High Dynamic Range Imaging Acquisition, Display, and Image-Based Lighting

ISBN-10: 012374914X
ISBN-13: 9780123749147
Edition: 2nd 2010
List price: $104.00
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Description: High Dynamic Range Imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the  More...

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Book details

List price: $104.00
Edition: 2nd
Copyright year: 2010
Publisher: Elsevier Science & Technology Books
Publication date: 6/1/2010
Binding: Hardcover
Pages: 672
Size: 7.00" wide x 9.00" long x 1.25" tall
Weight: 3.542
Language: English

High Dynamic Range Imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. The second edition brings a significant update, adding chapters on high dynamic range image capture (hardware and software), display devices, as well as image difference metrics and video. All existing chapters have been updated to reflect the current state-of-the-art, ensuring the book's leading position as a reference text for those working with images, whether it is for computer graphics, film, video, photography, or lighting design. Up-to-date revision of the "BIBLE" of High Dynamic Range Imaging New material includes chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynammic Range Display Devices Invaluable reference for anyone serious about computer graphics, interactive entertainment, and photography/imaging Written by the inventors and initial implementors of High Dynamic Range Imaging Covers the basic concepts (including just enough about human vision to explain why HDR images are necessary), image capture, image encoding (not as easy as it sounds), file formats, display techniques, tone mapping for lower dynamic range display (FAR from easy), and the use of HDR images and calculations in 3D rendering (which is very cool, even if you aren't working in 3D) Range and depth of coverage is good for the knowledgeable researcher as well as those who are just starting to learn about High Dynamic Range imaging

Erik Reinhard is assistant professor at the University of Bristol and founder and editor-in-chief (with Heinrich B�lthoff) of ACM Transactions on Applied Perception. He is interested in the interface between visual perception and computer graphics and also in high dynamic range image editing. His work in HDRI includes the SIGGRAPH 2005 Computer Animation Festival contribution Image-based Material Editing, as well as tone reproduction and color appearance algorithms. He holds a BSc and a TWAIO diploma in computer science from Delft University of Technology and a PhD in computer science from the University of Bristol, and was a post-doctoral researcher at the University of Utah.

Wolfgang Heidrich is Associate Professor and Dolby Research Chair at the Department of Computer Science, University of British Columbia.

Greg Ward is a pioneer in HDRI, having developed the first widely used HDR image file format in 1986 as part of the Radiance lighting simulation system. In 1998 he introduced the more advanced LogLuv TIFF encoding and more recently the backwards-compatible HDR extension to JPEG. He is also the author of the Mac OS X application Photosphere, which provides advanced HDR assembly and cataloging and is freely available from www.anyhere.com. Currently he is collaborating with Sunnybrook Technologies on their HDR display systems. Greg has worked as a part of the computer graphics research community for over 20 years, developing rendering algorithms, reflectance models and measurement systems, tone reproduction operators, image processing techniques, and photo printer calibration methods. His past employers include the Lawrence Berkeley National Laboratory, EPFL Switzerland, SGI, Shutterfly, and Exponent. He holds a bachelor's degree in physics from UC Berkeley and a master's degree in computer science from San Francisco State University. He is currently working as an independent consultant in Albany, California.

Introduction
Light and Color
HDR Image Encodings
HDR Video Encodings
HDR Image and Video Capture
Display Devices
The Human Visual System and HDR Tone Mapping
Spatial Tone Reproduction
Frequency Domain and Gradient Domain Tone Reproduction
Inverse Tone Reproduction
Visible Difference Predictors
Image-Based Lighting

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