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Multimedia for Learning Methods and Development

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ISBN-10: 0205276911

ISBN-13: 9780205276912

Edition: 3rd 2001 (Revised)

Authors: Stephen M. Alessi, Stanley R. Trollip

List price: $179.00
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This book shows how to use computers in educational settings by combining learning theory and instructional strategies to help the reader design software for learning and instruction. The book has been extensively revised to include new approaches to multimedia instruction as well as updating established methods such as tutorials, drills, simulations, games, and computer-based tests. Constructivist and instructivist approaches are analyzed and presented. The book is not equipment or software specific. For people interested in Educational Multimedia.
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Book details

List price: $179.00
Edition: 3rd
Copyright year: 2001
Publisher: Allyn & Bacon, Incorporated
Publication date: 11/9/2000
Binding: Paperback
Pages: 580
Size: 7.00" wide x 9.00" long x 1.00" tall
Weight: 2.134
Language: English

Preface
General Principles
Introduction
A Short History of Educational Computing
When to Use the Computer to Facilitate Learning
The Process of Instruction
Methodologies for Facilitating Learning
Two Foundations of Interactive Multimedia
Developing Interactive Multimedia
Conclusion
References and Bibliography
Learning Principles and Approaches
Introduction
Behavioral Psychology Principles
Cognitive Psychology Principles
Constructivist Psychology Principles
The Constructivist--Objectivist Debate
Conclusion
References and Bibliography
General Features of Software for Learning
Introduction of a Program
Learner Control of a Program
Presentation of Information
Providing Help
Ending a Program
Conclusion
References and Bibliography
Summary of General Features
Methodologies
Tutorials
Introduction of the Tutorial
Questions and Responses
Judgment of Responses
Feedback about Responses
Remediation
Organization and Sequence of Program Segments
Learner Control in Tutorials
Conclusion
References and Bibliography
Summary of Tutorials
Hypermedia
Introduction
Structure of Hypermedia
Hypermedia Formats
The Hypermedia Database
Navigation and Orientation
Support for Learning and Learning Strategies
Conclusion
References and Bibliography
Summary of Hypermedia
Drills
Introduction
Basic Drill Procedure
The Introduction of a Drill
Item Characteristics
Item Selection and Queuing Procedures
Feedback
Item Grouping Procedures
Motivating the Learner
Data Storage and Program Termination
Advantages of Multimedia Drills
Conclusion
References and Bibliography
Summary of Drills
Simulations
Introduction
Types of Simulations
Advantages of Simulations
Factors in Simulations
Simulation Design and Development
Conclusion
References and Bibliography
Summary of Simulations
Educational Games
Examples of Educational Games
General Factors in Games
Factors in the Introduction of a Game
Factors in the Body of the Game
Factors in the Conclusion of a Game
Pitfalls Associated with Creating and Using Games
Conclusion
References and Bibliography
Summary of Educational Games
Tools and Open-Ended Learning Environments
Introduction
Construction Sets
Electronic Performance Support Systems
Microworlds
Learning Tools
Expert System Shells
Modeling and Simulation Tools
Multimedia Construction Tools
Open-Ended Learning Environments
Conclusion
References and Bibliography
Summary of Tools and Open-Ended Learning Environments
Tests
Computerized Test Construction
Computerized Test Administration
Factors in Tests
Other Testing Approaches in the Computer Environment
Security
Conclusion
References and Bibliography
Summary of Tests
Web-Based Learning
Introduction
What Is the "Web" in Web-Based Learning?
Uses of the Web for Learning
Factors in Web-Based Learning
Concerns with Web-Based Learning
Advantages of Web-Based Learning
The Future of Web-Based Learning
Conclusion
References and Bibliography
Summary of Web-Based Learning
Design and Development
Overview of a Model for Design and Development
Introduction
Standards
Ongoing Evaluation
Project Management
Planning
Design
Development
Establishing Expectations
The Evaluation Form
Conclusion
References and Bibliography
Planning
Define the Scope of the Content
Identify Characteristics of Learners and Other Users
Establish Constraints
Cost the Project
Produce a Planning Document
Produce a Style Manual
Determine and Collect Resources
Conduct Initial Brainstorming
Define the Look and Feel of the Project
Obtain Client Sign-Off
Conclusion
References and Bibliography
Summary of Planning
Design
The Purpose of Design
The Audiences for Design Documents
Develop Initial Content Ideas
Task and Concept Analyses
Preliminary Program Description
Detailing and Communicating the Design
Prototypes
Flowcharts
Storyboards
Scripts
The Importance of Ongoing Evaluation
Client Sign-Off
Conclusion
References and Bibliography
Summary of Design
Development
Project Management
Prepare the Text Components
Write the Program Code
Create the Graphics
Produce Video
Record the Audio
Assemble the Pieces
Prepare Support Materials
Alpha Testing
Making Revisions
Beta Testing
Final Revisions
Obtaining Client Sign-Off
Validating the Program
Conclusion
References and Bibliography
Summary of Development
Appendixes
Storyboard Forms
Manuals' Content Checklists
Index