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Computer Animator's Technical Handbook

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ISBN-10: 0125588216

ISBN-13: 9780125588218

Edition: 2001

Authors: Lynn Pocock, Judson Rosebush

List price: $77.95
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This reference gives full attention to the motion that defines animation, as opposed to the modelling that produces the still image, and the often-understated production processes that make it possible.
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Book details

List price: $77.95
Copyright year: 2001
Publisher: Elsevier Science & Technology Books
Publication date: 8/7/2001
Binding: Paperback
Pages: 400
Size: 7.75" wide x 9.75" long x 1.00" tall
Weight: 2.838

A Note from the Series Editor
Foreword
Preface
Introduction
Digital Pictures
Progression of Dimensions and Coordinate Systems
Digital Images
2d Computer Imaging
3d Computer Modeling
Anatomy of Time
Time
Representing Time in Words
Continuous and Discrete Time
Media: Recording Time-Based Events
Normalized and Center-Unity Time
Absolute and Relative Time
Nested, Local, and Global Time
Fundamental Temporal Operations
The Science of Moving Pictures
The Search for Terminology
Media
Fundamentals of Lensed Imaging
Recording and Playback
Continuous and Discrete Representation
Persistence of Vision
Stroboscope Principles
Aliasing and Anti-Aliasing
The Mechanics of Film
The Photographic Camera
Photographic (Film) Media
Cyclic Motion Picture Recording and Projection
Roll Media Recording and Projection
The Shuttle and Intermittent Movement of Media
Camera Movement
The Moving Picture Projector
System Resolution
The Electronics of Video
The Principles of Raster Scanning
Electronic Output Displays
Electronic Image Input Devices
Electronic Television Standards
Raster Images, Fields, Interlacing, and the Video Shutter
Video Waveform Structure
Video Time Code
Color
High-Definition Television
Video Formats, Recording Technologies, and Defining Characteristics
Digital Temporal Imaging
Digital Imaging
Digital Input and Output Devices
The Frame Buffer and Color Lookup Table
The Virtual Camera
Bandwidth
Formal Aspects of Digital Images
Pixel Aspect Ratio
Compression
Desktop and Streaming Video
Digital Media
Intermixing Media
Issues of Preference--Film versus Video
Conversions between Media
Production Flow
Animation Methods and Tools
Fields and Field Guides
Safeties
Registration Systems
The Animation Stand
Cutouts and the Slash System
Pan and Scan: Zooms, Pans, Spins
Scaling
Animating on Twos
Staggers
Color Table Animation
Scratchon
Shape Deformation
Morphing
Onionskinning
3d Animation Methods
The Integration of Two and Three Dimensions in Computer Animation
The Cel System
Cel Animation
Action Technologies
Computer-Mediated Cel Animation
Cel Production
Motion Pathways, Key Frame Animation, and Easing
Some Basic Definitions
Motion Pathways
Straight-Ahead Animation
Key Frame Animation
Easing
Kinematic Motion and Mechanisms
Links, Joints, and Chains
The Kinematic Model
Forward Kinematics
Inverse Kinematics
Constraints
Dynamic and Behavioral Modeling
Force and Dynamics
The Basics of Force
Relevant Terms
Types of Force
Behavioral Systems
Dynamics and Computer Animation Programs
Digital Special Effects
Non-Real-Time Live Action
Optical Effects
The Optical Bench
Motion Control
Motion Graphics
Tracking Systems
Digital Effects
Animation Languages
The Language of Moving Pictures
The Languages of Computer Animation
The Production Process
Preproduction
Production
Postproduction
Production Staffing Model
Afterword
Recommended Reading
Index
Figure Credits
About the Authors