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Introduction: Let Us Entertain You | |
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The Market for Marketing-and Marketing Professionals | |
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What Sets Entertainment Marketing Apart? | |
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New Channels, New Challenges | |
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Marketing to the Mass | |
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The Digital Disruption | |
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A Marketer's Manifesto | |
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Begin with the Basics: The What and Where of Entertainment Marketing | |
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The Four Cs | |
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The First C: Content | |
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The Second C: Conduit | |
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The Third C: Consumption | |
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The Fourth C: Convergence | |
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Summary | |
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Getting the Product to Market: Who and How | |
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Molding the Message | |
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In the Good Old Days | |
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Vive La Revolution! | |
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Super-Size Me | |
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Decisions, Decisions | |
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Summary | |
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Marketing Movies: Building Wannasee, Haftasee, and Mustsee | |
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Big Numbers for the Big Screen | |
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A Bit of Background | |
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Reducing Risk: High Concept Films | |
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Dum-Dum….Dum-Dum | |
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Reducing Risk: Hollywood Meets Madison Avenue | |
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Behind the Scenes: The Producer | |
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Out the Door and Onto the Streets: Distribution | |
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Theaters: Still Big Box Office | |
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Movie Marketing: Who Are the Targets? | |
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Marketing Methods | |
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Ticket Presale Conduits | |
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The Oscars-A Powerful Marketing Tool | |
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Techno Tools | |
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Planes, Trains, Automobiles-and More | |
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Independent Films | |
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Summary | |
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Further Reading | |
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Magazines to Devour | |
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The Business of Broadcasting: Network TV, Syndication, and Radio | |
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Broadcast Basics | |
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Local Television Stations | |
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The Basics of TV Ratings | |
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Promotion and Marketing | |
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Syndication | |
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What's Mine Is Not Yours: The Impact of Technology | |
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Noncommercially Driven Broadcasting | |
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Summary: Network TV and Syndication | |
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Radio | |
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Summary: Radio | |
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For Further Reading | |
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Magazines to Devour | |
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The Rising Tide of Technology: Television Content Delivery in a Digital Age | |
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The Multichannel Video Universe | |
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Beyond Basic | |
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Media, Marketing, and Money | |
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The Search for Subscribers | |
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Cable Television: A Marketing Powerhouse | |
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Summary | |
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For Further Reading | |
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Digital Disruption | |
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Cable Levels Off: The Era of New Challenges | |
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Over the Top | |
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Disruptive Conduits | |
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Summary | |
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For Further Reading | |
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Publishing: The Printed Word Goes Digital | |
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In the Beginning | |
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Books | |
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Marketing Books | |
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Discoverability | |
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Branding | |
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The Changing Publishing Environment | |
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Summary: Books | |
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Newspapers and Magazines | |
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Summary: Newspapers and Magazines | |
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Summary: Publishing | |
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For Further Reading | |
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A Handful of Content: Games, Mobile Applications, and Mobile Marketing | |
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The Game's Afoot | |
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Going Mobile | |
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Mobile Marketing | |
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Summary: Games, Mobile Applications, and Mobile Marketing | |
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For Further Reading | |
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The Universal Language: Music | |
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They're Playing Our Song | |
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The Three Forms of Property | |
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Major Players | |
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The Music Development Process | |
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The Changing Face of Distribution | |
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Reaching the Masses | |
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Marketing the Music | |
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Market Segments | |
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Musical Theater | |
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Billboard: The Bible of the Business | |
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Summary | |
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For Further Reading | |
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Major Leagues, Major Money: Sports | |
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This Sporting Life | |
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Major League Sports | |
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The Rest of the Story | |
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The Business of Brands: Licensing and Sponsorship | |
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Technology Trends | |
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Marketing Challenges | |
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Summary | |
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For Further Reading | |
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On the Road: Travel and Tourism | |
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Travelin' On | |
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Building the Plan | |
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Advertising, Publicity, and Promotion | |
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Creating an Identity | |
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The Dynamics of Travel and Tourism Marketing | |
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Relationship Marketing | |
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Other Destination Entertainment | |
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Summary | |
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For Further Reading | |
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What's Next: A Global Snapshot | |
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Global Regions: North America | |
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Global Regions: Latin America | |
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Global Regions: EMEA | |
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Global Regions: Asia Pacific | |
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Summary | |
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Conclusion Where Do We Go from Here? | |
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Who: The Consumer | |
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What: Technology and Trends | |
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Why: The More Things Change | |
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Where: Where Do You Want It? | |
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When: Get Onboard | |
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Index | |