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Art of Game Design A Book of Lenses

ISBN-10: 0123694965
ISBN-13: 9780123694966
Edition: 2008
Authors: Jesse Schell
List price: $68.95 Buy it from $42.99
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Description: Jesse Schell takes an unusual approach to game design, an approach that focuses neither on the technological details of game development nor on the analysis of popular games. Instead, the book will propose that the most important skill for a game  More...

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Book details

List price: $68.95
Copyright year: 2008
Publisher: Taylor & Francis Group
Publication date: 8/4/2008
Binding: Paperback
Pages: 520
Size: 7.50" wide x 9.25" long x 1.25" tall
Weight: 1.254
Language: English

Jesse Schell takes an unusual approach to game design, an approach that focuses neither on the technological details of game development nor on the analysis of popular games. Instead, the book will propose that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be backbone of all successful game design methods. These methods fall into three categories: understanding the psychology of gameplay and entertainment, using techniques from traditional disciplines in the game design, and processes for inventing new experiences that will fully engage the player. This book fully explains and compares these techniques and presents many case studies of their use. The book will contain excerpts of related writings from a wide variety of sources. Game design is far from a new art form, but rather a very old one that now, through technology, is able to successfully integrate many other art forms. A successful designer must study aspects of many other fields. To do so, one must examine the work of the masters of these fields, and the book will include excerpts from writers discussing diverse topics such as psychology, architecture, music, visual design, film, software engineering, theme park design, writing, puzzle design, and several others. These elements will give this book a sense of authority and timelessness that is currently lacking in game design books. * Jesse Schell is a highly recognisable name within the game industry - he is the former chair of the International Game Developer's Association. * 100 'lenses' are scattered throughout the book. These are boxed tips, showing ways of seeing a game to inspire the creative process. * 600 pages of detailed, practical instruction on creating world-class games that will be played again and again

A book of Lenses
Introduction
The History of Games
The Most Important Skill
Holographic Design
The Cycle of Design
Excerpt: Lehman and Witty: The Psychology of Play (1927)
The Psychology of Play
The Spectrum of Humanity
Excerpt: Julian Jaynes: The Orgin of Consciousness in the Breakdown of the Bicameral Mind,
The Consciousness of Consciousness
The Subconscious Mind
The Player
Excerpt
Salvador Dali
Fifty Secrets of Magic Craftsmanship
Secret Number Three
Slumber With a Key
The Subconscious Mind
The Designer
Essay: Greg Costikyan: I Have No Words and I Must Design
What is a Game?
The Elements of Game Mechanics
Toy Design
State and State Change
Skill and Chance
Decisions
Feedback- The Heart of Interactivity
Interfaces
Patterns of Rewards
Game Balancing
Case Study: Deconstructing Pac-Man
Essay: Scott Kim: What is a Puzzle?
Puzzle Principles
The Psychology of Story
Interactive Stories: The Promise and the Problem
Story and Gameplay- The Conflict and Solution
Story and Game Worlds
Lessons from Tabletop RPGs
Essay: Henry Jenkins: Transmedia Worlds
Transmedia Worlds
Excerpt: Scott McCloud: The Vocabulary of Comics (from Understanding Comics)
Characters in Games
Excerpts: (various) Christopher Alexander: A Pattern Language
Architecture in Games (Level Design)
Elegance
Character in Games
Essay: Brian Moriarty: The Point
Social Principles in Multiplayer Games
Online Communities
Technology
Iteration
Playtesting
Brainstorming
Team Communication
Design Documents
Business
The Art of the Pitch
Excerpt: Mills Penny Arcade (1920)
Location Based Entertainment
Serious Games
The Ethics of Games
The Deepest Theme
The Future
Your Secret Responsibility

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