Agile Software Development Principles, Patterns, and Practices

ISBN-10: 0135974445
ISBN-13: 9780135974445
Edition: 2nd 2003
Authors: Robert C. Martin
List price: $80.00 Buy it from $30.37 Rent it from $25.00
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Description: Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete  More...

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Book details

List price: $80.00
Edition: 2nd
Copyright year: 2003
Publisher: Prentice Hall PTR
Publication date: 10/15/2002
Binding: Hardcover
Pages: 529
Size: 8.25" wide x 10.50" long x 1.25" tall
Weight: 2.244
Language: English

Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application-from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts - showing the errors, blind alleys, and creative insights that occur throughout the software design process. The book covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.

Agile Development
Agile Practices
Overview of Extreme Programming
Planning
Testing
Refactoring
A Programming Episode
Agile Design
What Is Agile Design?
SRP: The Single-Responsibility Principle
OCP: The Open-Closed Principle
LSP: The Liskov Substitution Principle
DIP: The Dependency-Inversion Principle
ISP: The Interface-Segregation Principle
The Payroll Case Study
Command and Active Object
Template Method & Strategy: Inheritance vs. Delegation
Facade and Mediator
Singleton and Monostate
Null Object
The Payroll Case Study: Iteration One Begins
The Payroll Case Study: Implementation
Packaging the Payroll System
Principles of Package Design
Factory
The Payroll Case Study (Part 2)
The Weather Station Case Study
Composite
Observer Backing into a Pattern
Abstract Server, Adapter, and Bridge
Proxy and Stairway to Heaven: Managing Third Party APIs
Case Study: Weather Station
The Ets Case Study
Visitor
State
The ETS Framework
UML Notation I: The CGI Example
UML Notation II: The Statmux
A Satire of Two Companies
The Source Code Is the Design
Index

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