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Touch in Virtual Environments Haptics and the Design of Interactive Systems

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ISBN-10: 0130650978

ISBN-13: 9780130650979

Edition: 2002

Authors: Margaret L. McLaughlin, Joao Hespanha, Gaurav Sukhatme

List price: $100.00
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Haptic interface is becoming an increasingly important component of immersive systems (multimedia). Haptics refers to the modality of touch and the sensation of shape and texture an observer feels when exploring a virtual object. Contributors to this volume represent the full range of haptics research, from system control hardware through interface design, compression and capture of data, to human factors and applications.
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Book details

List price: $100.00
Copyright year: 2002
Publisher: Prentice Hall PTR
Publication date: 12/3/2001
Binding: Hardcover
Pages: 304
Size: 7.00" wide x 9.25" long x 1.00" tall
Weight: 1.694
Language: English

Preface
Introduction to Haptics
Haptic Devices
Representative Applications of Haptics
Surgical Simulation and Medical Training
Museum Display
Painting, Sculpting, and CAD
Visualization
Military Applications
Interaction Techniques
Assistive Technology for the Blind and Visually Impaired
Issues in Haptic Rendering
Acquisition of Models
Latency
Contact Detection
Force Feedback
Capture, Storage, and Retrieval of Haptic Data
Haptic Data Compression
Haptic Collaboration
Human Factors
Human Haptics
Machine Haptics
References
Simulation with Contact for Haptic Interaction
Haptic Rendering
Dynamic Motion Models
Contact Space
Impulse Force Resolution
Collision Model
Finding the Impulse Constraint Equations
Collision Analysis
Contact Force Resolution
Combining Haptic and Dynamic Environments
Conclusions
References
Stable Control of Haptics
Overview
History of Haptics
State-of-the-Art in Control of Haptics
Control of Haptics using Time Domain Definition of Passivity
Passivity Observer
Passivity Controller
Implementation Issue for Stable High Performance Control
Dissipation "Buildup"
Force Threshold and Duration
Experimental Results
Delayed Environment
Contact with High Stiffness
Future Research Challenges
Estimation of Human Factor
Hybrid Form of the Passivity Control
Conclusion
References
Hardware for Improved Haptic Interface Performance
Rationale
Background
Enhanced Displacement Measurement Resolution
Optical Encoders
Sinusoidal Encoder Interpolation
Practical Resolution Considerations
Implementation
Sinusoidal Encoder Interpolation Bandwidth
Preliminary Interpolation Performance
Torque Ripple Elimination
Permanent Magnet Motor Basics
Brushless Motor Commutation
Sinusoidal Commutation Implementation
Conclusion
Appendix
Three-Phase Motor Torque
Three-Phase Winding Currents
Sinusoidal Three-Phase Currents and Torque
Acknowledgment
References
Six-Degrees-of-Freedom Haptic Visualization
Previous Work
Haptic Display
Contact Determination
Collision Response
Overview
Preliminaries
6 DOF Haptic Rendering with A Virtual Proxy
Haptic Rendering of Polygonal Objects
Contact Manifold and Depth Estimation
Contact Forces and Torques
Force and Torque Interpolation
6-DOF Haptic Visualization of Volumetric Data-sets
Uniformly Sampled Force-fields
Non-uniformly Sampled Force-fields
Force-fields defined by Functions
System Implementation and Performance
Implementation
System Demonstration
Discussion
Conclusions and Future Work
Acknowledgments
References
Lossy Compression of Haptic Data
Haptic Data
Haptic Systems
The PHANToM Device and GHOST Library
Haptic Data Encoder Requirements
Low-Delay Predictive Coding
Model-Based Coding
Experimental Results, Conclusions, and Future Work
Appendix
Acknowledgments
References
A Robust System for Haptic Collaboration over the Network
Haptics over a Network
Proposal for a Haptic Communication System
Outline of System
System Details
Experiment on QoS Measurement
Subjective Assessment of Haptic Interface
Evaluation of System
Experimental Results
Conclusion
Acknowledgment
References
Haptic Collaboration over the Internet
Virtual Haptic World
Database Synchronization
Local Groups
Conclusions and Future Work
Acknowledgment
References
Perceiving Complex Virtual Scenes without Visual Guidance
Number and Size of Areas of Haptic Contact
Perception of Texture
Perception of 3D Form
Effects of Size of Object
Complexity of the Rendered Scene
Performance Improvement Through Practice
Simplification of Complex Scenes
Nonrealistic Haptic Rendering
Haptic Rendering and Successively Increasing Complexity
Discussion
References
Perceiving Texture through a Probe
Models of Roughness Perception from Direct Skin Contact
Roughness Perception Through a Probe
Psychophysical Research on Roughness Perception Through a Probe
Effects of Probe Size
Effects of Exploration Speed
Effects of Force
Conclusions and Future Directions
References
Haptic and Auditory Display in Multimodal Information Systems
Related Literature
Experiment I
Experimental Design
Experimental Procedure
Subjects
Variables
Results
Discussion
Experiment II
Experimental Design
Experimental Procedure
Subjects
Results
Future Research
References
Detection Thresholds for Small Haptic Effects
Methods
Haptic Effects
Adaptive Thresholding
Experimental Procedure
Results
Active Exportation
Static Force Pulses
Device Friction
Discussion
Acknowledgment
References
Haptic Interfaces to Real and Virtual Surgical Environments
Haptic Interfacing to Real and Virtual Surgical Environments
The UC Berkeley/UC San Francisco Robotic Telesurgical System
Telesurgical System Concept
Description of the System
Bilateral Teleoperation Controller Design for Telesurgical Systems
The Training Simulator for Minimally Invasive Surgery
Surgical Simulator Concept
Laparoscopic Simulation Testbed
Multirate Simulation for High Fidelity Haptic Interaction with Deformable Objects in Virtual Environments
Conclusion
Acknowledgments
References
Understanding of User Behavior in Immersive Environments
Data Acquisition
Sampling Techniques
Classification Methods
C4.5 Decision Tree
Bayesian Classification
Neural Networks
Performance Evaluation
Experimental Setup
Storage of the Input
Results
Analysis
Related Work
Conclusion and Future Work
Acknowledgments
References
A Haptic Exhibition of Daguerreotype Cases for USC's Fisher Gallery
Haptics for the Museum
Lost and Found: A Haptic Exhibition for USC's Fisher Gallery
Issues in the Acquisition of Three-Dimensional Objects for Museum Display
Acknowledgments
References
Index
The Editors