentration | |
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Interviews | |
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Editing continuous interviews | |
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Shooting groups | |
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Car interviews | |
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Walking interviews | |
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Shooting demonstrations | |
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Typical demonstrations | |
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Approaches to demonstrations | |
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Thinking it through | |
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The problem of time | |
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Visual effects | |
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Using effects | |
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Using filters | |
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Distorted images | |
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Mattes | |
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Reflections | |
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Pepper's ghost | |
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Projected backgrounds | |
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Color medium ('gels') | |
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Light effects | |
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Scenic effects | |
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Electronic effects | |
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Effects can extend horizons | |
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Opportunities for improvement | |
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Adjusting picture quality | |
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Electronic effects sources | |
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Matting or keying | |
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Using mattes | |
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The special effects generator (SEG) | |
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SEG adjustments | |
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Luminance keying | |
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The chroma key process | |
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What is chroma key? | |
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What can chroma key do? | |
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Inserting people | |
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Display panel | |
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'Magic paint' | |
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Camera mattes | |
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Transformation | |
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Abstract effects | |
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Staging with chroma key | |
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Taking care | |
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Background selection | |
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Coping with problems | |
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Compatibility | |
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Practical chroma key staging | |
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Shot-by-shot production | |
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What is 'virtual reality'? | |
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Further video effects | |
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Desktop video | |
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Extending facilities | |
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Desktop video formats | |
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Operation | |
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Memory limitations | |
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Broadcast quality | |
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Video basics | |
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Technical details | |
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Producing video | |
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Reproducing the picture | |
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How we see color | |
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How the camera sees color | |
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The color picture | |
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Practical cameras | |
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Scanning | |
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Sync pulses | |
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Color video | |
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Transmitting the signal | |
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Forms of video signal | |
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Program sound | |
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Reproduced quality | |
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Units | |
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Monitors and receivers | |
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The digital world | |
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Battery care | |
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Types of power | |
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Battery basics | |
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Using batteries | |
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Cell capacity | |
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Types of cell | |
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Battery care | |
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Battery charging | |
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Useful data | |
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Power consumption | |
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Typical light levels | |
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Typical color temperatures | |
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Lens angle | |
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Shot heights | |
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Hyperfocal distance | |
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Aspect ratio | |
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Audio tape formats | |
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Camera set-up graph | |
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Index | |