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Artificial Intelligence for Games

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ISBN-10: 0123736617

ISBN-13: 9780123736611

Edition: 2006

Authors: Ian Millington

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This text shows how to think about Artificial Intelligence concepts, from the start, as an integral part of the game play. It describes examples from real games and explores these ideas through case studies. It includes C++ source code examples on a CD-ROM, to illustrate implementation.
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Book details

Copyright year: 2006
Publisher: Elsevier
Binding: Hardcover
Pages: 856
Language: English

Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext.

Preface
Acknowledgments
About the CD-ROM
Ai And Games
Introduction
Game Ai
Techniques
Movement
Pathfinding
Decision Making
Tactical And Strategic Ai
Learning
Board Games
Supporting Technologies
Execution Management
World Interfacing
Tools and Content Creation
Designing Game Ai
Ai-Based Game Genres
Appendix; A References
Books, Periodicals, and Papers
Games
Index