Reality Is Broken Why Games Make Us Better and How They Can Change the World

ISBN-10: 0143120611
ISBN-13: 9780143120612
Edition: 2011
Authors: Jane McGonigal
List price: $18.00 Buy it from $3.99
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Description: A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal  More...

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Book details

List price: $18.00
Copyright year: 2011
Publisher: Penguin Publishing Group
Publication date: 12/27/2011
Binding: Paperback
Pages: 416
Size: 5.75" wide x 8.50" long x 1.00" tall
Weight: 1.034
Language: English

A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Brokenshows that the future will belong to those who can understand, design, and play games.

Jane McGonigal, Ph.D. is the Director of Game Research and Development at the Institute for the Future. Her work has been featured in The Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the 10 most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, the Game Developers Conference and was a featured speaker at The New Yorker Conference.

Introduction: Reality Is Broken
Why Games Make Us Happy
What Exactly Is a Game?
The Rise of the Happiness Engineers
More Satisfying Work
Fun Failure and Better Odds of Success
Stronger Social Connectivity
Becoming a Part of Something Bigger Than Ourselves
Reinventing Reality
The Benefits of Alternate Realities
Leveling Up in Life
Fun with Strangers
Happiness Hacking
How Very Big Games Can Change the World
The Engagement Economy
Missions Impossible
Collaboration Superpowers
Saving the Real World Together
Conclusion: Reality Is Better
Acknowledgments
How to Play
Practical Advice for Gamers
Notes
Index

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