Learning Processing A Beginner's Guide to Programming Images, Animation, and Interaction

ISBN-10: 0123944430
ISBN-13: 9780123944436
Edition: 2nd 2015
Authors: Daniel Shiffman
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Description: This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.A unique lab-style manual, the book gives graphic and web  More...

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Book details

Edition: 2nd
Copyright year: 2015
Publisher: Elsevier Science & Technology
Publication date: 9/29/2015
Binding: Paperback
Pages: 564
Size: 7.50" wide x 9.25" long x 1.50" tall
Weight: 2.728
Language: English

This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques.Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By travelling beyond the confines of proprietary software, you will be empowered to create your own custom design tools. * A friendly start-up guide to Processing, the free, open-source alternative to expensive software and daunting programming languages for the visual artist * No previous experience required-this book is for the true programming beginner! * Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site

The Beginning
Pixels
Processing
Interaction
Everything You Need to Know
Variables
Conditionals
Loops
Organization
Functions
Objects
More of the Same
Arrays
Putting It all Together
Algorithms
Debugging
Libraries
The World Revolves Around You
Mathematics
Translation and Rotation (in 3D!)
Pixels Under Microscope
Images
Video
The Outside World
Text
Data Input
Data Streams
Making Noise
Sound
Exporting
Beyond Processing
Advanced Object-Oriented Programming
Java
Appendix: Common Errors
Index
www.learningprocessing.com

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