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VRML 2.0 Handbook Building Moving Worlds on the Web

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ISBN-10: 0201479443

ISBN-13: 9780201479447

Edition: 1996

Authors: Silicon Graphics Incorporated Staff, Jed Hartman, Josie Wernecke

List price: $31.95
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Description:

VRML (Virtual Reality Modeling Language) is an exciting new 3D Web technology, based on the Open inventor standard developed by Silicon Graphics inc. Now SGi has written the authorized guide to using VRML 2.0 to create your own virtual Web sites. Written in an informal, easy-to-follow style, the book shows how to incorporate these 3D effects, along with movies, sounds, and more, into your HTML pages. Source code, as well as VRML files and utilities to accompany the book, are available on the SGi Web site.
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Book details

List price: $31.95
Copyright year: 1996
Publisher: Addison Wesley Professional
Publication date: 10/10/1996
Binding: Paperback
Pages: 464
Size: 7.50" wide x 9.50" long x 1.00" tall
Weight: 1.738
Language: English

Building Moving Worlds on the Web
Silicon Graphics Incorporated Staff
Figures
Examples
Foreword
Acknowledgments
About This Book
What This Book Contains
How to Use This Book
Conventions Used in This Book
Related Reading
About the Aztec Site
Credits
The Changing VRML World
Introduction
3D Models versus 2D Images
Cutting-Edge Technology
A Brief Look at the Development of VRML
What's New in VRML 2.0?
Enhanced Static Worlds
Interaction
Animation and Behavior Scripting
Prototyping
VRML File Information
Getting Plugged Into the World Wide Web
Locating Documents on the Web
Browser and Server
Viewing VRML Scenes
Types of Internet Access
Gateway Service
Dial-Up Direct Connection
Dedicated Direct Connection
Finding an Internet Service Provider (ISP)
VRML Browsers
Creating VRML Scenes
Publishing Your Work
Exploring and Building a World
Exploring Aztec City
Do-It-Yourself Tour
Guided Tour
On Your Way
The Eagle Lands
Temple of Quetzalcoatl
At the Base of the Temple
Texture Mapping to Add Details
View from the Top
Reusing Objects
Exploring the Shrines
Traveling through Time
Building a World
Creating Objects
Using External Files: Inline Nodes
Using Multiple Instances of an Object
Linking to Other Objects
Combining Objects into Worlds
Looking at the Scene
Interacting with the Scene
Starting from Scratch
Develop a Story Board
Build Objects
Add Animation and Scripts
Refine and Test
Moving On
Building Objects
Starting Your Temple
Transformations
Translation and the Standard Unit of Distance
Rotation
Scaling
Combining Transformations
Order of Transformations
Geometry
Simple Geometry Nodes
Irregular Geometry
Text (Flat)
Appearances
Appearance Nodes
Materials
Textures
Prototypes
Fields Versus Events
Externproto
Lighting, Sound, and Complex Shapes
Lights
Scope of Lights
Common Attributes of Lights
Attenuation
DirectionalLight Nodes
PointLight Nodes
SpotLight Nodes
Sound
AudioClip
Complex Shapes
Terrain Modeling with the ElevationGrid Node
Extrusions
What's Next?
Animation and User Interaction
Events and Routes Revisited
The Animation Event Path
Triggers and Targets
Timers
Engines
Animation Hints
Scripting
Script Node Syntax
How Scripts Handle Events
Special Functions
Field Types in JavaScript
Scripting and Animation
Locate-Highlighting: A Glowing Skull
Switching among Choices: The Eagle Has Landed
Other Fittings
Logic
Computed Animation
Advanced Scripting
The Browser Script Interface (Browser API)
Scene Hierarchy Manipulation
Binding the Browser to a Node
Network Access
Multiuser Worlds
Using Colors, Normals, and Textures
Colors
Specifying Colors Per Face
Specifying Colors Per Vertex
Lines and Points
Normals
Using Default Normals
Specifying Normals Per Face
Specifying Normals Per Vertex
Advanced Textures
What Is a Texture Map?
Movie Textures
Components of a Texture
Combining Textures, Colors, and Materials
Specifying Texture Co