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Byrne's Complete Book of Pool Shots 350 Moves Every Player Should Know

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ISBN-10: 0156027216

ISBN-13: 9780156027212

Edition: 2003

Authors: Robert Byrne

List price: $27.99
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Description:

Bestselling author, Hall-of-Famer, and master-teacher Robert Byrne is back with his most impressive effort yet: an exhaustive compendium of more than 350 pool shots that will take its place among the game's classic instructional books. Ranging from tickys to double-kisses and from jump shots to diamond systems, Byrne's Complete Book of Pool Shots takes players on an accelerated trip from pool kindergarten to graduate school. Most of Byrne's expertly diagrammed shots are not widely known and many are described here for the first time-in many cases, these are the secrets of a lifetime. Players of every skill level, including the most advanced, will find their game greatly strengthened by the…    
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Book details

List price: $27.99
Copyright year: 2003
Publisher: HarperCollins Publishers
Publication date: 10/6/2003
Binding: Paperback
Pages: 384
Size: 7.00" wide x 9.00" long x 0.83" tall
Weight: 1.298
Language: English

Robert Byrne is the bestselling author of more than fifteen books, including seven books on pool and billiards. His books and videos on pool have sold nearly a million copies. He was inducted into the Billiard Congress of America's Hall of Fame in 2001 and lives in Dubuque, Iowa.

Acknowledgments
Introduction
Basics
Getting Started Right
The geometry of aiming
Follow and Draw
Sidespin
Safety Play
Cheating the pocket
Accuracy versus slop
Speed control-I
Speed control-II
Getting an angle
Fouls
Push-shot fouls
More push-shot fouls
Still more push-shot fouls
Shafted and fouled
A double-hit foul
Fair push shots
Two masse shots
How to spot a double hit
Two deceptive double-hit fouls
The grip-hand stop
Fair and foul-I
Fair and foul-II
The cut-shot foul
Avoiding a scratch-I
Avoiding a scratch-II
Foul to score
The impossible cut
Two optical illusion fouls
The lift-brush foul
Caroms
Solving and creating problems
Cluster busting
More cluster busting
A game winner
The distance factor
Two safety plays
Rail-first caroms
The tangent line
The three-ball carom
Push-throughs
The pull-back carom
Pull-back limits
Billiards
The kitchen carom
Billiard cluster-buster
Another billiard cluster-buster
Rail first to control the first ball
Rail first to control the cueball
The thick or thin choice
One rail to score
Cross-table shots
Up and down
Two-rail diagonal
Second-ball position
Length of table position
Side pocket position
Zigzag
Three rails in the side
Standard three-cushion bank
Long angle, three cushions
Four rails
Four rails with draw
Four-rail breakout
Another four-railer
Standard five-railer
Second-ball position, outside
Second-ball position, inside
Throw
Frozen cueball basics
Combination basics
Four applications
The roll-off shot
Cut-shot throw
Frozen rail combos
Two crucial shots
Minimizing drift
Two throw banks
Two puzzles
Sidespin
Sidespin limits
Double the rail
Doubling the long way
Doubling for position
Sidespin effects
Doubling limits
The "impossible" position shot
Inside and outside sidespin
A rail-shot trick
Topspin
Topspin limit
Fair and foul follows
Cheating the pocket
Speed control
Second-ball follow
Third-ball follow
Frozen surprise
Clearance follow
Rail curve
Phelan's follow
McCleery's creep
Cut-shot follow
Applying the curve
Heavy follow action
A treacherous shot
Thick or thin?
Small-gap follow
Masse follow and draw
Phelan off a ball
Cross-table dive
Backspin
Backspin limit
Two for starters
Three practice draws
Two more tests
Stun and draw
Spot-shot flexibility
The curve-around draw
Second-ball draw
Frozen second-ball draw
Angled second-ball draw
The frozen push-through
Elevated draw
Frozen rail draw
Rail draw
Rail-draw practice shot
Thin-hit rail draw
Rail-first cross table
Rail-first up table
Rail first to frozen ball
Small-gap draw
Extreme small-gap draw
Jump draw
Second-ball draw
Deadball draw
Deadball safeties
Stun
Stun practice
Rail-first stop
Second-ball stop
More stun practice
Still more practice
The right-angle principle
Tangent-line practice
Useful applications
Stun run-through for safety
Another safety play
An eighteen-foot safety
Rail First
Rail-first option
Simple rail firsts
Rail-first follow
Rail-first flexibility
Standard four-rail pattern
Frozen rail-first
Two little-known patterns
Draw and follow
The basic principle
The impossible cut
Rail-first safety
Two rails first-I
Two rails first-II
Another rail-first safety
A second option
Rail-first stroke shot
Rail first to score
Banks
Long and short
Slide and roll
The three-balls test
Transfer of spin-I
Transfer of spin-II
Maximum angle
Ball-induced spin
Triple banks
Double and triple
The long way
Kick-back strategy
A stop carom and a double bank
A moving carom and a kiss bank
Frozen kick back
Pocket-point escape
Time shot
Side Pockets
Scoring and position
Two kiss-backs
Around-the-table kiss-back
Off the points
Avoiding scratches--I
Avoiding scratches--II
Avoiding scratches--III
Off the point to score
Two escapes
A pocket-point kick
Time shot
Double Kisses
Kiss-across subtleties
Kiss-across safety
Unfrozen double-kiss safety
Two-rail diagonal safety
Another two-rail kiss
Three cushions to score
Off the end rail
Kiss-back paths
Topspin curves
The sheepherder shot
Kiss-across surprise
Kiss forward
Diagonal kiss forward
The Hustler bank
Tickys
The primary pattern
Variations
The follow ticky
Around the table
Two rails first
The draw ticky
Long diagonal draw
The "impossible" ticky
Sink-Ins
An easy one
An even easier one
The draw curve
First trick shot
Around the table
Simple safety
Sink in to score
The limiting position
Rail first
A great escape
Richie's shot
Jumps
Easy and hard
Second-ball jump
Ball-rail jump
Easier and harder
The thin-hit jump
Falling off the ledge
The point jump and the jump draw
The frozen spot shot
Lots of luck
Pocket Points
Point the way
Kiss back off the point
A challenge shot
An accidental discovery
Escaping corner hooks
Two 2-point shots
A kiss-back dream bank
Masses
The geometry of masse shots
Degrees of elevation
Two swerves
Three-step aiming
Three practice shots
Two practical masses
Inside forced masse
Outside forced masse
Reverse position
Swerve position
U-turn position
U-turn extended
Masse draw
Frozen masse
Frozen rail swerve
Kiss-back masse
The push curve
Backward position
Systems
Around the table--I
Around the table--II
Around the table--III
Opposite three--I
Opposite three--II
Opposite three--III
End rail first--I
End rail first--II
End rail first--III
Selected Secrets
English and distance
Two clearance shots
A clearance bank
Interference system
Aggressive defense--I
Aggressive defense--II
Defensive offense--I
Defensive offense--II
Winning options
A sneaky ploy
Safe or sorry
Choice of position
Creating a break ball
Insurance--I
Insurance--II
Run around or back around
Time shot--I
Time shot--II
The Culture of the Game
Index