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Small Java How to Program and CD Version One Package

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ISBN-10: 0131541579

ISBN-13: 9780131541573

Edition: 6th 2005

Authors: Harvey M. Deitel, Paul J. Deitel

List price: $86.00
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Book details

List price: $86.00
Edition: 6th
Copyright year: 2005
Publisher: Prentice Hall PTR
Binding: Mixed Media
Pages: 624
Size: 7.25" wide x 9.25" long x 0.50" tall
Weight: 1.958
Language: English

Preface
Before You Begin
Introduction to Computers, the Internet and the World Wide Web
Introduction
What Is a Computer?
Computer Organization
Early Operating Systems
Personal, Distributed and Client/Server Computing
The Internet and the World Wide Web
Machine Languages, Assembly Languages and High-Level Languages
History of C and C++
History of Java
Java Class Libraries
Fortran, Cobol, Pascal and Ada
Basic, Visual Basic, Visual C++, C# and .Net
Typical Java Development Environment
Notes about Java and Small Java How to Program, Sixth Edition
Test-Driving a Java Application
Introduction to Object Technology and the UML
Wrap-Up
Web Resources
Introduction to Java Applications
Introduction
First Program in Java: Printing a Line of Text
Modifying Our First Java Program
Displaying Text with printf
Another Java Application: Adding Integers
Memory Concepts
Arithmetic
Decision Making: Equality and Relational Operators
Wrap-Up
Introduction to Classes and Objects
Introduction
Classes, Objects, Methods and Instance Variables
Declaring a Class with a Method and Instantiating an Object of a Class
Declaring a Method with a Parameter
Instance Variables, set Methods and get Methods
Primitive Types vs. Reference Types
Initializing Objects with Constructors
Floating-Point Numbers and Type double
(Optional) GUI and Graphics Case Study: Using Dialog Boxes
Wrap-Up
Control Statements
Introduction
Algorithms
Pseudocode
Control Structures
if Single-Selection Statement
if...else Double-Selection Statement
while Repetition Statement
Formulating Algorithms: Counter-Controlled Repetition
Formulating Algorithms: Sentinel-Controlled Repetition
Formulating Algorithms: Nested Control Statements
Compound Assignment Operators
Increment and Decrement Operators
Primitive Types
(Optional) GUI and Graphics Case Study: Creating Simple Drawings
Wrap-Up
Control Statements: Part 2
Introduction
Essentials of Counter-Controlled Repetition
for Repetition Statement
Examples Using the for Statement
do...while Repetition Statement
switch Multiple-Selection Statement
break and continue Statements
Logical Operators
Structured Programming Summary
(Optional) GUI and Graphics Case Study: Drawing Rectangles and Ovals
Wrap-Up
Methods: A Deeper Look
Introduction
Program Modules in Java
Static Methods, static Fields and Class Math
Declaring Methods with Multiple Parameters
Notes on Declaring and Using Methods
Method Call Stack and Activation Records
Argument Promotion and Casting
Java API Packages
Case Study: Random-Number Generation
Generalized Scaling and Shifting of Random Numbers
Random-Number Repeatability for Testing and Debugging
Case Study: A Game of Chance (Introducing Enumerations)
Scope of Declarations
Method Overloading
(Optional) GUI and Graphics Case Study: Colors and Filled Shapes
Wrap-Up
Arrays
Introduction
Arrays
Declaring and Creating Arrays
Examples Using Arrays
Case Study: Card Shuffling and Dealing Simulation
Enhanced for Statement
Passing Arrays to Methods
Case Study: Class GradeBook Using an Array to Store Grades
Multidimensional Arrays
Case Study: Class GradeBook Using a Two-Dimensional Array
Variable-Length Argument Lists
Using Command-Line Arguments
(Optional) GUI and Graphics Case Study: Drawing Arcs
Wrap-Up
Classes and Objects: A Deeper Look
Introduction
Time Class Case Study
Controlling Access to Members
Referring to the Current Object's Members with the this Reference
Time Class Case Study: Overloaded Constructors
Default and No-Argument Constructors
Notes on Set and Get Methods
Composition
Enumerations
Garbage Collection and Method finalize
static Class Members
static Import
final Instance Variables
Software Reusability
Data Abstraction and Encapsulation
Time Class Case Study: Creating Packages
Package Access
(Optional) GUI and Graphics Case Study: Using Objects with Graphics
Wrap-Up
Object-Oriented Programming: Inheritance
Introduction
Superclasses and Subclasses
Protected Members
Relationship between Superclasses and Subclasses
Creating and Using a CommissionEmployee Class
Creating a BasePlusCommissionEmployee Class without Using Inheritance
Creating a CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy
CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy Using protected Instance Variables
CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy Using private Instance Variables
Constructors in Subclasses
Software Engineering with Inheritance
Object Class
(Optional) GUI and Graphics Case Study: Displaying Text and Images Using Labels
Wrap-Up
Object-Oriented Programming: Polymorphism
Introduction
Polymorphism Examples
Demonstrating Polymorphic Behavior
Abstract Classes and Methods
Case Study: Payroll System Using Polymorphism
Creating Abstract Superclass Employee
Creating Concrete Subclass SalariedEmployee
Creating Concrete Subclass HourlyEmployee
Creating Concrete Subclass CommissionEmployee
Creating Indirect Concrete Subclass BasePlusCommissionEmployee
Demonstrating Polymorphic Processing, Operator instanceof and Downcasting
Summary of the Allowed Assignments Between Superclass and Subclass Variables
Final Methods and Classes
Case Study: Creating and Using Interfaces
Developing a Payable Hierarchy
Declaring Interface Payable
Creating Class Invoice
Modifying Class Employee to Implement Interface Payable
Modifying Class SalariedEmployee for Use in the Payable Hierarchy
Using Interface Payable to Process Invoices and Employees Polymorphically
Declaring Constants with Interfaces
Common Interfaces of the Java API
(Optional) GUI and Graphics Case Study: Drawing with Polymorphism
Wrap-Up
Operator Precedence Chart
Operator Precedence
ASCII Character Set
Keywords and Reserved Words
Primitive Types
Number Systems
Introduction
Abbreviating Binary Numbers as Octal and Hexadecimal Numbers
Converting Octal and Hexadecimal Numbers to Binary Numbers
Converting from Binary, Octal or Hexadecimal to Decimal
Converting from Decimal to Binary, Octal or Hexadecimal
Negative Binary Numbers: Two's Complement Notation
Unicode
Introduction
Unicode Transformation Formats
Characters and Glyphs
Advantages/Disadvantages of Unicode
Unicode Consortium's Web Site
Using Unicode
Character Ranges
Using the Java API Documentation
Introduction
Navigating the Java API
Creating Documentation with javadoc
Introduction
Documentation Comments
Documenting Java Source Code
javadoc
Files Produced by javadoc
Labeled break and continue Statements
Introduction
Labeled break Statement
Labeled continue Statement
Using the Debugger
Introduction
Breakpoints and the run, stop, cont and print Commands
The print and set Commands
Controlling Execution Using the step, step up and next Commands
The watch Command
The clear Command
Wrap-Up
Index