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Design Patterns Elements of Reusable Object-Oriented Software

ISBN-10: 0201633612
ISBN-13: 9780201633610
Edition: 1995 (Annual)
List price: $59.99 Buy it from $14.98
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Description: Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow  More...

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Book details

List price: $59.99
Copyright year: 1995
Publisher: Addison Wesley Professional
Publication date: 10/31/1994
Binding: Hardcover
Pages: 416
Size: 7.50" wide x 9.50" long x 1.50" tall
Weight: 2.090
Language: English

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

The patterns & practices team consists of experienced architects, developers, writers, and testers. We work openly with the developer community and industry experts, on every project, to ensure that some of the best minds in the industry have contributed to and reviewed the guidance as it is being developed.

Preface
Foreword
Guide to Readers
Introduction
What Is a Design Pattern?
Design Patterns in Smalltalk MVC
Describing Design Patterns
The Catalog of Design Patterns
Organizing the Catalog
How Design Patterns Solve Design Problems
How to Select a Design Pattern
How to Use a Design Pattern
A Case Study: Designing a Document Editor
Design Problems
Document Structure
Formatting
Embellishing the User Interface
Supporting Multiple Look-and-Feel Standards
Supporting Multiple Window Systems
User Operations
Spelling Checking and Hyphenation
Summary
Design Pattern Catalog
Creational Patterns
Abstract Factory
Builder
Factory Method
Prototype
Singleton
Discussion of Creational Patterns
Structural Pattern
Adapter
Bridge
Composite
Decorator
Facade
Flyweight
Proxy
Discussion of Structural Patterns
Behavioral Patterns
Chain of Responsibility
Command
Interpreter
Iterator
Mediator
Memento
Observer
State
Strategy
Template Method
Visitor
Discussion of Behavioral Patterns
Conclusion
What to Expect from Design Patterns
A Brief History
The Pattern Community
An Invitation
A Parting Thought
Glossary
Guide to Notation
Class Diagram
Object Diagram
Interaction Diagram
Foundation Classes
List
Iterator
ListIterator
Point
Rect
Bibliography
Index

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