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Preface | |
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General Principles | |
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Introduction | |
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A Short History of Educational Computing | |
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When to Use the Computer to Facilitate Learning | |
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The Process of Instruction | |
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Methodologies for Facilitating Learning | |
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Two Foundations of Interactive Multimedia | |
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Developing Interactive Multimedia | |
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Conclusion | |
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References and Bibliography | |
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Learning Principles and Approaches | |
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Introduction | |
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Behavioral Psychology Principles | |
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Cognitive Psychology Principles | |
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Constructivist Psychology Principles | |
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The Constructivist--Objectivist Debate | |
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Conclusion | |
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References and Bibliography | |
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General Features of Software for Learning | |
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Introduction of a Program | |
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Learner Control of a Program | |
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Presentation of Information | |
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Providing Help | |
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Ending a Program | |
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Conclusion | |
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References and Bibliography | |
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Summary of General Features | |
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Methodologies | |
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Tutorials | |
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Introduction of the Tutorial | |
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Questions and Responses | |
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Judgment of Responses | |
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Feedback about Responses | |
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Remediation | |
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Organization and Sequence of Program Segments | |
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Learner Control in Tutorials | |
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Conclusion | |
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References and Bibliography | |
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Summary of Tutorials | |
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Hypermedia | |
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Introduction | |
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Structure of Hypermedia | |
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Hypermedia Formats | |
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The Hypermedia Database | |
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Navigation and Orientation | |
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Support for Learning and Learning Strategies | |
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Conclusion | |
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References and Bibliography | |
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Summary of Hypermedia | |
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Drills | |
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Introduction | |
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Basic Drill Procedure | |
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The Introduction of a Drill | |
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Item Characteristics | |
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Item Selection and Queuing Procedures | |
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Feedback | |
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Item Grouping Procedures | |
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Motivating the Learner | |
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Data Storage and Program Termination | |
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Advantages of Multimedia Drills | |
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Conclusion | |
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References and Bibliography | |
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Summary of Drills | |
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Simulations | |
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Introduction | |
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Types of Simulations | |
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Advantages of Simulations | |
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Factors in Simulations | |
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Simulation Design and Development | |
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Conclusion | |
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References and Bibliography | |
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Summary of Simulations | |
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Educational Games | |
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Examples of Educational Games | |
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General Factors in Games | |
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Factors in the Introduction of a Game | |
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Factors in the Body of the Game | |
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Factors in the Conclusion of a Game | |
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Pitfalls Associated with Creating and Using Games | |
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Conclusion | |
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References and Bibliography | |
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Summary of Educational Games | |
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Tools and Open-Ended Learning Environments | |
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Introduction | |
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Construction Sets | |
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Electronic Performance Support Systems | |
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Microworlds | |
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Learning Tools | |
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Expert System Shells | |
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Modeling and Simulation Tools | |
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Multimedia Construction Tools | |
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Open-Ended Learning Environments | |
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Conclusion | |
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References and Bibliography | |
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Summary of Tools and Open-Ended Learning Environments | |
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Tests | |
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Computerized Test Construction | |
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Computerized Test Administration | |
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Factors in Tests | |
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Other Testing Approaches in the Computer Environment | |
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Security | |
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Conclusion | |
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References and Bibliography | |
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Summary of Tests | |
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Web-Based Learning | |
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Introduction | |
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What Is the "Web" in Web-Based Learning? | |
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Uses of the Web for Learning | |
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Factors in Web-Based Learning | |
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Concerns with Web-Based Learning | |
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Advantages of Web-Based Learning | |
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The Future of Web-Based Learning | |
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Conclusion | |
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References and Bibliography | |
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Summary of Web-Based Learning | |
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Design and Development | |
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Overview of a Model for Design and Development | |
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Introduction | |
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Standards | |
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Ongoing Evaluation | |
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Project Management | |
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Planning | |
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Design | |
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Development | |
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Establishing Expectations | |
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The Evaluation Form | |
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Conclusion | |
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References and Bibliography | |
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Planning | |
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Define the Scope of the Content | |
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Identify Characteristics of Learners and Other Users | |
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Establish Constraints | |
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Cost the Project | |
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Produce a Planning Document | |
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Produce a Style Manual | |
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Determine and Collect Resources | |
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Conduct Initial Brainstorming | |
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Define the Look and Feel of the Project | |
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Obtain Client Sign-Off | |
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Conclusion | |
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References and Bibliography | |
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Summary of Planning | |
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Design | |
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The Purpose of Design | |
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The Audiences for Design Documents | |
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Develop Initial Content Ideas | |
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Task and Concept Analyses | |
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Preliminary Program Description | |
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Detailing and Communicating the Design | |
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Prototypes | |
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Flowcharts | |
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Storyboards | |
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Scripts | |
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The Importance of Ongoing Evaluation | |
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Client Sign-Off | |
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Conclusion | |
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References and Bibliography | |
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Summary of Design | |
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Development | |
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Project Management | |
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Prepare the Text Components | |
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Write the Program Code | |
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Create the Graphics | |
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Produce Video | |
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Record the Audio | |
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Assemble the Pieces | |
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Prepare Support Materials | |
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Alpha Testing | |
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Making Revisions | |
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Beta Testing | |
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Final Revisions | |
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Obtaining Client Sign-Off | |
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Validating the Program | |
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Conclusion | |
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References and Bibliography | |
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Summary of Development | |
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Appendixes | |
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Storyboard Forms | |
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Manuals' Content Checklists | |
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Index | |