Skip to content

Gentle Introduction to Game Programming

Best in textbook rentals since 2012!

ISBN-10: 0130081930

ISBN-13: 9780130081933

Edition: 2008

Authors: Andrew Phelps

List price: $60.00
Blue ribbon 30 day, 100% satisfaction guarantee!
Out of stock
We're sorry. This item is currently unavailable.
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

Description:

For junior/senior/graduate-level courses in Programming for Digital Media, 2D Graphics Programming, and 3D Graphics Programming in departments of Information Technology and Computer Science. This text seeks to introduce students to the theory of game programming by exploring the entire concept of creating a game enginefrom the core code to AI and physics, to modeling and asset creation, as well as interaction and playability. Students will start with simple games that gradually increase in complexity so they can see progress, yet be drawn into the excitement of the field by producing working titles early on. A Gentle Introduction to Game Programming emphasizes the blend of artistic and…    
Customers also bought

Book details

List price: $60.00
Copyright year: 2008
Publisher: Prentice Hall PTR
Binding: Paperback
Pages: 500
Size: 7.01" wide x 9.25" long
Language: English

Introduction
Dissection of a Game
Games as a Social Construct
Simple Games are Not So Simple
The Beginning of the World
Growing a Third Dimension (Almost)
Things that Think
Growing a Third Dimension
Extending Our Games Online
Clients and Servers
Online Gaming
Online Gaming as Culture
When Simple Games Are Not Enough
Graphics and Performance
A Third Dimension Grows Up (Almost)
A Third Dimension Grows Up
Reference Material
Director Lingo Syntax
Java Syntax
C++/Direct X Syntax
Generally Useful Game Math
Formal Algorithms