Starting Out with Java From Control Structures Through Objects

ISBN-10: 0136080200
ISBN-13: 9780136080206
Edition: 4th 2010
Authors: Tony Gaddis
List price: $121.60
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Book details

List price: $121.60
Edition: 4th
Copyright year: 2010
Publisher: Pearson Education
Publication date: 1/22/2009
Binding: Mixed Media
Pages: 1008
Size: 8.00" wide x 9.75" long x 1.50" tall
Weight: 3.828
Language: English

Preface
Introduction to Computers and Java
Introduction
Why Program?
Computer Systems: Hardware and Software
Programming Languages
What Is a Program Made of?
The Programming Process
Object-Oriented Programming
Java Fundamentals
The Parts of a Java Program
The print and println Methods, and the Java API
Variables and Literals
Primitive Data Types
Arithmetic Operators
Combined Assignment Operators
Conversion between Primitive Data Types
Creating Named Constants with final
The String Class
Scope
Comments
Programming Style
Reading Keyboard Input
Dialog Boxes
Common Errors to Avoid
Decision Structures
The if Statement
The if-else Statement
The if-else-if Statement
Nested if Statements
Logical Operators
Comparing String Objects
More about Variable Declaration and Scope
The Conditional Operator (Optional)
The switch Statement
Creating Objects with the DecimalFormat Class
The printf Method
Common Errors to Avoid
Loops and Files
The Increment and Decrement Operators
The while Loop
Using the while Loop for Input Validation
The do-while Loop
The for Loop
Running Totals and Sentinel Values
Nested Loops
The break and continue Statements (Optional)
Deciding Which Loop to Use
Introduction to File Input and Output
The Random Class
Common Errors to Avoid
Methods
Introduction to Methods
Passing Arguments to a Method
More about Local Variables
Returning a Value from a Method
Problem Solving with Methods
Common Errors to Avoid
A First Look at Classes
Classes and Objects
Instance Fields and Methods
Constructors
Overloading Methods and Constructors
Scope of Instance Fields
Packages and import Statements
Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities
Common Errors to Avoid
A First Look at GUI Applications
Introduction
Creating Windows
Equipping GUI Classes with a main Method
Layout Managers
Radio Buttons and Check Boxes
Borders
Focus on Problem Solving: Extending Classes from JPanel
Splash Screens
Using Console Output to Debug a GUI Application
Common Errors to Avoid
Arrays and the ArrayList Class
Introduction to Arrays
Processing Array Elements
Passing Arrays As Arguments to Methods
Some Useful Array Algorithms and Operations
Returning Arrays from Methods
String Arrays
Arrays of Objects
The Sequential Search Algorithm
Two-Dimensional Arrays
Arrays with Three or More Dimensions
The Selection Sort and the Binary Search Algorithms
Command-Line Arguments and Variable-Length Argument Lists
The ArrayList Class
Common Errors to Avoid
A Second Look at Classes and Objects
Static Class Members
Passing Objects As Arguments to Methods
Returning Objects from Methods
The toString Method
Writing an equals Method
Methods That Copy Objects
Aggregation
The this Reference Variable
Enumerated Types
Garbage Collection
Focus on Object-Oriented Design: Class Collaboration
Common Errors to Avoid
Text Processing and More about Wrapper Classes
Introduction to Wrapper Classes
Character Testing and Conversion with the Character Class
More String Methods
The StringBuilder Cl

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